HammieSammie

Newbie
Sep 21, 2022
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What can I do to make my people tougher? Is there some stat that i'm neglecting that manages max hp or damage resistance or something?
Train, train, train. And get hulc armor for your tank. That's an expensive buy or a not so expensive buy if you're diligent in collecting pieces.
Improving the strength, stamina, and dexterity of your followers will increase their max health. You want to do that to your combat group through training > basic. Certain recruits come-in with high potential for that. They are either herculean with absurd strength, or have high dex. Cassius, Turls, Aaron, Cultist Monk, and the Black Scorpion are all like that. They are all capturable, bar Aaron which you can get for just 2k$. He needs a lot of training but he can potentially be your most potent melee unit.
 

khumak

Forum Fanatic
Oct 2, 2017
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I'm having a little trouble with higher-level combat. I cleared most of the arena with coilguns and duraplate, but going up against 'elite guards' in Averil's personal quest, my MC is doing fine, but my followers are going down in like two attacks each.

What can I do to make my people tougher? Is there some stat that i'm neglecting that manages max hp or damage resistance or something?
I'm mostly focused on training ranged combat, for now.
Armor first of all, sounds like you already have that covered but you want duraplate on everyone at a minimum. If you're playing the alpha you may want to pick up WEGA armor. It's not that much more expensive and it's a lot tougher for NPCs. It's kind of a pain to repair for MC though so personally I just stick to duraplate on MC.

Next up, weapons. For melee you want either greatswords or great axes depending on strength. For Ranged you want plasma. You can start getting plasma drops for free when you finish your 15th bounty. Greatswords you can rarely get for free from the warlord who sometimes spawns in Marston Avenue but you'll probably just have to buy some. Great Axes you can only buy as far as I know, never seen one drop anywhere.

Next you have Ranged skill for ranged attacks and Strength for melee attacks. Damage scales based on those 2 stats so you want those trained up to decent levels (120+).

Lastly you might want to think about getting some health implants. MC can get 3 of them (3rd one is on the mastersphere and expensive). NPCs can get 2 each.

Those fights are not all that tough but they're definitely not something I would recommend for an early game combat team unless you pick up all the top tier mercs immediately. I usually wait til at least the 2nd or 3rd month before I go do that so I've had some time to gear up and train my mercs up a bit.
 

iamnuff

Well-Known Member
Sep 2, 2017
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Train, train, train.
Train what. That's what i'm asking. What stat alters how much damage they take?

Improving the strength, stamina, and dexterity of your followers will increase their max health.
... is that true? That doesn't seem to be mentioned anywhere in game or in the wiki.
All three of those stats, really?

Normally I neglect strength and dex completely, since my dex is inevitably crippled by heavy armour and strength doesn't do anything when you're using guns.
I guess i'll try working on those next.
Two training sessions per day is shit though.

Armor first of all, sounds like you already have that covered but you want duraplate on everyone at a minimum. If you're playing the alpha you may want to pick up WEGA armor. It's not that much more expensive and it's a lot tougher for NPCs. It's kind of a pain to repair for MC though so personally I just stick to duraplate on MC.

Next up, weapons. For melee you want either greatswords or great axes depending on strength. For Ranged you want plasma. You can start getting plasma drops for free when you finish your 15th bounty. Greatswords you can rarely get for free from the warlord who sometimes spawns in Marston Avenue but you'll probably just have to buy some. Great Axes you can only buy as far as I know, never seen one drop anywhere.

Next you have Ranged skill for ranged attacks and Strength for melee attacks. Damage scales based on those 2 stats so you want those trained up to decent levels (120+).

Lastly you might want to think about getting some health implants. MC can get 3 of them (3rd one is on the mastersphere and expensive). NPCs can get 2 each.

Those fights are not all that tough but they're definitely not something I would recommend for an early game combat team unless you pick up all the top tier mercs immediately. I usually wait til at least the 2nd or 3rd month before I go do that so I've had some time to gear up and train my mercs up a bit.
I've been training up Aiko, Enya and Rebecca as my main combat squad. After months and months, they both have ranged combat stats in the 100+ range.

Are plasma guns better than coilguns? They seem about equal, in my experience.
Also, what's up with H.U.L.C armour? I keep finding pieces but I never worked out what to do with them, in the end I just bought two full sets from the rich district at great expense, but the person wearing the second set still keeps getting wiped out regardless.

Also, health implants, I'll have to remember to check if I gave them all that.
 

tooldev

Active Member
Feb 9, 2018
856
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Are plasma guns better than coilguns? They seem about equal, in my experience.
Also, what's up with H.U.L.C armour? I keep finding pieces but I never worked out what to do with them, in the end I just bought two full sets from the rich district at great expense, but the person wearing the second set still keeps getting wiped out regardless.

Also, health implants, I'll have to remember to check if I gave them all that.
Plasma is not listed as armor penetration = yes, while the coilgun is.
 

khumak

Forum Fanatic
Oct 2, 2017
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Are plasma guns better than coilguns? They seem about equal, in my experience.
Also, what's up with H.U.L.C armour? I keep finding pieces but I never worked out what to do with them, in the end I just bought two full sets from the rich district at great expense, but the person wearing the second set still keeps getting wiped out regardless.

Also, health implants, I'll have to remember to check if I gave them all that.
Plasma always does more damage than coil despite the misleading fact that coil is armor piercing and plasma is not. Plasma does more damage regardless whether you're using it on heavily armored or unarmed enemies. It also reduces the soak value of the enemy's armor by twice as much (-2 per hit for plasma vs only -1 for coil). Ranged damage scales with ranged skill as well. You can train it up to 120-130 in the dojo and you can crit your way to 150. Same goes for strength for melee damage except that caps at 130 normally (190 if you're a mountain man).

You can craft your own suit of Hulk armor at home via the crafting menu if you have enough hulk parts and other materiel and enough skill. It requires very high skill though. That's also how you fix it when it gets damaged. NPC hulk armor is indestructible so you don't have to worry about that for them, but if MC is wearing it you will need to fix it periodically. I only use it on MC for the hardest fights like the rebellion fights.

I also forgot to mention that health can be further improved by training up strength and stamina. You get 1 extra point of health for every 2 points of either of those. So gaining 30 points of strength for instance will also increase health by 15 points. This is why Cassius is usually the best tank in the game since his strength usually starts beyond the strength training caps (sometimes as high as 220 or so).

Cassius.jpg
 

QQP_Purple

Well-Known Member
Dec 11, 2020
1,461
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Two training sessions per day is shit though.
It really isn't. Once you build the dojo especially training can snowball like no tomorrow. I am not even through year one of my current game and my primary combat team have all stats in their 90's. Which means they don't ever miss, even with power attacks, dodge like no tomorrow and do crazy melee damage. It's gotten to the point where most opponents are flat out not a danger to me at all unless they are a total and complete bullet sponge boss.
 
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RedKitsune

New Member
Sep 11, 2017
5
2
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Just starting a new game since i my last one was old. Can anyone remind me what the "Grimdark" difficulty consists of ?
 

Clemency

Well-Known Member
Jan 21, 2024
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Train what. That's what i'm asking. What stat alters how much damage they take?
Armor. Armor alters how much damage they take. DEX can help since at high DEX they have an easier time dodging melee attacks. I would not trust on it though since they will still be vulnerable to Ranged Attacks and the DEX needed to guarantee a 100% dodge rate vs most melee attacks are practically unattainable for most.
... is that true? That doesn't seem to be mentioned anywhere in game or in the wiki.
All three of those stats, really?
Just STR and Stamina.
Are plasma guns better than coilguns? They seem about equal, in my experience.
Plasma is popular with veterans because they reduce Armor Soak values on enemies. Meaning you can slap a heavily armored enemy with a whipping cane when their armor decayed, allowing you to capture HULKs and Ultra HULKs from Bounty to sell. Your team is not setup for Melee combat with greatswords though, so use Plasma and Grenade Launchers. Also, the other problem with greatsword combat is your followers can only carry one melee weapon so you are giving up putting whipping canes on them which is needed to guarantee captures.
Also, what's up with H.U.L.C armour? I keep finding pieces but I never worked out what to do with them, in the end I just bought two full sets from the rich district at great expense, but the person wearing the second set still keeps getting wiped out regardless.
The crafting requirements are somewhere in the crafting section's (?) button.
If you are playing the latest public version, you can see WEGA armor on the shop. You can use it too for your other followers. Alternatively, Stealth armor from the Imperial Arms shop allows your NPC to not be prioritized until everyone else is dead. Put this armor on your most vulnerable NPC and let the others wear heavier armor.
Also, health implants, I'll have to remember to check if I gave them all that.
NPC Menu ---> Actions ---> Doctor's Hall.
 
Last edited:

GLDCord

Member
Mar 22, 2020
186
131
166
Hey there anyone. I made some scripts that change stuff in the game. Currently not playing anymore after finding out the game is doing basically anything to prevent incest. I spend multiple hours trying to edit the html file. I could either make any girl fuckable under any circumstance (bugged) or still have incest not be possible. Eventually I gave up.

But before that I wrote all these cheat scripts which may be helpful for some.

Feel free to edit and repost them. I won't do much support for them. If you want to make your own thread based on them (to develop and support them) just give me a credit and all is good.

To use them, enter them into your browser console while having loaded your game.

I don't guarantee that these will function either now or in the future!! Make saves! Not all of them are thoroughly tested! I would also strongly recommend to look at the code lines before executing any of these scripts. Not everything is documented. You can always just comment out lines that change stats by putting a // in front of them.


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These are all. With these scripts you can also develop your own versions. Just test some lines. Have fun.
You can't win all the time. It's always surprising when the devs win when is comes to this kind of thing
 

Ennoch

Conversation Conqueror
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Respected User
Oct 10, 2017
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Okay, so have the random npc stat baseline been raised?
I keep noticing that i capture raiders and punks with 90 sciences, 100 survival, 80 charisma, 80 beauty..

I just caught some random punk dude with 123 discipline.
 

guest1492

Member
Apr 28, 2018
385
328
174
I captured the leader of the Silfren Mine, is he going to have a story and be a "unique" NPC later?
1730651797529.png
While he doesn't have a custom pic, his pic, name, age, mother, etc are hard coded. He also has unknown attributes like other story NPCs. However, I don't see anything in the code suggesting further content.

BTW, is there a quest associated with the mine? I just attacked when I noticed a group of enemies.
 

sillyrobot

Engaged Member
Apr 22, 2019
2,396
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G'day Folks,

Grabbed the game and am having fun so far. There's a couple of questions I haven't been able to answer from this thread or the wiki.

How does one improve those skills not taught at the academy? Performance, stealth, and survival don't seem to have a way to "get good enough so attempting the skill allows natural growth".

Is leather sold anywhere? I've looked in all the stores I can find, but no sign of it yet.
 

Ennoch

Conversation Conqueror
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Oct 10, 2017
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Performance, stealth, and survival
Your own performance, stealth and survival? You don't. You can hunt to improve survival but is very little point if at all.
Is leather sold anywhere? I've looked in all the stores I can find, but no sign of it yet.
You make that yourself during crafting if you have the skills and module for it, from skins. You get that through hunting.
 

sillyrobot

Engaged Member
Apr 22, 2019
2,396
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Your own performance, stealth and survival? You don't. You can hunt to improve survival but is very little point if at all.

You make that yourself during crafting if you have the skills and module for it, from skins. You get that through hunting.
Yet hunting depends on survival and mine is 10. So if I want leather I need to successfully hunt, but hunting results suck because survival is at minimum and can't be improved save through successful hunting...
 

Ennoch

Conversation Conqueror
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Respected User
Oct 10, 2017
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Yet hunting depends on survival and mine is 10. So if I want leather I need to successfully hunt, but hunting results suck because survival is at minimum and can't be improved save through successful hunting...
Not exactly. You see you get a big bonus if you bring a wild-born follower. Bring 4 of those. Lauren has the Jaeger trait which adds further +20 bonus.
 
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