Crafting Ammo or Injectors doesnt improve skills, read that somewhere.been making my own ammo and still stuck at 30 I will start to make other things and see if that raises it
Crafting Ammo or Injectors doesnt improve skills, read that somewhere.been making my own ammo and still stuck at 30 I will start to make other things and see if that raises it
Everything you say has been brought up on the Discord channel at one point or another so Grim is aware of these type of suggestions. By Grim's own account the game is about 40% done and because he has supporters he does prioritize their desires a bit, but he is trying to put the major modules of game play in place before polishing and balancing some of the systems.Gave a retry on the last public version and always have the same question as I have in most of the "slaves training" games : what is the interest to train slaves if finally the MC must do everything himself?
1/ you must win combats to make money, influence and to unlock stuff, but you must fight yourself
2/ To craft you must mostly scavenge yourself (scavengers in household are peanuts) and anyway you must do the craft yourself
3/ To increase your skills you must train but it takes hours
So, finally when do you you train your slaves and what is the interest to do these trainings?
Seriously in this type of game the MC would focus only on quests and training, all the remaining would be automated. For now the MC spend far too much time in annex tasks to be able to really be a "slave trainer"
For sure the MC at start would need to do some things itself to launch this automated tasks, for example training a good combat team manager but after a while he may be able to have a team able to fight alone and come back with gold and reputation. Same for the scavenging and basic craft (at least the scrap operations).
I know that the next version will introduce random slaves and I hope we will perhaps be able to become a "slave trainer" but if there are no ways to capture some wild slaves with low stats while exploring, and if we can only buy slaves to the markets it will not change the previous points, if the MC have no time left he can't train the slaves efficiently, whatever the number of slaves he can catch and his attributes he won't be efficient as a "slave trainer".
The last point which destroy, in my mind, the game is the unbalance in the gain of money between the combat road and all others.
Whatever you invest in MC attributes or in slaves ones they won't even reduce your money costs or gain enough money to make you gameplay able to get the level of the fightsin termes of money or reputation.
The best example is to compare with the science route which is a joke, seriously:
- If you fight, with mostly no investment (only recruiting the mercs) you can easly get 2-3k gold per day after a few days and unlock the crystal isle after some weeks.
- If you want to teach you will gain 100-150 gold per day, after a long, long, long training of your intelligence to be able to spend a long, long, long, time to read the books and get max points from them.
But to be at least a little positive, I consider the game to be very interesting and addictive, it could really be a great game if something is done on these points
sorry for my bad english wrting
damn that's disappointingUpgrade your bedroom to the max, then if necessary stop by for a massage from Hope Laurel (at Divine Juices in Watery Eyes) or Virax Springs in Crystal Hills.
Continue increasing your Stamina regularly and it doesn't take long before you forget about your Stamina altogether, it's just the very beginning that it's tight.damn that's disappointing
Continue increasing your Stamina regularly and it doesn't take long before you forget about your Stamina altogether, it's just the very beginning that it's tight.
In the very beginning if you make it a habit of starting each day training Stamina (push it after ~60 and always use a trainer) with your highest-disciplined slave you'll soon not have to worry about it for the rest of the game. I do it until I get to around somewhere from 80-100 in the very beginning, then I move on to other things, but always come back to Stamina training because the girls just can't do much on 50 Stamina. I need them at 80 Stamina minimum and often raise it up to 150 eventually.Yeah perhaps I will do that, it's just that I am trying to lvl up artisan and blacksmith, and I can craft 2 rifles a day, only because every day I get only 40 stamina back instead of full, so I thought maybe there is another way. The auto rifle is 1 per day, or i think it's 1.5, which it doesn't seem worth it, I don't even know if it's better to craft knifes or guns for lvling tbf.
my stamina is 79 atm, but ill try and push it to 100 and beyond, see what happensIn the very beginning if you make it a habit of starting each day training Stamina (push it after ~60 and always use a trainer) with your highest-disciplined slave you'll soon not have to worry about it for the rest of the game. I do it until I get to around somewhere from 80-100 in the very beginning, then I move on to other things, but always come back to Stamina training because the girls just can't do much on 50 Stamina. I need them at 80 Stamina minimum and often raise it up to 150 eventually.
In the process my own Stamina gets to prestigious heights and I never run out.
Your strategy might work better if you had 80-100 Stamina yourself. Just spend a few weeks training Stamina the first thing every morning, it's only four hours a day and 140 coin.
I think of it as the most important investment you can make, it goes for real life too. Stay in shape, you'll never get another body....my stamina is 79 atm, but ill try and push it to 100 and beyond, see what happens
Edit: I am 102 now and i get back 83 stamina everyday, i should have done this long ago cause it's so much easier now, but it feels like a bug.
That's from a recent review, and I'd like to add my experience. I did the same thing with my Juno and 693 days in she's at 107 Gardening.Another thing is that it's impossible to get the gardener to 130 gardening skills in a normal playthrough it just takes way too long. (Took Juno's first day, put her straight into gardening, the day she got 80 she joined the Academy. This particular run is 536 days and she currently got 95 in gardening, while I finished every side and main quest.)
Well, I have some problems with this last version.
I had Mr. Doyle following me, and he transformed into a copy of Loren, that I can't manage. I had to reset the followers to be able to hire Ayden and have a party of 5 again. But I can't manage him, nor unhire him or anything. View attachment 2438878
Then I had the retreat to disappear. It's still red, but I can't select it.
And the same with that new bussiness (I don't recall the name) that I had invested money and suddenly is not selectable anymore. View attachment 2438882
Probably the savegame got screwed.
That doesn't happen to me, but I do make sure she and all the others have at least a 25 allowance, 'Do Me' perfume, and while I do ignore them for a while I don't let it go for more than about 60 days and only because I can't charm them yet.Is there a reason why my Rebeca (maybe other girls too) gets Venemos if I ignore them for a while? Is there a way to counter that? Her stats where decent.
She was broken (0 willpower)
decently happy around 50
corruption above 90
Well-fed
was assigned as my follower tho. I basicly didnt interact with her at all.
True, however I think INT bonuses are capped at 65-70 or so and with 60 you get most of them."* Yields from most skill books will now depend more on Intelligence and less on a random number."
Int is getting buffed? Imo INT was already the most important stat, now its even more valuable
The ones in the main page banner are: Aria, Lovisa, Caitlin and Amelia.Who are the women shown in the banner?