Strec

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That's what sandboxing is: you grind up your stats, over in-game months/years and in-real life days.
Not really. What you say may be a consequence of the gameplay choices offered by the developers but does not define a sandbox.

A sandbox is above all, but not only, defined by the multitude of choices offered and allowing a multitude of different gameplay. This is what also allows a great replayability of the same game.

For example, to stay in the field of classic games, let's take the example of 2 games allowing you to play a character focused on pure combat and another on stealth, in a context where you have to enter a castle to recover an object.

One can very well imagine a game where the two characters are from the creation at the maximum of their capacity and another where one must first train a long time before obtaining the necessary capacity allowing to overcome the obstacles.

In the first case the game, without grind, will have 1h of playability and in the second case the same game will have 10h of playability, with a lot of grind.

Obviously this example is very basic and simplistic, a real sandbox will be much more elaborated, but the idea is there, clearly it's not the grind that defines a sandbox but the number of choices.

The grind has 2 interests:
- To give the impression to the player that his character evolves through the work he does on it.
- Extend the life of the game, which is purely commercial.

If we go back to Skyrim for example, the game is the same whether you cheat on your attributes at the start or if you start with a normal character, the difference is in the time it will take you to finish the game, if you finish it.

In MoR we can very well imagine a character based on skill and strength, performing tasks himself, or a character based on intelligence and charisma, manipulating others to achieve the same objective, power.

In any case in theory, for the moment only one of the two choices is effective but the game is not over and it can improve.
 

Gojii

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tl;dr the combat is some of the slowest and most tedious I have ever seen, even editng your save to max stats a battle against 4 pleb units takes you like 5 minutes. Makes the game a chore and unfun.

tl;dr pt2. Seems like its just the city with hardly any other content outside the town, despite the game constantly referring to the Kingdom/etc I'm unaware if you can even go anywhere else aside the river outpost.


Long poast is long (STAR-TO!)

The fact you can literally have 999 in gun ability with 99 stats and still not oneshot most generic mobs with the best weapons in the game is bullshit. Game is tedious. I'm not even talking about the porn part, I'm talking about the gameplay itself.

Can we even GO to the other kingdom, let alone any other settlements yet? Seems like you can sortof just go outside the town and visit the outpost down the river with the giant monsters in the woods and that's it?

Maybe I need to wrap up more content, but I'm not seeing much to do. Probably doesnt help that the quest about the brother at the game start was hardlocked in the version I DL'd? Idk.

As many said, I'm not going to waste days grinding. I save edited the shit out of it and idgaf. Its a few minute slog even battling average raiders because of how slow the combat is with max stats and the energy blaster cant even one shot low end mobs half the time, let alone the 30-06 or assault rifle.

Dev needs to realize with how slow the combat turns are they need an overhaul or to at least speed up the combat "turns." Shouldnt need a full minute for enemies to hop forward a space, and shoot their crossbows/rifles, deal like 40% damage with the best weapon in the game and repeat it like 8-12 times. Combat is utterly horrendous, ESPECIALLY for an H-game.Some fo the worst RPG maker grindfest porn games I've played aren't this bad in this respect.

I wouldn't one star the game, but I can at least understand why someone might do so. I have a hard time saying this meets a 3 star aside just how trash most h-games are, but man.... its so tedious to the point of feeling like a CHORE dude. I want to enjoy it, but it's just a funkiller at times. If I want to grind and sink hours with minimal progress on combat, I'll literally log onto an mmo.

The interactions with characters are the plus on my end. The worldbuilding seems good... but the mechanics bring it down badly. They have to really overhaul the combat. Just speeding it up and rewarding you for grinding should be far more rewarding than maybe a few more damage on the combat rolls.
 
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tarzan999

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You 'buy' her by rescuing her from the laundry and giving her a place to stay. You can indeed pay for her if you upgrade her apartment.
I get it, but you can set the tone pretty early on with most of the other slaves. Imagine if they make another god of war and Kratos's wife isn't dead. Just doesn't feel right. My main character would never say ' I will help you'.
 

fixet

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as another poster mentioned "the grind" is the game. I wouldn't blame the dev though. Or are you talking about something specific?
I don’t have a problem with the grind itself, but the content is abysmally minuscule in the scope of the grind, ie there’s content for something like <1% of the number of times an action is designed to be repeated, so very quickly the game devolves into you spamming buttons to make numbers go up instead of reading because it’s just the same thing repeated ad nauseam 3 minutes after you first encounter an action.
And that’s the problem, the scope of the game isn’t going to change, and I have absolutely no hope that the content is ever going to increase enough to alleviate the issue.
That sort of thing can be fun when the player actually has to do things through personal skill and/or the game actually reacts to you and poses a challenge, but MoR is basically a resource management excel sheet with a graphical UI. Nothing actually happens unless you click on a button that makes it happen, there’s no consequence to anything you do, the combat (when you click a button to make it happen) is just clicking attack on the guy with the strongest gun, there’s no tactics, no strategy, nothing. The economy is just selling whatever you picked up, the slave training is just dicking them down until they love you (unless for some reason you made the player character in a porn game really bad at sex), the quests are linear and might as well just be reduced to stories you read through with how much agency you have, etc.
The dev based the game on a day to day dealings over the scope of literal years, it seems, with no hope of ever building up the content to match.
I’m not shitting on the game or dev, like I said, I give the guy $25 (which is way, way too much money objectively, given the game probably shouldn’t cost that as a one time payment), but a full size studio would take many years to make a game this is attempting to be.
 
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Gunner Rey

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I get it, but you can set the tone pretty early on with most of the other slaves. Imagine if they make another god of war and Kratos's wife isn't dead. Just doesn't feel right. My main character would never say ' I will help you'.
You want an option like there is for Juno to just claim her on the spot and damn the consequences?

I get that.
 

Gunner Rey

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It's a very good sign for a game when this high on my list of complaints.
I wouldn't be surprised if Grimdark added something like that. He added the possibility of selling her back to Old Cooney not that long ago. I'd never do that, but I did like reading what Michelle's punishment was going to be. Funny thing is she gets pretty much the same from me, I'm just nicer about it....
 

lxrt56

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I don’t have a problem with the grind itself, but the content is abysmally minuscule in the scope of the grind, ie there’s content for something like <1% of the number of times an action is designed to be repeated, so very quickly the game devolves into you spamming buttons to make numbers go up instead of reading because it’s just the same thing repeated ad nauseam 3 minutes after you first encounter an action.
And that’s the problem, the scope of the game isn’t going to change, and I have absolutely no hope that the content is ever going to increase enough to alleviate the issue.
That sort of thing can be fun when the player actually has to do things through personal skill and/or the game actually reacts to you and poses a challenge, but MoR is basically a resource management excel sheet with a graphical UI. Nothing actually happens unless you click on a button that makes it happen, there’s no consequence to anything you do, the combat (when you click a button to make it happen) is just clicking attack on the guy with the strongest gun, there’s no tactics, no strategy, nothing. The economy is just selling whatever you picked up, the slave training is just dicking them down until they love you (unless for some reason you made the player character in a porn game really bad at sex), the quests are linear and might as well just be reduced to stories you read through with how much agency you have, etc.
The dev based the game on a day to day dealings over the scope of literal years, it seems, with no hope of ever building up the content to match.
I’m not shitting on the game or dev, like I said, I give the guy $25 (which is way, way too much money objectively, given the game probably shouldn’t cost that as a one time payment), but a full size studio would take many years to make a game this is attempting to be.
Thanks for a detailed reply, I totally agree with you.
 

Gojii

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I wouldn't be surprised if Grimdark added something like that. He added the possibility of selling her back to Old Cooney not that long ago. I'd never do that, but I did like reading what Michelle's punishment was going to be. Funny thing is she gets pretty much the same from me, I'm just nicer about it....
On that content, could make it so if you are high enough in some stats (Charm, Manipulate/Willpower even?) you get the option to do so and claim her right away.
 

Gunner Rey

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On that content, could make it so if you are high enough in some stats (Charm, Manipulate/Willpower even?) you get the option to do so and claim her right away.
Essentially all you have to do now is show up at her apartment and she's yours, regardless of stats. I gathered that Tarzan wanted an option akin to grabbing her by that cute little ponytail and saying 'this one's mine now' as opposed to saying 'I'll help you.' You can do something of the kind to Juno, you just get a happiness/affection penalty from it.
 

czertik

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Apr 25, 2018
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it is here feature for merchants to replenis thiers inventory ? i hate it when i see top ammo gets more and more expensive at certain trader, with stocks depleting, without any new ammo so far. thats mean at some point in game, you will simply run out of ammo.
 

Gojii

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Essentially all you have to do now is show up at her apartment and she's yours, regardless of stats. I gathered that Tarzan wanted an option akin to grabbing her by that cute little ponytail and saying 'this one's mine now' as opposed to saying 'I'll help you.' You can do something of the kind to Juno, you just get a happiness/affection penalty from it.
Oh I'm aware. Been playing the 814 version.

My main gripe with the game is how tedious and mediocre the combat is. I grinded repeatedly the combat and it makes virtually zero difference in your damage output. Did a save edit to move stats to 80s+ and gun skill once a realized it went over 255 edited to like 900s and theres virtually zero difference in damage output being proficient in weapons. You can use the energy gun or coilgun and still need two hits most times to kill the weakest mobs. Its deadfully bad, let alone trying to kill the monsters at that random river outpost.

Idk, like if youre going to have the combat system at all, at least make it not garbage? Its hardly even worth killing mobs as what you get in drops/money rarely even makes up for expenses in ammo, if not an outright loss.

Like I havent gone deep into the slaving questlines, but is there even anything to DO aside that? The area outside the city just goes to that deadend river outpost. For all the lore chatter about the war and factions it seems like they arent even there at all aside from fluff reasons.

Or do I need to progress that plotline to be able to visit the other kingdom and the space station place? The prostitute gives you that key or whatever, but idk if that even goes any further than that. Feels like the brother questline is pretty important, but its hidden via the 814 version that was posted here.

Its a bit frustrating how a generic raider needs two three shots with the supposed best weapons to go down tbh even with max stats. Major oversight in my opinion that grinding has minimal if any benefits.
 

Gunner Rey

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Oh I'm aware. Been playing the 814 version.

My main gripe with the game is how tedious and mediocre the combat is. I grinded repeatedly the combat and it makes virtually zero difference in your damage output. Did a save edit to move stats to 80s+ and gun skill once a realized it went over 255 edited to like 900s and theres virtually zero difference in damage output being proficient in weapons. You can use the energy gun or coilgun and still need two hits most times to kill the weakest mobs. Its deadfully bad, let alone trying to kill the monsters at that random river outpost.

Idk, like if youre going to have the combat system at all, at least make it not garbage? Its hardly even worth killing mobs as what you get in drops/money rarely even makes up for expenses in ammo, if not an outright loss.

Like I havent gone deep into the slaving questlines, but is there even anything to DO aside that? The area outside the city just goes to that deadend river outpost. For all the lore chatter about the war and factions it seems like they arent even there at all aside from fluff reasons.

Or do I need to progress that plotline to be able to visit the other kingdom and the space station place? The prostitute gives you that key or whatever, but idk if that even goes any further than that. Feels like the brother questline is pretty important, but its hidden via the 814 version that was posted here.

Its a bit frustrating how a generic raider needs two three shots with the supposed best weapons to go down tbh even with max stats. Major oversight in my opinion that grinding has minimal if any benefits.
Note the date of this post from the Discord:

GrimDark06/03/2022 8:24 AM
Version 0.8.3 - Combat revamp. Implement combat AI, states, special attacks, AOE weapons, etc

A combat update is coming, it's been planned for nearly a year or so. I'm sure suggestions here or the Discord are welcome.

If you're not making money on combat now you've not mastered the system. There's also strategic considerations so you do ensure your booty surpasses your ammo (and merc salary) costs.

The game is still a work in progress. Currently the focus was on catching up on slavegirl renders, he's almost finished with that. When I started playing regularly late last summer only Lovisa, Juno, Aria and Michelle had much in the way of sex renders.
 

Gojii

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Note the date of this post from the Discord:

GrimDark06/03/2022 8:24 AM
Version 0.8.3 - Combat revamp. Implement combat AI, states, special attacks, AOE weapons, etc

A combat update is coming, it's been planned for nearly a year or so. I'm sure suggestions here or the Discord are welcome.

If you're not making money on combat now you've not mastered the system. There's also strategic considerations so you do ensure your booty surpasses your ammo (and merc salary) costs.

The game is still a work in progress. Currently the focus was on catching up on slavegirl renders, he's almost finished with that. When I started playing regularly late last summer only Lovisa, Juno, Aria and Michelle had much in the way of sex renders.
I'm assuredly exaggerating (sitting on a few dozen thousand atm in the file from repeatedly wiping the enemies that pop up in the base, and selling weapons at the river outpost), but you're basically forced to use the weaker guns (30-06/assault rifle), as the two higher ones (coilgun and the energy weapon) rounds are disproportionately expensive compared to a marginal increase in damage they deal to just normal mobs in the city. If any thing should change its the increase in damage the main character is dealing when combat proficiencies are in the hundreds. I shouldnt have to waste two rounds with the "best" weapons in the game on any of the guys using crossbows with supposedly minimal armor.

If the player is more or less max stats, given all the effort you ordinarily would have to go through, and fighting just the regular mobs in the city are a slog..... Should be SOME disparity that rewards all the grinding you do. I got to like 600 or so with the longguns/rifle proficiency or whatever before i even cheesed the save.

I think if you manage to beat those beasties in the woods of that island outpost there should be a better reward. Now don't get me wrong, things like the hunting and the like seem to be very useful.
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HoleInOne

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Sep 30, 2017
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is there a way to make melee work? it seems like the rifle, which is a starter level weapon, is better than the katana, the best melee weapon.
 

Gunner Rey

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I'm assuredly exaggerating (sitting on a few dozen thousand atm in the file from repeatedly wiping the enemies that pop up in the base, and selling weapons at the river outpost), but you're basically forced to use the weaker guns (30-06/assault rifle), as the two higher ones (coilgun and the energy weapon) rounds are disproportionately expensive compared to a marginal increase in damage they deal to just normal mobs in the city. If any thing should change its the increase in damage the main character is dealing when combat proficiencies are in the hundreds. I shouldnt have to waste two rounds with the "best" weapons in the game on any of the guys using crossbows with supposedly minimal armor.

If the player is more or less max stats, given all the effort you ordinarily would have to go through, and fighting just the regular mobs in the city are a slog..... Should be SOME disparity that rewards all the grinding you do. I got to like 600 or so with the longguns/rifle proficiency or whatever before i even cheesed the save.

I think if you manage to beat those beasties in the woods of that island outpost there should be a better reward. Now don't get me wrong, things like the hunting and the like seem to be very useful.
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Currently you become an auto-hit at about 100 Ranged Combat and if I recall correctly there's a damage bonus at 140 but nothing further. That bonus might just be for melee combat too.

I pretty much never fire a plasma or coil gun at a target bearing anything less dangerous than a rifle (which includes the shotgun) if I'm paying for the ammo. Some of the mercs (Bud, Ayden, Space Marine, Black Guardsman, Felix) have 'ammo packs' which makes their ammo free for you so those can fire indiscriminately. These days I hardly ever have the MC fire a plasma gun, only at the Captain of the Highwaymen of Darkmere (once) and use the powered Katana most all the time except against top tier bounties. My crew generally consists of riflemen and a merc or two with an ammo pack for both logistics and training purposes.

There's more to it than just firing at the currently most dangerous target too, it's more like Tetris where you're best off trying to 'fit' your hits in for maximum effect as firing a coilgun against a target barely able to stand is a true waste, something I found out when I realized it didn't make a damn bit of difference on many targets if I fired a plasma gun as opposed to using the Katana as I didn't need 40+ extra damage at that target, all that was necessary was 20 or so. Note that against armored opponents that extra cost isn't as disproportionate as you might think as crossbows do zero damage against Duraplate and rifles can barely scratch it sometimes. That extra damage is all you might be doing so I think it right that it comes at a premium.

I very much like your ideas on fishing, I've not done that in a while because it's not especially profitable, but your suggestions could make it so. I do recall enjoying the little mini-game of finding the best way to fish the spot though.

I'd also love to see your resort idea come to fruition, though I would want to include my girls as part of the entertainment. My ultimate fantasy in this game is owning a 'Paga Tavern' of sorts with my main slaves as dancers and performers I trained and a plethora of other girls to serve drinks and get dragged off the floor to alcoves to fulfill their purpose and sometimes just get bent over the pool table and sodomized senseless while everyone watches and waits their turn--or pays more for one of the dancers coming off the stage.
 
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Gunner Rey

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is there a way to make melee work? it seems like the rifle, which is a starter level weapon, is better than the katana, the best melee weapon.
Some veteran players use melee pretty much exclusively from what I've read for the additional challenge, others like me use it to supplement combats like against the Ceilor Forest Raiders where once I have Duraplate I will take out all the riflemen (and the King with the coil gun for that combat obviously) and then close and finish them off with melee. It makes combat much cheaper.

I do recall reading there might be more powerful melee weapons coming in the future, one hinted at from Arena combat is a powered axe for instance.
 
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Hargan2

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Nov 27, 2017
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By 100% chance; yes.
Ah, that'll do it. Linux is case sensitive for filenames, windows is not, so every now and then there's a file or two which slips by since it appears to load fine in a Windows environment. I'll let Grim know. In the mean time, changing the filenames to match the code (or the code to match the filenames) should fix it.
 
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