fernandopoo

Member
May 22, 2017
179
149
255
This is a game for grinding lovers, and I am one of them. Dont get me wrong: grinding with a purpose, not plainly mechanics. I couldn't manage to apply the cheats (tough I try, but I have to learn more computer science I assume)... so it had to be the hard way, step by step, day by day... fucking economy!... and hard to get the grades for everything and everyone... I spent nearly a month of playing everyday a little or a lot, and it reminds me a rpg game... tough is not exactly or not still. In general I have enjoyed it a lot, but I miss threesomes in the part of displaying and more caring personalities, more chance to be good... And on the other hand I missed a bit more of a real story not just episodes. So filthy and pervert on one side and epic and heroic and kindhearted in the other, that would be my portrait, hahaha. All this confessions to say that I have really enjoyed the game and I apreciated the good work of the dev behind it. Thanks for sharing
 
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bolondro2

Active Member
Oct 12, 2018
748
809
212
Someone correct me if I am wrong, but the sale price of a newly captured slave seems to be completely arbitrary. Is this how the game is supposed to operate? One would expect slaves with a large number of bonuses would have a higher value and sell for more.

Example:
- slave 1 - bonuses to melee, ranged, beauty, and willpower. Value is 3, and will sell for $1200.
- slave 2 - all the same bonuses, slightly better bonus to beauty. Value is 4, but will sell for only $600.
- slave 3 - same bonuses, also bonuses to dexterity and strength. Value is 10, but sells for only $800.
Here you have a very detailed post about how the base value of a slave it´s calculated. Mind you, That it´s for female slaves. For male slaves I believe that it´s different (Str and Dex it´s of more value, sex experience of less, not sure exactly what are the changes).

 

McLOVINu

Active Member
Mar 18, 2018
894
411
187
Someone correct me if I am wrong, but the sale price of a newly captured slave seems to be completely arbitrary. Is this how the game is supposed to operate? One would expect slaves with a large number of bonuses would have a higher value and sell for more.

Example:
- slave 1 - bonuses to melee, ranged, beauty, and willpower. Value is 3, and will sell for $1200.
- slave 2 - all the same bonuses, slightly better bonus to beauty. Value is 4, but will sell for only $600.
- slave 3 - same bonuses, also bonuses to dexterity and strength. Value is 10, but sells for only $800.
I do feel the 'value' is missleading 100%.

It's actually more complex then just 'value'.

I'm pretty sure there is a 'random' roll as part of the sell price, maybe to simulate 'who' is bidding/buying at that time, high rollers may not be in the crowd at that time, or there is, but they just don't want said slave so they don't bid.

With modifiers regarding stats, age, gender, virgin, etc.

In your example, your slave 1 could have easity been at $600. [like a bad roll]

I do feel grim can futher tweak the coding to be more consistent.
 
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Clemency

Well-Known Member
Jan 21, 2024
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Someone correct me if I am wrong, but the sale price of a newly captured slave seems to be completely arbitrary. Is this how the game is supposed to operate? One would expect slaves with a large number of bonuses would have a higher value and sell for more.

Example:
- slave 1 - bonuses to melee, ranged, beauty, and willpower. Value is 3, and will sell for $1200.
- slave 2 - all the same bonuses, slightly better bonus to beauty. Value is 4, but will sell for only $600.
- slave 3 - same bonuses, also bonuses to dexterity and strength. Value is 10, but sells for only $800.
If this is the slave processing engine sell price, I think the enemy ID plays a larger role in base sell price. For example, a captured space marine is going to sell more. What you want to do is add them to the household, maybe even let them sit in your house for a couple of days, and then sell them by going to NPC Menu ---> click person ---> Actions tab ---> pick one of Crystal Heights or Watery Eyes. If the locations are not there, you have not visited those locations in patch cycle 0.8.3.

Hello, weird question. Can you now impregnate NPC Slaves? Thanks in advance for the reply.
Is it possible to inseminate any girl?
Yes. Since the previous version. NPC Menu ---> click girl ---> Houserules tab ---> page 1 of the houserules has the option TotaLube. It's a one-size-fits-all contraceptive and lube. Take her off it.

How to stop aging for npcs now it only says freeze aging for mc only?
In the Palace District, further inside Crystal Heights and the Emerald Isle, is a store called Transit Department. They sell Revital in batches of 20. It turns back the NPC's AgeDays value by 360 days. It would not turn back age but it will make sure the days until next age up is delayed by the number of AgeDays remaining. If your 18 year old NPC has 500 AgeDays, it means she will turn 19 in 500 days, giving you plenty of time to save up for Revital again.
 

CobraPL

NTR PALADIN
Donor
Sep 3, 2016
2,504
4,809
510
What can I do with adult offspring? I understand no father-daughter banging, but also no marrying her to anyone? No options for the offspring?
 

casecasual

New Member
Mar 22, 2019
4
12
100
If anyone is interested in how to make a lot of money for your house, then I recommend using the workshop. Make a workshop and put 10 slaves on it and produce the rifles with it. You can make over a million quick with it.
 

RayBar

Active Member
May 12, 2020
984
1,973
208
So this project has been going in for a while....Is there still any cure/mod for bald MC?
 

Clemency

Well-Known Member
Jan 21, 2024
1,215
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The Prowler's stats are amazing and its battle aura effect lowers enemy hit by 25. But it has some disadvantages. It reduces your household's happiness by 2/day. This affects everyone with a willpower lower than 39. Deploying it in combat also reduces your influence by 15 for each combat encounter it participates in. Additionally, they can only use their fists. They cannot use melee weapons. I think they should be able to use blunt weapons like sledgehammers at least.
prowler 001.png
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Then there's the Cultist Monk. Like Truls and Cassius, he has high combat stats. Real high. Unlike those two however, the Monk can only use melee weapons and he will not wear armor. He is probably geared for beginner accounts. A sort of Jagen archetype to borrow a Fire Emblem term. He is a disc 1 nuke as per TVTropes. His special trait even reinforces this. All combat captures tend to start with a Despising affection. Cultist Monk (and Prowlers) start with Neutral. The problem with this though is that the Cultist Monk, as an enemy, has a high DEX of 95. Good luck hitting him with a low melee combat stat. Faster weapons should work better but getting him to low enough health can be tricky early on. I do not expect anyone to be ready to catch him in the first 10 days without some preparation or save scumming.

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Lastly, Tuner Jackson is a performance specialist. You get him from doing his bounty in the Town Hall. His stats are geared towards performance and he gets two traits guaranteed. Extrovert and Manager. Manager is unique and allows him to raise your girls' performance-related stats to his level. You can start an idol group with this guy.

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DrLizardman

Active Member
Apr 28, 2021
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So male slaves are actually worth selling now? from the looks of it yes bc that monk is way more than even some of my females were.
 
Mar 5, 2024
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Well as v8.31 was released to the public yesterday, without an anouncement of the date beforehand. I will just post this now - and thus give everyone the opportunity to use this feature (eventhough I do not really think, that anyone, who did not figure that one out for himself/herself does deserve to use this feature without possible negative sideeffects of occassionally losing a day by going to bed too late).

The variable $daycount is set to 1 at the time the midnight calculations do happen. Meaning, if the midnight calculations happen at midnight, then one has to go to bed at 6:48 am at the latest to not miss a day. If the midnight calculations happen at 0:06 am, then one has to go to bed at 6:52 am at the latest (in this case the displayed clock does also match the "internal" $daycount variable between 0:06 am until one goes to bed or until the variable $daycount is again 240 or higher). And if the midnight calculations happen at 0:12 am then on can go to bed at 7:00 am or earlier (to not lose a day).

Now there are ways to make sure that the midnight calculations do happen late. Ie. by starting a round of carousing in Dockgrave tavern at - lets say - 11:54 pm, which would then let the midnight calculations happen at 2:54 am, as a round of carousing takes 3 hours. By starting a pool party at precisely 11:54 pm, the midnight calculations can only happen at 1:54 am (or later).

Happy feature using.

BTW: This could easily be fixed, if (in the case the $daycount variable is set to 1) the value of _savecount-241 would be added to $daycount (if _savecount-241 is positive) - as _savecount is set to $daycount before $daycount is set to 1.
 

Clemency

Well-Known Member
Jan 21, 2024
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Important addition: Prowler can wear armor. I have mine on duraplate in my older account.

The Monk would be a great gladiator if he can be registered in the Arena. He currently cannot.

The girl Cassius is with is not guaranteed to be a virgin. I had her as a virgin last night in two separate captures but in my third capture today, she is not anymore. Maybe he had sex with her when the midnight calc went off while I got delayed :KEK:

Well, how about reducing his health via ranged combat and then letting a few cute looking females (with high melee skill - ie. melee capture) take him out via melee attacks. I am actually not seeing a problem - after having looked at the combat changes in v8.31b compared to v8.3h - in knocking him out with a female npc (and relatively high melee skill) in the first 10 days. You know, only the final hit for incapacitation should be done in melee (for a guaranteed capture with ie. a whipstick).
He has a tendency to one shot them (except Loren but her starting melee stats is not impressive afaik; Enya could do it but you had to have access to Emerald City) and he has opportunities because misses will happen. Your armor options that early is a crapshoot unless you pick expert soldier background. Hence, save scumming to guarantee.
 
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