Natsidle

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Jan 25, 2018
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[First]
If i made it sound like I thought you modding the game to give you the atheist effects you wanted that was wrong, then my bad and not what i intended to say or imply. I am a firm believer of people playing how they want. So you mod the game you want to play. i support people modding the game anyway they want. mea culpa.

[Second]
I'm sorry but making a head maid with the submissive trait and trying to find the cause of your willpower drops seems like you don't have a grasp of the basics. Am I wrong that this should have been the obvious culprit? It seems like they most obvious place to look, your slaves jobs and positions/titles. Even the description of the title tells you that other servants and slaves willpower will be affected based on the head maid's willpower. Should this really have been a month long hunt?

Wouldn't a head maid prone to corruption increases and willpower drops cause a cascade effect? It seems obvious. Wouldn't this be a timebomb that as you lost high willpower advocates and feminists that this would increase until you got low willpower feminists and Advocates working against you by either causing corruption which lowers purity and purity helps with willpower or advocates just encouraging people to submit lowering willpower. This means very easy to foresee with just a bit of thinking about second and third order consequences.

And you were complaining about most of the methods the wiki stated for increasing willpower. That can be easily be mistaken as general crying over the games mechanics. There were multiple options and you poo pooed most of them while it appeared you had no idea a submissive headmaid would cause you problems based on your desired goal.

So yeah i said git gud because if felt like you were pissing into the wind and complaining about getting wet. This is a power politics game with an actual slave economy and in-depth slave mechanics, the general "pull" of the game is to create submissive slaves not strong willed slaves. So you set yourself up a bit here... The headmaid issue, the not knowing why that would cause a problem long term and get worse and progressively worse over time and complaining about the solutions I gave you via the wiki.

As for the atheist mod I think you did good work there as you found the code and tweaked it to what you wanted. And if it works then that is all anyone can ask for with a modification.
Well to be clear the head maid issue was one I had been trying to mitigate prior to that. I didn't have a very large household and I was trying to capitalize on the fact that the head maid can spread discipline to everyone else, and she was the only household member that could really fit that bill. I actually spent a few in game weeks purely sermon'ing her up to about 40 willpower, which just didn't last as long as I was hoping it would.

If I sounded like I was complaining about every suggestion I didn't mean it to come off that way, I was just trying to directly engage with the helpful feedback I was getting and did so in list form. I'm somewhat burned out on the at times excessive/tedious busy work that can often make time in the day and your own patience the most limiting resource, and maybe that came through in my comment. (Looking at you cigar room. Four hours a day for 10 days for a single stat point?)
 

tooldev

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Feb 9, 2018
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i actually like the game play and mechanics. Most of my modding is turning male NPCs into female hotties. Does this mean the game sucks because it has male NPCs? obviously not hence the flaw in your logic. Also many people have played the game multiple times and want to accelerate past pervious early game content they have played the most to new mid to late game content they have played the least. Does that mean the game's not engaging enough? Id don't think so because people want to explore that new content they obviously like it. This is suffering from what all 'early access' game suffer from, over playing of the early game as that is the content people repeat over and over again waiting for new content to arrive.

Some people want fantasy fulfillment and tweaking NPCs can do that for them. Does this mean the mechanics are not worth playing? Or does it say that people like the game enough that they want to mod the game to give them even more of what they want? I don't think it is a bad thing that people mod games. A healthy modding community usually means a game has longer life because people like the game. Is skyrim a bad game because if has over 100,000 mods with over 6 billion downloads?
I was not referring to modding, but the sheer amount of requests for 'code to change this or that...'. I believe there is a distinct difference between modding and cheating. A mod adds something that isnt there in the first place or makes something behave different, if it already exists. Cheating tries to circumvent a mechanic to achieve a certain result.
 

Seamonkey

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Oct 24, 2017
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I was not referring to modding, but the sheer amount of requests for 'code to change this or that...'. I believe there is a distinct difference between modding and cheating. A mod adds something that isnt there in the first place or makes something behave different, if it already exists. Cheating tries to circumvent a mechanic to achieve a certain result.
I mean, any game with substantial difficulty will have people asking for cheats, and while the game isn't incredibly difficult or anything it has more difficulty than your average porn game.

In addition, this game is massive in terms of scope and content if you are starting from nothing, grinding your way to the top can take in game years of time easily if you are not taking optimal strategies to blitz through, with this in mind, many players, especially who have done multiple runs over the course of many versions, may want to skip over certain content they have already seen many times, or accelerate or skip over training which they had already went through on many characters.

This isn't indicative of a intrinsically flawed game or whatever, just a game that has been around long enough that not every player wants to build up from the beginning every time they decided they want to explore a new character concept or playstyle.

The majority of codes you are seeing people ask for are things you can change in game with time, effort and grind. And the game is grindy, deliberately so. How much of that is a problem depends entirely on how you view an open world game focused around incremental progress, a lot of players just don't have tolerance for that kind of thing as well, exacerbating the issue.
 

Clemency

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Jan 21, 2024
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You are wrong. You are doing a cursory surface level analysis and not thinking to second and third order effect. It lowers happiness and low happiness cause increase loss in AFFECTION. And low affection causes fear if you ask a slave to do something they don't want to do but their willpower isn't sufficient to stand up to you. ERGO badfester cause you lose happiness, which causes you to lose affection which causes you to gain fear. That is the natural progression and to think like you do is to think there are only first order effects with this game. There are not.



Well I have seen them proc and when i look at the code I see multiple situations that lower happiness and affection in the game. (2 or 3) So maybe you are correct but i doubt it because I recall seeing malevolent events myself.



You are the one complaining about your household results and you are the one that can't seem to manage your slaves to get the results you want. You are the one that doesn't understand that there are second and third order effects to variables so yeah you are are master at everything you do.



it hardly does anything ~roll eyes~ at best a few points of damage who cares! brawler & warrior are a better combo. Do not pretend that it makes a huge difference it doesn't, your strength will matter more that the trait, And given that you can now capture multiple slaves per fight range is less important than melee. so getting +8 damage vs +13 damage doesn't make a whole lot of difference with these two examples of bonus damage via traits. Lets not pretend your malevolent roster is a a combat machine. It isn't and almost any group of 4 NPCs with brawler and warrior can be trained to be as good as your malevolent team, such that you wont see the difference in the game.



I believe i ASKED you if this was the case forgive me for not being all knowing and just kenning the stats of everything in your game. I feel so foolish asking questions, I should have KNOWN the truth before asking. Please oh great player and modder forgive my foolish ways.



There are no negative effect to the way i play except my household generates fear and i don't understand it but i assure you that i know that NOTHING I am doing is causing this! there are no negative effects.

Sure okay bud you are a master at the game your strongest NPC that does 5 extra damage which I am guessing is what 8% extra damage than without it and even less on a crit? WOW! Your "strongest" NPC is such that it doesn't make a difference. And it seems like you are whipping your cock out in a dick measuring contest for the "strongest" NPC in the game for a single player game seems really give off insecure energy to me.



You are the one that is getting results you complained about. (oh I know you are going to say you were not complaining because you are a god of MoR to us mortals) You are the one that doesn't seem to understand the idea of second and third order consequences. And this game is all about multiple layers of variables influencing each other.

But hey you have the best household in the game, with the strongest NPC in the game with a complete grasp of the game. Who is a modding genius. i am just a hack who magically knows that happiness and affection are connected and that obviously must be a crazed idea on my part because i didn't even know what your slave stats were i had to ask if you had a malevolent wife or head maid. Just shameful on my part.
1.) No. Happiness is actually in equilibrium in my house. I never had affection drops. There is however a stronger affection decay this patch, 0.8.3.7; that decay is functionally stopped once your NPC reaches 116 Affection. That might be causing your affection drops and you attribute it to happiness when it's just the in-built mechanics :unsure:

2.) I'm not complaining about my household. They are managed pretty well. More than well in fact. I just said there's a funny willpower drain for anyone below 30 willpower. And it is not tied to badfester. And that it might be affecting other people's accounts too.

3.) Without the unconscious training exploit, I do not think anyone can train a random NPC to be as good as a fully trained 0 exploits Cassius Bauer or Clea Vallas. Best you can do is create a dodge tank. Given the enemies of Aria's Rebellion, a dodge tank will excel vs the warmasters and possibly fall to the Bofors and the minigun enemies. Should still be doable however especially now that spells are a thing, NPCs can access level 2 health implants as opposed to only level 1 back then, and Vallas exists now to ensure the death of the 70/70 soak APC with her Liberator trait.
 
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oceanskie

Newbie
May 30, 2020
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I missed out on the Stormchild and the Dixon girl because I didn't know they were unique encounters. Is there anyway to use console command to re-encounter them?
 
Apr 4, 2023
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Is anyone at all wondering, that there is more discussion about cheating and out-of-game changing things, than about actual game play? That is usually not a sign for good design if one needs to constantly edit and work around in-build mechanics....
Actually.. not at all. Can be! And in case of lots of porn games it sure is. :HideThePain:

Here? This is more like a classic single player game. And people aaaalways end up cheating in a single player game. Modding a single player game for example is cheating too. Every singleplayer RPG has cheats.

It's natural. Bad design sure begets cheating but every game that imposes choices will create cheats. If you have to choose between stats, people will want to cheat. Every game where you have a combat system will have weapons stats cheats. Godmoding. Character stat cheats.

I play my Skrim with 15 healt/magica/stamina per level up instead of the default 10 just to name one.

I never felt in MoR that cheating is due to bad game design. There are balance issues for sure but cheats here are people wanting their way either sooner or easier and somtimes better than the game would allow. You know, you want your +20 sword in DnD.
I think it's fair to say that the game design is a *grind* game design. Some people think that's bad (like me) and others love it. There are only a handful of people posting in this thread, so we have no way to know what the general masses think.

I will say that the extremely hard and grindy mode exists as an option for this game, so probably a lot of people like it.


What is really bad is the players who don't want to grind but then refuse to learn how to make the game not grindy and instead just complain that things aren't how they like it. Devs don't have infinite time, and editing save files isn't hard. Editing code takes a bit more work, but if you really care it's there to mess with.
 
Apr 4, 2023
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Some people want fantasy fulfillment and tweaking NPCs can do that for them. Does this mean the mechanics are not worth playing? Or does it say that people like the game enough that they want to mod the game to give them even more of what they want? I don't think it is a bad thing that people mod games. A healthy modding community usually means a game has longer life because people like the game.
I quit following games that have devs or code structure that discourages modding. Better to spend the same time to make my own game instead than that.
 
Apr 4, 2023
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I missed out on the Stormchild and the Dixon girl because I didn't know they were unique encounters. Is there anyway to use console command to re-encounter them?
I think stormchild is just resetting the variable for encountering her. She'll be the first NPC you can buy at the market when the "a storm is raging outside" event happens. If I remember right, it won't *say* she's the stormchild at the market. You have to look at her traits after you buy her.

I don't know who the Dixon girl is. Honestly I've spent so much of my time making custom characters the past few weeks that I don't remember most of the Story NPC names.

Edit: Wiki says Dixon is Av106 from
 
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oceanskie

Newbie
May 30, 2020
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I think stormchild is just resetting the variable for encountering her. She'll be the first NPC you can buy at the market when the "a storm is raging outside" event happens. If I remember right, it won't *say* she's the stormchild at the market. You have to look at her traits after you buy her.

I don't know who the Dixon girl is. Honestly I've spent so much of my time making custom characters the past few weeks that I don't remember most of the Story NPC names.
Thank you for the quick response. If you don't mind me asking, what is the console command to reset the encounter variable for the stormchild?

Also, the Dixon girl I'm referring to
 
Apr 4, 2023
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Thank you for the quick response. If you don't mind me asking, what is the console command to reset the encounter variable for the stormchild?

Also, the Dixon girl I'm referring to
/* STORM CHILD SCRIPT */
<<if $aback is 6 and $aback5 is 7 and $stormchild is undefined and _nocapt isnot true>><<set $adisplay to 201>><<set $ran_int+=random(30, 60)>><<set $ran_dex+=random(40, 60)>><<set $stormchild to 1>><<set $ran_willpower+=10>><<set $aback4 to either(3, 4, 12, 18, 16, 20, 21)>><<set $aage to random(18, 25)>><</if>>

Not seeing Dixon yet
 
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Ennoch

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Thank you for the quick response. If you don't mind me asking, what is the console command to reset the encounter variable for the stormchild?

Also, the Dixon girl I'm referring to
SugarCube.State.variables.stormchild = undefined
SugarCube.State.variables.averytwin = undefined
(..because i'm simply amazing, i looked up the Dixon's girl code too)
 
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SugarCube.State.variables.stormchild = undefined
SugarCube.State.variables.averytwin = undefined
(..because i'm simply amazing, i looked up the Dixon's girl code too)
There's also this below, so I wasn't entirely sure which was needed because it's been a while

/* EXTRA AVERY CHECKER */
<<if _averystop is true and $adisplay isnot 201>>
<<set $aback to -21>>
<<set $aback4 to 37>>
<<set $aage to 18>>
<<set $ran_beauty+=20>>
<<set $avalue+=6>>
<<set $adisplay to 106>>
<<set _lastname to "Dixon">>
<</if>>

Edit: Oh duh, 201 is stormchlid. *facepalm*

Edit 2 for if curious; code for -21:

<<if $aback is -21>>Alright. Silence! This cute little thing here comes from an uppity family in Whitehaven. Her dad got purged after siding with Miss Aria Bianchi and his entire family ended up on the market. We just sold one of Mr. Dixon's daughters to Dockgrave. I bet $aname here is the lucky one (laughter)!<</if>>
 

Ennoch

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There's also this below, so I wasn't entirely sure which was needed because it's been a while
I found it through search Stormchild and seeing whats the keyword before something defined or undefined since i know the stormchild code, it was posted before but nobody posted the dixon girl's.

Then i searched dixon and found the slaver's monologue when selling her and the code of her event was close and checked what's written where stormchild was written at the stormchild event code. And it was Averytwin. Tested it.. worked. So now this is solved as well if later someone asks.
 

Bonercat

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Apr 14, 2021
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I was not referring to modding, but the sheer amount of requests for 'code to change this or that...'. I believe there is a distinct difference between modding and cheating. A mod adds something that isnt there in the first place or makes something behave different, if it already exists. Cheating tries to circumvent a mechanic to achieve a certain result.
i was in the same opinion with ennoch, ppl get old and no free time to grind due to real life problem, also imagine replay again because save incompatible, bug, or some other reason and try to trigger kelly, orphan, and the cat, many ppl even now still dont get it triggered as far as i read (i dont get my cat yet). so cheat are used and are not discouraged even by dev, also this game give us a chance to role play and its single player anyway, so if we talk in mechanical design i guess its more in personal preference, but gamewise its enjoyable or fun at least to me thats the important part about game.

  • The secret garden is a feminist trait trap, and can only affect 1 NPC, and isn't very reliable (I've tried)
can you elaborate this secret garden thing? first time hearing it.


Hah! Nobody mentioned we get a statue :coffee:
can you elaborate? i dont think you mean the statue from house field
 

Ennoch

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can you elaborate? i dont think you mean the statue from house field
1732371691666.png
I think i do. I simply wasn't aware. I wasn't talking with Aria that much and only today i started doing so since i noticed she is triggering events through talk.
 
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Bonercat

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khumak

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That i will check when Aria is made an administrative beast with high int and will. Because 80 standing is granted. I have that with her as incompetent as well and it sure as hell don't boost the income with 20k.
Well the income boost depends on your existing investments... I don't remember exactly what I had but it went from something like 40k passive to 60k passive with most of that coming from the vikings, fort sera, the bandits, and the accountant bonus.
 

Ennoch

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I don't remember exactly what I had but it went from something like 40k passive to 60k passive with most of that coming from the vikings, fort sera, the bandits, and the accountant bonus.
I don't have even remotely close to these numbers. Can i ask for your save because i'm genuinely curious now how you pulled in those numbers.
 
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