bolondro2

Active Member
Oct 12, 2018
748
809
212
Damm, with all the changes, now the surgery increases Beauty instead of Charm!!

Makes sense, I´m not going to complain about, but that makes my Prince Charming usual playstile a lot harder...
 

Zarkhy

Engaged Member
Nov 4, 2018
2,022
1,429
338
Damm, with all the changes, now the surgery increases Beauty instead of Charm!!

Makes sense, I´m not going to complain about, but that makes my Prince Charming usual playstile a lot harder...
You can now increase Charisma with certain actions up to 110, I think.

Caress critical successes should now be capped at 100 Charisma, when it was lower for Charm.

It should in fact be significantly easier to gain high Charisma now.
 

Teravisor

Member
Jan 23, 2020
181
307
168
Makes sense, I´m not going to complain about, but that makes my Prince Charming usual playstile a lot harder...
Telling jokes on a dinner date are not random gains to charisma. I think it's something like every 10 dates (I don't know what if $state = 0 then $charmcount+=5 means so it might be even more often). If you think it's too rare find and edit line "set $charmcount+=1" in start_game.html to something you like.
Carousing at docks tavern isn't random either.

It's not hard, just a bit time consuming.
 

frenzyviper

Newbie
Aug 3, 2022
55
55
117
is ther any kind of MODs which can add some kind of animation in game ? i cannot play with only pictures, if possible let me know, thanks
 

doppelgrammar

Newbie
Aug 11, 2018
32
48
141
Anybody know if there are sugarcube commands to stop the passage of time or set the in-game time back? I've managed to set the clock with "SugarCube.State.active.variables.gameDate.setHours(22)" but it doesn't actually change the in-game time, only the numbers displayed on the clock. Getting pretty tired of getting home at exactly midnight (because opening the slave menu and doing nothing passes time for some reason) and missing the end of day progress log
 

OneMoreZoner

Newbie
May 23, 2022
80
124
98
Anybody know if there are sugarcube commands to stop the passage of time or set the in-game time back? I've managed to set the clock with "SugarCube.State.active.variables.gameDate.setHours(22)" but it doesn't actually change the in-game time, only the numbers displayed on the clock. Getting pretty tired of getting home at exactly midnight (because opening the slave menu and doing nothing passes time for some reason) and missing the end of day progress log
The variable for the actual in-game clock is daycount . It works in 6-minute increments. So daycount+=3 equals '18 mins later'. Try searching this thread for daycount for more info. Changing the daycount variable does not reset the displayed clock unless you also use setHours etc.
 

OneMoreZoner

Newbie
May 23, 2022
80
124
98
Anybody know if there are sugarcube commands to stop the passage of time or set the in-game time back? I've managed to set the clock with "SugarCube.State.active.variables.gameDate.setHours(22)" but it doesn't actually change the in-game time, only the numbers displayed on the clock. Getting pretty tired of getting home at exactly midnight (because opening the slave menu and doing nothing passes time for some reason) and missing the end of day progress log
Here's an actual snippet of the game code which uses daycount to move the in-game clock and then addmins to adjust the display clock accordingly:

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OneMoreZoner

Newbie
May 23, 2022
80
124
98
Asset question 1: The Coilgun side image - is this an existing 3D asset or just a 2D image?

Asset question 2: Bud and Ansel - are these stock assets or custom morphs?

Been trying to find all of the above with no luck, any help appreciated.
 

SoulTron

Newbie
Aug 23, 2022
29
7
94
I was just curious to see how others tackled the New World Order Questline now that handing over Aria as a trained slave seems a bit more fleshed out. What path provides the better content in your opinion?
 
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