We really need a bondage bench, but alas...The rack is the only bondage furniture available right?
The bondage side of the game is a bit of an after thought so far.We really need a bondage bench, but alas...
After testing it some more.The Automation mod is also started from the .html file unless I'm mistaken, is it possible to use that alongside this?
start_game.html and run the .batYou can now increase Charisma with certain actions up to 110, I think.Damm, with all the changes, now the surgery increases Beauty instead of Charm!!
Makes sense, I´m not going to complain about, but that makes my Prince Charming usual playstile a lot harder...
Telling jokes on a dinner date are not random gains to charisma. I think it's something like every 10 dates (I don't know what if $state = 0 then $charmcount+=5 means so it might be even more often). If you think it's too rare find and edit line "set $charmcount+=1" in start_game.html to something you like.Makes sense, I´m not going to complain about, but that makes my Prince Charming usual playstile a lot harder...
Most of the stuff is in this gameIt's not hard, just a bit time consuming.
No. There are no animated sex scenes for this game, modded or otherwise.is ther any kind of MODs which can add some kind of animation in game ? i cannot play with only pictures, if possible let me know, thanks
The variable for the actual in-game clock is daycount . It works in 6-minute increments. So daycount+=3 equals '18 mins later'. Try searching this thread for daycount for more info. Changing the daycount variable does not reset the displayed clock unless you also use setHours etc.Anybody know if there are sugarcube commands to stop the passage of time or set the in-game time back? I've managed to set the clock with "SugarCube.State.active.variables.gameDate.setHours(22)" but it doesn't actually change the in-game time, only the numbers displayed on the clock. Getting pretty tired of getting home at exactly midnight (because opening the slave menu and doing nothing passes time for some reason) and missing the end of day progress log
Here's an actual snippet of the game code which uses daycount to move the in-game clock and then addmins to adjust the display clock accordingly:Anybody know if there are sugarcube commands to stop the passage of time or set the in-game time back? I've managed to set the clock with "SugarCube.State.active.variables.gameDate.setHours(22)" but it doesn't actually change the in-game time, only the numbers displayed on the clock. Getting pretty tired of getting home at exactly midnight (because opening the slave menu and doing nothing passes time for some reason) and missing the end of day progress log
You are a hero! Now I can stop stressing about how long it will take me to get home. I hate missing the logHere's an actual snippet of the game code which uses daycount to move the in-game clock and then addmins to adjust the display clock accordingly:
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Now I can see this is a meme, for democracy! I mean come on how in the hell mechanize unit have more beauty and charisma than most of the girl, clearly intended.don't ask me how i managed to talk chatgpt into doing this... View attachment 4947665
Lol the way I picture it is the Bofors represents my MC's giant cock which he uses to fuck the battlefield and therefore the bitches attending to said giant cock MUST HAVE BLINGED OUT TITTIES!don't ask me how i managed to talk chatgpt into doing this... View attachment 4947665