Sick&Alone
Member
- Aug 30, 2020
- 409
- 162
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I just know some so will respond to that.Hello. Amazing game. I must add a couple of observations:
- After a fight, the loot button takes the loot but not the guns.
- Is there ever a reason not to take the loot? I don't think it makes any sense to have to click to grab the loot.
- The fighting system is slooooow. Click the fight button. Go and click an opponent. Wait for the sound to reproduce. Hope that you didn't miss. Repeat. I tend to fight to try to kill the weakest opponents first so at least the fight is faster with the last one. I tend to take only winning fights that could be on auto: aim to the guy that has the strongest weapon, fire at him (unless out of bullets, then melee). Even with the slow fighting I don't get to read the full text of the fight, should have a log.
- Also the delay on the transitions on the two screens that popup after each day are not needed and slow.
- Loaded a 1hr-old game when wanted to save, because the save replaces the load button...
- Buying an armor could automatically make it use it.
- The map is quite messy:
-- It's not really clear where one is going when you take the arrows (for example: from Hamilton Sq. to go to the docks, one goes right, then to go back to Hamilton Sq. one should go... up? Why not left?).
-- It's not clear why there are places in the map that can't be traveled to. At this time I get "The docks" grayed out. I go to Hamilton Sq. then from there I can go to the docks...
-- From places like Imogen's Barrow it's not possible to travel to home or to Redhaven directly using the button on the bottom right corner... (for no reason?), but you can still go directly to Redhaven using the map.
-- Places like Kasey's Park are not accessible from the map (why?), I have to go to Imogen's Barrow and then go there with the arrows.
-- There are places that aren't in the map, like Preacher's Pond.
-- 18 minutes from anywhere to anywhere using the map (for example, from Redhaven to Imogen's Barrow... but 1h30 using the arrows to travel as it takes 18 minutes for each of the 5 steps).
- The prostitution system:
-- It's nice that slaves aren't working when worn out/unconscious/unhappy. But that shouldn't remove the assignment permanently (so, I shouldn't have to check on them every time I use the system nor assign them to the task again). The day that they're happy again (for example) they should work again as assigned.
-- It's quite buggy. I've had: slaves that can't be assigned to work prostitution (grayed buttons) even when they should, slaves assigned to escort without having the 40 reputation, etc.
-- Same way it warns you that a slave is to worn out to be prostitute, it should warn you that she's not going to work if unconscious/unhappy/etc.
-- Maybe a vaginally worn out prostitute should be able to offer blowjobs
- After midnight, Furry's tavern is still open (no closed sign), but upon entering, it says it's closed, to come back after 6pm.
- I should be able to wake up a girl and leave her to sleep on the bondage rack (this is useful when breaking them and I don't want her to escape).
I think that's all I can think of. Cheers.
1) "Loot" Button---actually, fairly new, didn't use to be one. Hopefully will eventually yes, "Loot" everything. WIP
2) Fights R supposed to be "turn based" not an RTS; Unless u have a really old comp/hardware, I haven't seen much lag w fights. If player can't select enemies, then it takes away choice, more of an "auto" combat thing. [I think most would be against that]
3) " Even with the slow fighting I don't get to read the full text of the fight, should have a log."----This, I do agree with. Sometimes can't always see for example, who scores *Crits* [critical hits]
4) "- Also the delay on the transitions on the two screens that popup after each day are not needed and slow."----Agreed. Would like to see just ONE screen w ONE continue button.
5) "Buying an armor could automatically make it use it."----Again, would take away choice. [R we talking M or F Armor?] Possible to have MC wear latest/best Ar, but it's a very small thing to change it.
6) Map. Helps to look at the *BIG* picture. [lol!] True though. Everything isn't perfectly aligned, but most R close. Docks R one that could use some work.
7) 2 Main reasons I know of you can't travel somewhere: 1) STAMINA. Travel takes TIME & Stamina. Running low or out limits your options. 2) Some [Map] areas R WIP, & not active/ready to use yet. [these are *NEVER* accessible]
8) "-- From places like Imogen's Barrow it's not possible to travel to home or to Redhaven directly using the button on the bottom right corner... (for no reason?), but you can still go directly to Redhaven using the map."----1 of those "fast travel" anomalies. Never heard a lot of complaints about it, it can be annoying sometimes.
9)"-- Places like Kasey's Park are not accessible from the map (why?), I have to go to Imogen's Barrow and then go there with the arrows."-----I don't know this one [anybody?] but, I'd assume it's deliberate [like an alley or only 1 way to get there. IRL, many places R like this: Must go A -> B -> just to get to -> C. "map" travel is actually more like a cheat/shortcut.
10) Dev has recently changed times----for a *LOT* [!!!] of things. If you can give concrete DETAILED examples, would make it a lot easier to fix in updates.
11) "-- It's nice that slaves aren't working when worn out/unconscious/unhappy. But that shouldn't remove the assignment permanently (so, I shouldn't have to check on them every time I use the system nor assign them to the task again). The day that they're happy again (for example) they should work again as assigned." ----Actually, sounds like a good idea.
Basically, the same thing as the "task/combat" sys [after removed from combat, they go back to prev task]
12) "-- It's quite buggy. I've had: slaves that can't be assigned to work prostitution (grayed buttons) even when they should, slaves assigned to escort without having the 40 reputation, etc."----For this, would need a screenshot, or a copy of your save. Many reasons a girl might refuse "hooker duty" depending on her stats.
Many changes in last several versions---also possible something no longer works properly
13) "-- Same way it warns you that a slave is to worn out to be prostitute, it should warn you that she's not going to work if unconscious/unhappy/etc."----Some of that is common sense [ya I'm not a "hooker expert" but pretty sure that can't work if UNCONSCIOUS].
Just me, but, maybe she should still work if unhappy [how's her DEF score?]----but less $/tips?
BTW, baths/STIMS can help if girl is UNCONSCIOUS. [but good grief! have some mercy & give her the night off! lol]
14"-- Maybe a vaginally worn out prostitute should be able to offer blowjobs"----This is actually where a bit more choice would be good. "full Service" or, "Oral only" options. Besides, some girls prefer [Oral Fix.] 1 over the other.
15) I've posted b4 about "Furry's"; Bars should be [IRL] open past midnight. Again, Dev has changed many time/duration of events, & some "sync" needs to be done to match everything up.
16) "- I should be able to wake up a girl and leave her to sleep on the bondage rack (this is useful when breaking them and I don't want her to escape)."-----Posted about this [long time ago? lol!] Need option to *LOCK* slave in room [NOT BDSM] so she can't escape. Doubt IRL anybody could sleep tied up like that---but current only "foolproof" method to prevent escape