OmegaZero21
Member
- Jun 8, 2021
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I used to think that too, but right now I'm thriving with a character that started with an INT of 35. It's up to 55 now and that'll keep going up now that I know how to do it consistently, but I'm doing fine as is.A guide said it was intelligence based but it's been around the beginning of April since I last actual touched the game and it's been since FEBRUARY since that part of the Wiki has been touched. So not sure if anything has changed. If it is intelligence based it reminds me of the reason why I haven't touched this game in awhile and that's because certain builds are vastly superior to other ones.
So much relies on intelligence and intelligence is one of the hardest stats to raise to the point that it should be the main focus when creating a character so much that it limits creativity.
I think there is for point 1 I mean I THINK I had zero fear, maxed relationship, normal respect, and high willpower and I had slaves at no desire to escape. Which to the point makes me wonder if there's any point to actually have guards.Few questions:
1) Is there a low or no maintenance ... point... where we don't have to worry at all about slaves running or their stats dropping to point they... are um, running or such stuff, on a love route [ie: no fear, no bondage, etc.]?
2) Is there a way to lower or eliminate the upkeep for hire'able npcs? mastersofraana.com/index.php/NPCs
lets say, for: room and board, and love, and/or joining family/harem, etc. [perhaps similar to slaves are a large single upfront payment]
3) I'm not up to date on the games changlelogs, but are Civilians now considered NPCs or vice verca or are they still functioning differently [wiki seems a tad out of date]? mastersofraana.com/index.php/Civilians
4) is there a max limit of how many characters can "fit" in your home? [you+slaves+npcs+civilians+etc.]
4b) if there is, can we buy and move into a larger home? [You know, gotta collect them all.]
5) can we remove slave status from our slaves?
5b) AND have them not leave? [ie: they want to continue living with you, but by their own choice? [Loving harem / big family / polygamy, whatever]
Too bad there is no single universal core system combining all aspects [menus/mechanics/etc.] of household people [slaves, civilians, npcs, etc.].
Where their 'status' [slave/civilian/npc/family/etc] determines which menu/buttons are accessible.
[like 'greyed-out'/unclickable to avoid certain menu/mechanics/etc. depending on what their current status is.]
Thanks.
Yes but is there a hard limit to training other stats at home? Like should I really care if I start with low Strength and combat skills if I can just grind them at home.I used to think that too, but right now I'm thriving with a character that started with an INT of 35. It's up to 55 now and that'll keep going up now that I know how to do it consistently, but I'm doing fine as is.
Think macro in this case, the bonuses for INT are nice but in the scheme of things are minor compared to being able to play well in other areas like combat and investments. That allows you the time to get to pretty much wherever you want in this game.
1. Yes, definitely.Few questions:
1) Is there a low or no maintenance ... point... where we don't have to worry at all about slaves running or their stats dropping to point they... are um, running or such stuff, on a love route [ie: no fear, no bondage, etc.]?
2) Is there a way to lower or eliminate the upkeep for hire'able npcs? mastersofraana.com/index.php/NPCs
lets say, for: room and board, and love, and/or joining family/harem, etc. [perhaps similar to slaves are a large single upfront payment]
3) I'm not up to date on the games changlelogs, but are Civilians now considered NPCs or vice verca or are they still functioning differently [wiki seems a tad out of date]? mastersofraana.com/index.php/Civilians
4) is there a max limit of how many characters can "fit" in your home? [you+slaves+npcs+civilians+etc.]
4b) if there is, can we buy and move into a larger home? [You know, gotta collect them all.]
5) can we remove slave status from our slaves?
5b) AND have them not leave? [ie: they want to continue living with you, but by their own choice? [Loving harem / big family / polygamy, whatever]
Too bad there is no single universal core system combining all aspects [menus/mechanics/etc.] of household people [slaves, civilians, npcs, etc.].
Where their 'status' [slave/civilian/npc/family/etc] determines which menu/buttons are accessible.
[like 'greyed-out'/unclickable to avoid certain menu/mechanics/etc. depending on what their current status is.]
Thanks.
Training may have been a little harder but it still got done. More important than that is what their discipline is and if you know how to raise that the other doesn't matter much.Yes but is there a hard limit to training other stats at home? Like should I really care if I start with low Strength and combat skills if I can just grind them at home.
Also I think at a certain level of intelligence you gain 1 more chance to daily train your slave. Also I believe intelligence increases the odds of success on teaching your slaves ANY skills.
"ATTRIBUTE provides a significant advantage while attempting to educate one of your slaves or extract skill points from a book.
A high Intelligence value will also assist you in manipulating other characters"
I did not see any issue running it on Linux no. The previous public version had a few glitch with some samourai image not loading. I don't know if it was Linux specific though. And as far as I can see, it has been fixed on this release.How well does this run on Linux? Is there any graphics issues or text issues?
The journal entry should count down days until her actual birthday. Go to visit the sisters at the store on the birthday and event occurs.Quest says I've been invited to Dakota's birthday but I don't nkow how to proceed.
Well, I like sometimes to go through the code, tweaking some stuff that I want, it's part of the fun. And in this game, I found this quest, and some new starting options, so I enabled it) Then in the newer version I tried to do the same but found that something was wrong, and with a quick search found the parts of the quest code were missing. Sooo I went to the forum to look for an answer, maybe someone noticed the same issue, maybe someone already has a solution, maybe at least an answer. Instead, some people start trying to convince me that - absolutely nothing was removed and couldn't be removed and how dare I even suggest such a thing....which was odd.I don't understand what you mean. I started playing this game about a year ago. There was something about 'Tiers' then but I didn't pay much attention as before I decide to contribute I find out whether or not I like the game. I played it off and on for a few months and read as he added the Tier2 slave and quest, which I didn't have access to as I was playing the public version. I read about the expanded starts but didn't start accessing them until I became a contributor.
I tried to follow your subsequent posts regarding the coding but that strikes me as an esoteric distinction. It was not the case that any typical player of the game ever had anything 'cut off' as for them it was never there. It may be the case that some people who were sneaking in the back door of the movie theater later found it locked, but they must have expected that would happen eventually, right?
So he is creating a product that you like and you are supporting him, arent you? And I don't think that the one and only reason for your support is that you get that one quest. You sound quite passionate about the project in general. As I said - "Create a great product - and people will support you". But some people just won't, no matter what you do, and that's ok either) But in general - the better the product - the more supporters.Except, by your own admission, this is not true. You were using a code hack to access tiered content instead of supporting the Developer.
This game is being developed by a single developer. He recently took a hiatus from his 9-5 job to focus on development full time. That would not have been possible without direct support. As a result of that support, other players such as yourself, get to experience the game.
Comparing the effect of hacking on a AAA powerhouse to indie or solo devs is comparing apples to oranges.
And therefore the Developer's strategy of locking a minimum amount of content behind the paywall was the smarter strategy as opposed to keeping it all free for all.So he is creating a product that you like and you are supporting him, arent you? And I don't think that the one and only reason for your support is that you get that one quest. You sound quite passionate about the project in general. As I said - "Create a great product - and people will support you". But some people just won't, no matter what you do, and that's ok either) But in general - the better the product - the more supporters.
Hmm, I would guess you can. Can't confirm that though. I think it was a week or two away when the quest began for me. It definitely counted down until the actual day for me.There's no counter. Can you miss it?
Have you read what I actually posted? - "And I -> don't <- think that the one and only reason for your support is that you get that one quest. You sound quite passionate about the project in general." Or am I wrong and if not for this quest then you won't give him a cent?)And therefore the Developer's strategy of locking a minimum amount of content behind the paywall was the smarter strategy as opposed to keeping it all free for all.