khumak

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Oct 2, 2017
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Please, help with Caitlin's quest.
Quest stuck. Week passed after followers return from the jungle with water samples. Nothing new happen.
Look like I have to do some activity but I dont understand what activity. For example any talking
options, party, et. cet dont react on Caitlin's quest.
Her quest can be a bit quirky. Talk to her first thing in the morning when you wake up, before you do anything else. If you wait til later in the day sometimes the conversation option is not there. Make sure to completely unassign her from all jobs and titles.

When you get to the part where you're sending her off world you might have to try at a few different times during the morning/afternoon. I literally just did that quest and for me that option was not available first thing in the morning but it was a bit later. Once you get through that part the rest is easy. Just wait for her to come back, go test it, and go announce the cure and you're done.

After that you can free her and dismiss her if you want her to go set up her clinic. She'll mention that when you asked her about her hopes and dreams. When she has the clinic set up you can invest in it and when it's fully maxed out you can rehire her if you want and keep the income from the clinic. Make sure she's at least loving if not undying before you do that just to make sure you can get her back. I'm not sure if there's a minimum threshold.
 

ibell420

Member
May 8, 2021
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What do you need to kill the monster that attacks in Kasey's Park. The 50 cal barely dents it and I have 82 range skill.
 

khumak

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Oct 2, 2017
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The hardest skill to train in a game is Willpower. After that - Stealth. But you don't need these most of a time. Among stats Intelligence is not as simple as Strength/Stamina, but still easy to level up.
Just turn morning blowjobs on. Willpower goes to 90 for free. Takes awhile since it's random but it takes no effort at all.
 
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tsap

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Apr 19, 2019
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What do you need to kill the monster that attacks in Kasey's Park. The 50 cal barely dents it and I have 82 range skill.
Freya: "Rifles are for pussies. A real warrior carves her success with a sword, straight trough the flesh of her enemies!"
 
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Lurker452

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Freya: "Rifles are for pussies. A real warrior carves her success with a sword, straight trough the flesh of her enemies!"
Pretty much. Melee is massively overpowered in the current version. Get your team's Strength and Melee up and use greatswords or power katanas.
 
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Porrvald

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Sep 12, 2020
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What do you need to kill the monster that attacks in Kasey's Park. The 50 cal barely dents it and I have 82 range skill.
I don't know if Goran-Ika is harder on Grimdark difficulty, but there I find that I can barely make it with Ayden, Felix, Einar and Samuel or Connor + lots of training + durasteel armors + constant powerstrikes with great swords + luck (as in the monster targetting different team members or killing of one of them quickly, in which case it is fucked).
 

ibell420

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May 8, 2021
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I don't know if Goran-Ika is harder on Grimdark difficulty, but there I find that I can barely make it with Ayden, Felix, Einar and Samuel or Connor + lots of training + durasteel armors + constant powerstrikes with great swords + luck (as in the monster targetting different team members or killing of one of them quickly, in which case it is fucked).

LOL. so just stay away from it....
 

khumak

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Oct 2, 2017
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What do you need to kill the monster that attacks in Kasey's Park. The 50 cal barely dents it and I have 82 range skill.
He's supposed to be a really hard fight. Gear up everyone with duraplate or hulk armor. He doesn't have armor so greatswords do max damage on him, but those have a penalty unless you have at least 80ish melee and strength. So train up MC and your 4 best mercs to those levels and go buy greatswords for everyone. Additional strength increases damage further, and higher melee would be advisable so you can guarantee a 100% hit rate with power strikes. Make sure to take some doctor's kits and have medical skill of at least 40 because unless he really spreads the damage around you will probably lose someone.

You could wait til you have Hulk armor and that would make things easier, but if you wait too long the guards will eventually kill him without you. Personally, I prefer to kill him myself. There is a reward for killing him that you miss if the guards do it as well. I forget exactly what but I think it includes some Republic Standing.

You might also want to buy multiple health implants for MC and your best mercs.
 
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Why? If you want to kill it you have to do like I explained. There is literally nothing more to it than raw power + luck.
No, I disagree. It should be possible (in v8.31 and v8.32) to take him or it down, without any npc getting any damage at all and with only bare fists and/or whipping canes (for maximum disrespect), of course as the fight will take a long time the mc/pc might get downed¹ (and lose some stats) as I am pretty sure that in advanced combats enemies with natural weapons (eg. fists) still attack randomly (and the mc/pc cannot wear stealth armor). As a hint: the melee skill of Gorran-Ika is about 160 (and from the hit chance the dex-value is substracted) and a critical hit of an enemy (and skillroll 2 or lower) only adds 100 to the chance to hit. Similiar things apply to any and all combats with only melee opponents.

But of course, I am probably the only one, who does that the above is possible.

¹) but then again, you cannot always have everything.
 

ibell420

Member
May 8, 2021
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New question, I have a Pantry Girl with 81 Domestic skill. The wiki says my npc's eat 1 less ration a day but I still use 3 per npc. I can set my main rations to 6,3, or 1. My setting is on 3 but if I move it to 1 would everybody start to stave after a while?

other question on that subject is when the Pantry girl has 60 Domestic, the Seasoning/food luxury cost 50% less but the price did not change in the setting. Is either of these a bug?
 

Porrvald

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Sep 12, 2020
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New question, I have a Pantry Girl with 81 Domestic skill. The wiki says my npc's eat 1 less ration a day but I still use 3 per npc. I can set my main rations to 6,3, or 1. My setting is on 3 but if I move it to 1 would everybody start to stave after a while?

other question on that subject is when the Pantry girl has 60 Domestic, the Seasoning/food luxury cost 50% less but the price did not change in the setting. Is either of these a bug?
I've noticed the same. Simple fix is to just remove and re-add the pantry girl title.
 

entarotine

New Member
Mar 31, 2017
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Unity cost 2.5% of your income, Unreal - 5%(if income is above $1M). There is no free Unity version. There is a version with runtime fee model and if you have less than 100k installations - it is free for you. But if you have more than that - they charge you 2c per installation. It counts repeatable installations of same game and newer versions as well. After community rant in last year - they promised to increase limit to 200k, but refuses to remove this runtime fee.

GD passed that limit long ago. I made some evaluation of download numbers, and only in this year - Unity would have charged him about $4k, about $1k per month, 20% of his income from Patreon. Unity is the most expensive game engine for indie developers. This is why you should avoid using it as much as possible.
Well, the plan Unity HAD, previously, and retracted was hilariously bad.
But both their current pricing for Unity 5 (which has no runtime fee model), and the current plan for when they launch Unity 6 (this year supposedly?) are complete different, and almost everything you wrote about it is wrong.
Since he's making about $32,510 a month ($14,740 from patreon, $17,770 from subscribestar... also god damn I'm in the wrong line of business), that's $390,120 a year.
If he were developing with Unity 5, he's over the $100,000 limit for Unity Personal, so he'd have to purchase a Unity Pro license, which costs $2,040 annually, or 0.5% of his yearly revenue. There is no runtime free.
If he were to upgrade to Unity 6 after it launches... Unity Personal's limit goes up to $200,000... so he'd still need a Unity Pro yearly license (and the price of that may go up, but I dunno), but the runtime fee thing only kicks in after $1,000,000 of annual revenue AND 1,000,000 lifetime total unique 'initial engagements' (which they define as the first time a unique customer legitimately downloads the product from a unique distributor (IE, if one person buy it on Steam and the Epic game store, that's two, if they pirate it, that's 0, and it also doesn't count repeat downloads from the same distributor, nor upgrades).
So Grim's total cost under Unity 6 would only be the Unity Pro fees, unless he suddenly gets up to over a million in annual revenue and a million customers... and if he does, somehow get that high, the runtime fee is capped at 2.5% of revenue (but could be as low as $0.15 per new unique initial engagement each month, which would require 5,400 entirely new customers downloading it monthly to hit the 2.5% revenue cap).

All that said, yeah, switching to Unity probably ain't the greatest idea unless there's some significant blockers in the html+ SugarCube code side.
 
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