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Porrvald The mod is amazing. I don't know if it's on your radar but the other big QOL area to tackle: the NPC management interface. Sorting, searching, filtering...


You've already done a ton - feel free to ignore! But I wonder what you think.
 

Porrvald

Active Member
Sep 12, 2020
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Porrvald The mod is amazing. I don't know if it's on your radar but the other big QOL area to tackle: the NPC management interface. Sorting, searching, filtering...


You've already done a ton - feel free to ignore! But I wonder what you think.
I just made a simple experiment and the outcome was surprisingly positive:
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It would obviously have to be tested more, but if there are no negative side effects, from using the method shown in console, then it would be trivial to sort and group slaves according to any given criteras.

But as far as I can quickly tell, Ayden seems perfectly fine after being teleported from slot 1 to 64. He is still quartermaster and captain and he doesn't mind talking to me.

It is also too bad that my html and css skills are really shitty, because another nice feature would of course have been to allow player to simply drag and drop the tiny avatars from one grid location to another directly in the mod gui.

But in any case, assuming that moving npcs from one slot to another is as simple as it seems... Is there a specific sort order or grouping that you think would be useful? A button to move newly aquired npcs to the last free slots?
First males then non-female slaves followed by female slaves, and each group sorted on willpower or corruption?

Edit: After a quick google, drag and drop doesn't seem that complicated... So, I will probably make some experiments, to see how hard it would be to make it possible to drag drop npcs in and out of follower slots and other slots... And maybe even allow droping groups of npcs on relevant buttons like training or talking.

Edit2: Another obvious feature that just came to mind. There should be a bunch of small buttons (or a drop down) to select prefered default rightside tab (Jobs & Titles, Stats & traits, etc) in the npc menu. I was previously thinking of adding it as a config option... But it makes more sense to be able to change that preference via simple click.

Edit3: And it turns out that drag and drop is super simple... So, I will implement the following interaction logic (using talk button as example):
Clicking on a talk button: Talk with npc that mc is currently interacting with (if anyone).
Dropping an avatar on talk button: Talk with the npc
Dropping a follower group selector button on talk button: Talk with members of the group.
Dropping a page select button (like P3) on talk button: Talk with everyone on page 3.

Best of all: I was just about to remake the interaction selection logic and now it actually got less complicated as I no longer have to guess which npc(s) the player is probably thinking of in different scenarios.

Edit4: And continuing my monolog, I just figured out how to make sugarcube teleport mc to different passages without the need of a million checkers and button clicks, which means that I now need to spend much less time trying to do things and much more time preventing accidentally doing things, such as jumping directly to NPC page 9 before dorms are upgraded or teleporting to a currently inaccessible world location.
 
Last edited:

vilicious69

Member
Aug 12, 2017
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This is where you find the latest version of the Automation mod, which is originally based on alochas auto trainer mod.

It is completely harmless and doesn't replace any files, so you can just delete them if you want to uninstall the mod.
Existing and future saves are also unaffected by it, so you can play with the mod, save game and later uninstall and play without mod if wanted.

Note: Button 1-6 for adding follower groups only works with version 8.3.3, so you need to wait for it to be released before you can use them.

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Last updated: 2024-06-16
How do we fix the mod? Put the mod between the script and the body.
1718657936455.png
But when I play the mod, the frame behaves strangely. I know it's a frame issue, but I know how to fix it using Tier 4. Probably this is the issue.
1718659838105.gif
 

Porrvald

Active Member
Sep 12, 2020
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yeah put it the mods folder
File structure should look like this:
Masters of Raana\start_game.html
Masters of Raana\Mods\automation_mod\frame.jpg
Masters of Raana\Mods\automation_mod\script.js
Masters of Raana\Mods\automation_mod\styles.css

It is tested with Tier4 on Chrome and Edge.

Edit: It looks like you have all the files in the correct location.
Which should limit the issue to browser, plug-in or didn't actually put the big blob of code in correct place.

End of start_game.html should look like this:
<script src="Mods/automation_mod/script.js"></script>
</body>
</html>
 
Last edited:

vilicious69

Member
Aug 12, 2017
108
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File structure should look like this:
Masters of Raana\start_game.html
Masters of Raana\Mods\automation_mod\frame.jpg
Masters of Raana\Mods\automation_mod\script.js
Masters of Raana\Mods\automation_mod\styles.css

It is tested with Tier4 on Chrome and Edge.
yep is like that \Masters of Raana\Mods\automation_mod
 

Porrvald

Active Member
Sep 12, 2020
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yep is like that \Masters of Raana\Mods\automation_mod
If nothing else works I would try downloading Tier4 A2.1 again and make extra sure that the big blob of code is correctly copied and placed in the html file... And to try in Edge if you are using Chrome or try in Chrome if using Edge or to try in either Edge or Chrome if using some other browser.

It should be visible already on the start screen:
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Porrvald

Active Member
Sep 12, 2020
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I paste it between script
body
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You put it in the beginning of the file instead of the end :D

You need to go to the very bottom of the start_game.html file and put the blob of code above the last two lines that looks like this:

</body>
</html>

Result: Last 3 lines in the file looks like this:

<script src="Mods/automation_mod/script.js"></script>
</body>
</html>
 
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vilicious69

Member
Aug 12, 2017
108
87
234
You put it in the beginning of the file instead of the end :D

You need to go to the very bottom of the start_game.html file and put the blob of code above the last two lines that looks like this:

</body>
</html>

Result: Last 3 lines in the file looks like this:

<script src="Mods/automation_mod/script.js"></script>
</body>
</html>
ohhhhhhhh thx u buddy
 

limlex

Newbie
Jun 6, 2024
23
2
3
Just started a new play through but the main quest story for kymanto hall isnt popping up? Anyway to reset it?
 

Porrvald

Active Member
Sep 12, 2020
631
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Add / Remove followers via drag and drop is now fully implemented and working exactly as expected in the mod.
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Edit: And now it also supports moving around tiny avatars to any slot. If target is populated by someone else then they simply trade places with eachother.
 
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DrLizardman

Active Member
Apr 28, 2021
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The new (for free users) update should be here soon right? Like if one were to start playing again they should probably wait for it?
 

Porrvald

Active Member
Sep 12, 2020
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The new (for free users) update should be here soon right? Like if one were to start playing again they should probably wait for it?
Yes, but considering that GrimDark is developing with relatively high pace, that will always be true... When the new public version comes in, we will only be some weeks away from the next version which will be even better... And you can keep waiting forever to play.

But with that said, there are some extra nice features, such as follower groups comming in the next version... So maybe worth to wait for that.
 
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DrLizardman

Active Member
Apr 28, 2021
592
215
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Yes, but considering that GrimDark is developing with relatively high pace, that will always be true... When the new public version comes in, we will only be some weeks away from the next version which will be even better... And you can keep waiting forever to play.

But with that said, there are some extra nice features, such as follower groups comming in the next version... So maybe worth to wait for that.
yeah I only wish to wait as he said this update was "massive" otherwise I would get to Aiko plapping.
 
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