Zorg119

New Member
Mar 21, 2022
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I am taking issue with some wording you have here, since that would be in complete opposition to how the game is structured.

You say 'Throwaway NPCs are the remaining NPCs that aren't intended to be kept in your household'. Without digging through code or by memorizing the wiki entries the player has no effective way of knowing what is what. If those are not meant to be part of the household, why let them join in the first place? If the game's idea is to only fill the household with chars that are non-throwaways, why not simply disable the ability to add them to the household in the first place?

People have had many issues understanding who is what (just go back the thread and count those posts), the wiki never states anything about that being a main idea of the game, because that would mean there is a certain way a player is supposed to play the game to be successful. A player that hasnt been playing for a longer time can not see the difference in terms of stat limits vs better stats for integrated ones either. So either this really needs fixing asap or at least some proper stating in the wiki.
This is +100.
I sold 2 (only confirmed) unique NPC (and realize that after many in-game days and no save files) because there is no visual indication. i know some, usually japanese, games used this mechanic (enemy capture), but adding a hint would be helpful
 

khumak

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Oct 2, 2017
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Why the sex change effort by the way? I never caught the reason explained behind it.
Yeah I don't see the point in that either. If I want an all girl household I'll just dismiss all the guys. It's not like there's a shortage of females in MoR. Plus tweaking the code to make the guys girls does not create female renders for them. So I don't want a female Ayden. Clea already exists and has renders. Ayden can either be dismissed or be an expensive workshop worker... I guess I could see tweaking the gender slider for kids so you can have 100% daughters instead of 75% if you really want to pimp out your daughters when they get old enough but that's not really my thing.
 

beefenstein

Member
Jan 29, 2019
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This is +100.
I sold 2 (only confirmed) unique NPC (and realize that after many in-game days and no save files) because there is no visual indication. i know some, usually japanese, games used this mechanic (enemy capture), but adding a hint would be helpful
Speaking of which... Anyone know how to reset the Juno Rowena and Kelly McTierney encounters? I sold them both before I knew how the NPC system works. Also, Nicole Boulay, apparently.
 

Clemency

Well-Known Member
Jan 21, 2024
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Speaking of which... Anyone know how to reset the Juno Rowena and Kelly McTierney encounters? I sold them both before I knew how the NPC system works. Also, Nicole Boulay, apparently.
SugarCube.State.active.variables.ownjuno = 0

Should reset Juno's encounter. It did mine just now.
 

Washeda12

New Member
Sep 11, 2022
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Hi, is there a way to play with a female/futa protagonist? And if not, is there a possibility of it being added in the future?
 
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tsap

Member
Apr 19, 2019
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Hi, is there a way to play with a female/futa protagonist? And if not, is there a possibility of it being added in the future?
Perhaps in BoRE "Bitches of Raana, Enhanced". Early working name for GD:s next game after this current one is completed. :)
Asked a similar question about female MC a couple of years back and IIRC got this answer then.
 
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bolondro2

Active Member
Oct 12, 2018
748
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Mines.
Nice Things.
Expensive things, both in money and in manpower.

They give you copper ore and iron ore, that you can Sell ( or that say the wiki) at the Assembly plant. But I´m an smart ass and noticed that you can build a smithery and turn the ore in pure metals. Nice, a bit expensive (150.000, and you can when the mine become exhausted recover 50000, so really a 100.000 investment), but it´s "in house" and I´m sure that The assembly plant get a big cut for processing the ore.

All fine and dandy, and when I arrived to my mine I get some steel and some copper. No problem with the steel, I can use it in my workshop, and at 15-20$ a piece, it gives you a decent profit. But what can I do with the copper?

I tried to sell it in the Assembly plant, In the Market, and in the 3 armories (Redheaven, Westside and Crystal hills) and no one want my nice copper!

What can I do with my copper?
 

GD-studios

The Budman
Game Developer
Nov 20, 2021
944
3,607
366
Mines.
Nice Things.
Expensive things, both in money and in manpower.

They give you copper ore and iron ore, that you can Sell ( or that say the wiki) at the Assembly plant. But I´m an smart ass and noticed that you can build a smithery and turn the ore in pure metals. Nice, a bit expensive (150.000, and you can when the mine become exhausted recover 50000, so really a 100.000 investment), but it´s "in house" and I´m sure that The assembly plant get a big cut for processing the ore.

All fine and dandy, and when I arrived to my mine I get some steel and some copper. No problem with the steel, I can use it in my workshop, and at 15-20$ a piece, it gives you a decent profit. But what can I do with the copper?

I tried to sell it in the Assembly plant, In the Market, and in the 3 armories (Redheaven, Westside and Crystal hills) and no one want my nice copper!

What can I do with my copper?
You'll be able to sell copper in v. 0838. Westside Assembly Plant need some additional time to deplete its current stockpile. ;)
 

GD-studios

The Budman
Game Developer
Nov 20, 2021
944
3,607
366
Any way to fix this shit? I can't press check followers cause of the text overlap (i play on joyplay) View attachment 4249549
What combat encounter is this? And what is your current game version?

If you could paste this into the console:

SugarCube.Save.export("MORDay"+SugarCube.State.active.variables.days+"Time"+SugarCube.State.active.variables.daycount+"Comment")

and send me that save file, I'll have all the information I need to fix it.
 
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Lieths

Newbie
Jun 14, 2017
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I am taking issue with some wording you have here, since that would be in complete opposition to how the game is structured.

You say 'Throwaway NPCs are the remaining NPCs that aren't intended to be kept in your household'. Without digging through code or by memorizing the wiki entries the player has no effective way of knowing what is what. If those are not meant to be part of the household, why let them join in the first place? If the game's idea is to only fill the household with chars that are non-throwaways, why not simply disable the ability to add them to the household in the first place?

People have had many issues understanding who is what (just go back the thread and count those posts), the wiki never states anything about that being a main idea of the game, because that would mean there is a certain way a player is supposed to play the game to be successful. A player that hasnt been playing for a longer time can not see the difference in terms of stat limits vs better stats for integrated ones either. So either this really needs fixing asap or at least some proper stating in the wiki.
Me who sold lovisa after training her without knowing she was actually a story npc...
 
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Apr 4, 2023
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This is +100.
I sold 2 (only confirmed) unique NPC (and realize that after many in-game days and no save files) because there is no visual indication. i know some, usually japanese, games used this mechanic (enemy capture), but adding a hint would be helpful
Speaking of which... Anyone know how to reset the Juno Rowena and Kelly McTierney encounters? I sold them both before I knew how the NPC system works. Also, Nicole Boulay, apparently.
You can search the html file's code to see what variables are tied to character activation and then reset them. For Kelly it's related to the Circlet stuff. I had to do that one myself.

I think there's a mod somewhere that puts NPC type icons on characters, but only once you already have them in your house.
 
Apr 4, 2023
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I am taking issue with some wording you have here, since that would be in complete opposition to how the game is structured.

You say 'Throwaway NPCs are the remaining NPCs that aren't intended to be kept in your household'. Without digging through code or by memorizing the wiki entries the player has no effective way of knowing what is what. If those are not meant to be part of the household, why let them join in the first place? If the game's idea is to only fill the household with chars that are non-throwaways, why not simply disable the ability to add them to the household in the first place?

People have had many issues understanding who is what (just go back the thread and count those posts), the wiki never states anything about that being a main idea of the game, because that would mean there is a certain way a player is supposed to play the game to be successful. A player that hasnt been playing for a longer time can not see the difference in terms of stat limits vs better stats for integrated ones either. So either this really needs fixing asap or at least some proper stating in the wiki.
I called them throwaway because their status or effects either are very inferior or hurt your household. If someone wants to play with characters that are very weak or wants their house hurt, that is a valid way of playing surely. It isn't what a typical play would want I think. Rename the category however you want.

The Wiki doesn't document things by category. It only lists basic stuff about avatars that have unique code calls. It doesn't give many details about NPCs really.

Edit: I just checked the Discord and Grim says there will be visual differences for wardrobes for Story NPCs and Random NPCs, so that should help a little bit for people if it is said somewhere in the game.
 
Apr 4, 2023
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If you could tell me how to change prostitution income that would be nice.
I could only find a single line that sets the baseline income for blowjob to $50 which is of course totally different than what the wiki says in either types of whoring but regardless of that, full service and escorting suppose to have a flat base line. I just couldn't find those.
You seem smart enough to do things yourself in the future so I will explain a basic process of how I found the values you need.

First, find out what the variable name for player money is. Easy with saveeditonline or web dev panel

In code, search for that variable and += because += means "add to"


If we don't even know it, we can guess at a few common words... cash, money, income, etc.

You said the base is 50, so let's try cash+=50

No results for what you want (in my old file at least), but we see "$cash+=50*_foodprice, $foodstuff-=50" and that tells us how we can do multiplication for a value

Let's see if we can find something about prostitution... let's start with a shortened word because variables are often short. Lets try prost

about 700 matches for prost

What if we do $ for global variable, and make it $prost ?

Now about 300 results

We can see
<<set $prostloc to 0>>
<<set $prostdays to 0>>
<<set $prostscore to 0>>

Let's try prostscore. 100 matches.

We find a line
<<if $analxp gte 80 and $prostscore lte 39>><<set _money+=300>><</if>>

Above that is a list of different xp rates and money values. At this point, we could add "*2" to all of them and play the game and see if our money doubles, so we could inspect more code to see if this is actually what we want.

If we search _money we get 250 results. A lot of them look the same. Let's try finding a formula with it. Let's try a checking formula. "If _money" gives 50 results.

<<if _money gte 1000>>
<<if $scarefactor gte 2>><<set _money-=200>><</if>>
<<if $scarefactor gte 3>><<set _money-=200>><</if>>
<<if $masterlove lte 19>><<set _money-=200>><</if>>
<</if>>

Yep, looks like money goes down when variables we like are low. _money is probably for prostitution income.

Let's try finding what _money gets added to "+=_money"

1 result
<<set $cash+=_money>>

So now we can make anything related to _money give double value with changing it to "<<set $cash+=2*_money>>" like we saw for "$cash+=50*_foodprice"

There's your double prostitution money without changing important game code

Edit: Wait, I looked around the area of code where that cash+=_money code is, just to be sure. And that whole code list seems like it might not be for prostitution income. Maybe it's slave sale price? This is why we check.

Let's go back to using prostscore and see what other possibly related code shows up

Searching backwards from the bottom of the file, we see
<<if _ran27 is 16>><<if _apnpc.age lte 19 and _apnpc.prostscore gte 5>>A man _apnpc.girlname recognizes as one of her regulars

prostscore is definitely relevant, and it seems that a higher value than 5 is required for an abduction event

Going up in the file more, we see
<<if _apnpc.prostscore gte 750>><<set _show+=25>><<set $totgain+=25>><</if>>

Now we have two new variables to look at "_show" and "totgain"

And the code below the line we found explains them

''_show dollars added!''

<<set _robbed to _show>>
<<set _apnpc.pussywear+=_ran5>>
<<set _apnpc.oralwear+=_ran5>>
<<set $totgain+=50*_ran3>>
<</if>>

You said the wiki said the base amount for prostitution is 50. This code says totgain is equal to a minimum of 50 multiplied by randomly chosen 1, 2, or 3. So totgain is at least 50, 100, or 150

totgain looks like it's our prostitution income amount

So let's change

<<set $totgain+=50*_ran3>> to <<set $totgain+=2*50*_ran3>>

That should double the income. Save your HTML file and try it out

For an extra step so make the visual amount change, we can also change

''_show dollars added!''

to (user-friendly code)

<<set _showdouble to 0>> <<set _showdouble+=2*_show>> ''_showdouble dollars added!''
 
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Clemency

Well-Known Member
Jan 21, 2024
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I called them throwaway because their status or effects either are very inferior or hurt your household. If someone wants to play with characters that are very weak or wants their house hurt, that is a valid way of playing surely.
Calling the only NPC category that can reach 180 Beauty and deliver you a 225 Beauty child inferior is fighting words.

Also I have three Herculean randoms pre-0832 that rolled into combat traits. No crackshot of course but they are much better than my ammo pack users not named Milou, Clea, or Einar. I do not use them though. They're workshop workers because there are scripted Hercs and Petites with traits I desire to use.
 
Apr 4, 2023
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Calling the only NPC category that can reach 180 Beauty and deliver you a 225 Beauty child inferior is fighting words.

Also I have three Herculean randoms pre-0832 that rolled into combat traits. No crackshot of course but they are much better than my ammo pack users not named Milou, Clea, or Einar because Herculeans used to be uncapped in both STR and Melee training.
I think you have misread what I wrote. I made distinctions between non-throwaway random NPCs (two categories) and throwaway random NPCs (a separate category).
 
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