- Oct 10, 2017
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You typed 'SugarCube.Stabe.variables..'Because I followed SugarCube.State.variables.averytwin = undefined
but got error
You typed 'SugarCube.Stabe.variables..'Because I followed SugarCube.State.variables.averytwin = undefined
but got error
Oh No ^^ , ThanksYou typed 'SugarCube.Stabe.variables..'![]()
I think that is quite interesting. It seems that only about 6 or 7 guards are affected by the captains training (I assigned almost my whole household as guards, but only some received melee / ranged stats. And there were more than 6 with low enough stats to be able to receive training benefits) but i couldn't find any obvious evidence for that in the code.Not sure about the exact number but in the period where the thing don´t worked right, about a dozen, or at least ten. I have reduced the number to 6 and seems to work fine now
Interesting. I always thought the guard training penalty was intended like the slavemistress training penalty above 4 assigned trainees, so you can avoid an entire battalion being trained all at once. I did not think the penalty stacks like that.I think the reason, that not all guards are affected by training is, that the variables with _chance in their name are the same variable through the whole loop. But every guard with high enough stats to reduce training chance does reduce the _chance variables so that after the loop passed enough of your guards with high enough (>= 50) skills it becomes impossible for any of the remaining guards to improve their skills.
Gonna try this one and I also posted the screenshot of this post and the bug post above in discord.My suggestion to change that part in the code would be:
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Yeah that bug was reported a few days ago so there's a fix for it in 0838.I think that is quite interesting. It seems that only about 6 or 7 guards are affected by the captains training (I assigned almost my whole household as guards, but only some received melee / ranged stats. And there were more than 6 with low enough stats to be able to receive training benefits) but i couldn't find any obvious evidence for that in the code.
The relevent part in the code seems to be:
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I think the reason, that not all guards are affected by training is, that the variables with _chance in their name are the same variable through the whole loop. But every guard with high enough stats to reduce training chance does reduce the _chance variables so that after the loop passed enough of your guards with high enough (>= 50) skills it becomes impossible for any of the remaining guards to improve their skills.
I think this is most likely a bug and not an intended feature. To fix this one could either move the initialisation of the random loops into the for-loop (would make the training sucess chance among slaves independent. Not sure if that would be intended and is possibly computationally a bit more expensive than it is now) or create copys of them and only modify the copys in the loop (would be closer to how it works at the moment)
My suggestion to change that part in the code would be:
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So GD-studios feel free to edit this part of the code the way i suggested so that skilled guards don't have a negative effect on other guards training chances (if they are before them in the $npc list, which i am not sure how it is ordered) in the next version of the game.
Captain, you can only have one. surely you will be thinking about slave mastersYall only have one captain? I use 3...
HTMLs are editable (to me, at least)Captain, you can only have one. surely you will be thinking about slave masters
I believe you have to process them then send them from the home screen.How can I add or donate workers to the Kahill mine?
I have 3 captured slaves and there's no option to donate them like at Fort Serra
1. The Captain currently only trains the first few guards. Do you have any other guards assigned who are "soaking" the training"?The NPC you transfer must have a Melee or Ranged weapon skill of 40 or better. Also the NPC's attitude to the MC must be Friendly or better. Works fine for me.
However its much easier to just bring in guards from Fort Sera, if you have gained control of that place. Any random slave you hand over to the fort instantly becomes a potential guard no matter skill levels or attitude to the MC.
The most reliable repeatable way across any difficulty settings is the Workshop, set to Manufacturing. You assign it workers with decent to high discipline (of note here is the Workaholic trait which passively increases discipline to 100 over time) and a foreman with decent to high intelligence, leave it for a day and after that the workshop has gained production points. You buy materials from Aimee's Goods in Stokke Hills discounted, you use the production points generated and the materials to craft weapons to sell. Knives are the easiest for beginners since it is very production point efficient and you just sell it to the marketplace next to your house, no need to minmax its selling price. You can also use that money to upgrade your Workshop more, to get more production points generated.HelloI just started playing the game and I have to say it's amazing, addictive to the max! So I have a question: What's the fastest way to stabilize your financial situation so that the money doesn't run out quickly?
Am I reading this correctly or are you saying the options are limited to not enslaving her and making her a ruler or making her a slave for someone else? I don't like these choices lol. I'd much rather take over myself and then just... keeping her for myself?The path that exists is the Aria Rebellion path.
The other path is turning her into a sex slave for the Kymanto Hall. That path is not fully fleshed out.
Be a slave owner, slave traderHelloI just started playing the game and I have to say it's amazing, addictive to the max! So I have a question: What's the fastest way to stabilize your financial situation so that the money doesn't run out quickly?
Those are the two story paths, the rebellion path (making her the leader) having plenty of content, but that does not remove her permanently from the game. Also, for all intents and purposes she is one of your slaves.Am I reading this correctly or are you saying the options are limited to not enslaving her and making her a ruler or making her a slave for someone else? I don't like these choices lol. I'd much rather take over myself and then just... keeping her for myself?