OneMoreZoner
Newbie
- May 23, 2022
- 80
- 124
- 98
Aha, visually distinguishing your MC's offspring would bring limited benefit in your particular case as you are quite familiar with the game's rules and every second member of your household is your kid.TBH if you can't tell the difference between your child and the other NPC's by the available interactions there is something wrong with your common sense.
I have 30 kids in my house along with 30 other NPC's and the available interactions alone tells me. Not only that if they actually read when they go to interact the game tells you that they are your son or daughter.
But imagine a different scenario
A player has around 80 NPCs, mostly randoms collected in a gotta-catch-them-all campaign. Mixed in among them there are 3 MC's adult kids, currently mid-training for a Performer or Scientist sendoff. The kids may have duplicates with some other random NPCs.
Then this player takes off a month or more from the game due to IRL reasons. So eventually the player comes back and uhhhh... where's them kids again?
For such a player having kids visually identified (as wives are now) would save time clicking through several dozen NPCs.
Do you see the point of visually identifying the offspring in this scenario ?
It's a basic principle of slick visual design: make as much info as possible available at a glance, rather than by clicking through menus.
The Linemod is a big QoL improvement for the same reason.
The downside is visual clutter. The Linemod looks more cluttered than the default arrangement. But I'd take the Linemod any day.
Really though, anyone on here *doesn't* like the Linemod? And why?
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