Some news about the inadecuated depletion rate of the Dengi Marauders in the Dengi invasion.
I have talked about this subject in previous posts
https://f95zone.to/threads/masters-of-raana-v0-8-4-1-a18b-grimdark.100207/post-16491479
And i ended with
First conclusion. Defeating a Dengi Marauder Enemy POI makes nothing. In the 17 days run I have one day with zero combats, and one day with 12 combats. Result? 74 losses the day of 0 combats, 72 losses the day of 12 coabats. it never mind if the MC stay at home banging slaves or if he is in the field banging Dengis.
Second conclusion. Either the -10 of the City Power or the -10 of the Aesir Faction don´t work properly.
Well, I can confirm that the -10 depletion factor of the Aesir faction works right. I have had a -50 power event and in the two days that takes me to bring the faction to 1.000 the Dengi depletion went down from 70-75 to 60-65. so the main culprit of the Dengi depletion going wrong it´s the "City power 15000. -10" not going right.
And a piece of advice. Don´t Corrupt Nicole
. In order to Nicole and her Press office being Rebel her Corruption need to be under 40. Well, the power of the press it´s a big factor in this fight. It´s hard to get "City Control 90", and Nicole being Rebel have been invaluable at this regard. Not only City Control 90 give a very nice -20 to the Dengi Depletion, but also, if you in the interrogation sign near the 90 control score you get
the +50% Skiguard Regeneration it´s something of great effect. In 11 days the skyguard should loss 1650 troops, but the real losses have been only 1100. That´s a recruitment of roughly 50 per day, that makes a lot of difference in this atrition war.
but still, the big factor missing it´s the no implementation of the -5 per Dengi POI defeated.