Are you sure about this? I can't find anything about armors in the code.
The formula goes like this:
Code:
if _npc.ranged gte 80 set _myguard+=1
if _npc.melee gte 80 set _myguard+=1
if _npc.meleepower gte 1 set _myguard+=_npc.meleepower
if _npc.rangedpower gte 1 set _myguard+=_npc.rangedpower
if _npc.meleepower lte 0 and _npc.rangedpower lte 0 set _myguard-=1
if _npc.kind lte 39 set _myguard+=1
if _npc.discipline gte 60 set _myguard+=1
if _npc.traitwarrior gte 80 set _myguard+=1
if _npc.traitbrawler gte 80 set _myguard+=1
if _npc.traitpure lte 24 set _myguard+=2
if _npc.age lte 15 set _myguard-=1
if _npc.girlid is 23 or _npc.girlid is 25 or _npc.girlid is 27 or _npc.girlid is 29 or _npc.girlid is 34 set _myguard+=4
And the bonuses from meleepower and rangedpower are these:
Code:
/* ranged weapon power value */
set _npc.rangedpower to 0
if _npc.weapon is crossbow set _npc.rangedpower+=1
if _npc.weapon is pistol set _npc.rangedpower+=2
if _npc.weapon is prifle set _npc.rangedpower+=2
if _npc.weapon is rifle set _npc.rangedpower+=3
if _npc.weapon is revolver set _npc.rangedpower+=3
if _npc.weapon is shotgun set _npc.rangedpower+=3
if _npc.weapon is gl set _npc.rangedpower+=3
if _npc.weapon is automaticrifle set _npc.rangedpower+=4
if _npc.weapon is rifle50 set _npc.rangedpower+=5
if _npc.weapon is coil set _npc.rangedpower+=6
if _npc.weapon is plasma set _npc.rangedpower+=6
if _npc.weapon is minigun and _npc.str gte 100 set _npc.rangedpower+=7
if _npc.weapon is neme set _npc.rangedpower+=7
if _npc.weapon is cybercannon and _npc.ranged gte 80 set _npc.rangedpower+=8
if _npc.rangedpower gte 5 and _npc.ranged lte 59 set _npc.rangedpower-=1
/* melee weapon power value */
set _npc.meleepower to 0
if _npc.meleeweapon is whipstick set _npc.meleepower+=1
if _npc.meleeweapon is knife set _npc.meleepower+=1
if _npc.meleeweapon is staff set _npc.meleepower+=1
if _npc.meleeweapon is sledge set _npc.meleepower+=2
if _npc.meleeweapon is spear set _npc.meleepower+=2
if _npc.meleeweapon is waki set _npc.meleepower+=2
if _npc.meleeweapon is sword set _npc.meleepower+=3
if _npc.meleeweapon is gsword and _npc.str gte 75 set _npc.meleepower+=4
if _npc.meleeweapon is gaxe and _npc.str gte 100 set _npc.meleepower+=4
if _npc.meleeweapon is mal and _npc.str gte 100 set _npc.meleepower+=4
if _npc.meleeweapon is powerkatana set _npc.meleepower+=4
if _npc.meleeweapon is azuk and _npc.str gte 190 set _npc.meleepower+=6
if _npc.meleeweapon is iceblade set _npc.meleepower+=6
if _npc.meleepower gte 5 and _npc.melee lte 59 set _npc.meleepower-=1
Btw, it seems like being good friends with the wrool cat also greatly improves your guard
Code:
if $wrool gte 6 set $guardpool+=5
Positive. I checked the latest alpha.
So, what in my mind it´s a "standard guard" would range from.
A Door Holding Guard, mostly to keep beggars and general folk away: Leather or padded, spear, handgun or pistol carabine: +1+2+2=+5. Investment in the 500-1000$ range.
A more serious one, just in case the first one gets in trouble: Heavy Leather, Rifle, Sword: +2+3+3=+7, Investment in the 1500$ range-
Increasing the power over the second one would require a serious investment.
Power Katanas and Great Swords are expensive and give just a +1 about this "el cheapo" decent equipment. Even just the humble Automatic rifle it´s a serious increase in price, ( 400 a rifle, 1000 an automat) for just a +1. The same, but * 10fold can be said about Duraplate.
I Believe that going above this +7, +8 at most, makes no sense for a Guard. Other matter it´s a member or a Combat Team that also it´s a Guard, of course.