pengwei1983
Member
- Jan 27, 2022
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And your fistthanks a lot. btw is the whipping cane the only weapon in the game that lets you knock out an enemy without killing them?
And your fistthanks a lot. btw is the whipping cane the only weapon in the game that lets you knock out an enemy without killing them?
Without Manhunter trait fist has about 4% chance to kill.And your fist
You cant rent apartments in the game.I like the way you think! Unfortunately I haven't this far seen any way to pay rent for the old lady in the first place.
Using first someone's pure generosity to then collect rent from subtenants sounds to me exactly like something the House Carozza would do, but perhaps I am just unaware of some finer details of the rental systems of Ikaanos.
Please tell me exactly how you rent houses from old ladies if you will, so I could perhaps do the same in my own game.
1. The scavenging part is pretty early game, and even if you dedicate an entiree household to scavenging they still woulndt bring enough to feed your workshop, you need either to buy it or set the orphanage to do things for you.Trying to set up a team of good scavengers from "random" captures is proving difficult (while also trying to keep other functions manned). Is it possible to guarantee a significant flow of merchandise every day, so you can use manufacturing more often? I have 8 scavangers all with the scavenger trait, survival skills vary and some other traits like nerd or techie. Apart from end-of-day scavenging, I'm getting what I can by scavenging with my main combat squad (because I'm also trying to be ambushed to hunt down and sell more slaves while also possibly getting a bit more merchandise). Should I, instead, equip and train a secondary squad of my 4 scavengers with best fighting skills, and only scavenge with them? With what I'm gathering, certainly less than 100 merchandise per day and a lot of scrap metal and other crap I'm already sitting on too much of. Can't produce more than a batch of 50 rifles, say, every 2 to 3 weeks. Or keep the sweat shop running and forget about it (runs out of merchandise faster than I can refill it). Not necessarily anything wrong, it's just that manufacturing doesn't seem to be the fast cash farming method people say it is. Maybe it was nerfed? Should I be looking into gunpowder and making ammo instead of rifles? I did the math for weapons, and standard rifles (non-automatic) seem to have the best return per materials and production units combined, but didn't include ammo in my spreadsheet.
Another question, if I eliminate a faction (say, the red river pirates) to stop their impact on my investments, do they have a chance of returning if control is very low, or are they gone for good? Since high level enemies seem to be the quickest cash cow available, I'm reluctant to do away with them completely
After NWO you have to wait 14 days in game so you can add her back, she even has some events tied to her being in your household.Is aria still accessible in your npc menu after you finish the NWO questline for her?
Really? I haven't encountered that yet...Without Manhunter trait fist has about 4% chance to kill.
It's not working for me unfortunately. Do you know where it is in the code? Maybe I can read it.Great, so, from the 0.8.4.4 changelog:
Aria's quest > Kymanto route (CHAPTER I)
If you decide to honor your family's connections with The Kymanto Syndicate and hand over a fully trained Aria to Chancellor Mordecai Adler, you'll now be contacted by an envoy after 7+ days (in Redhaven, at noon), with an invitation to speak with The Chancellor himself
Now the changelog didn't have a mention of any influence limit, so I may have misremembered that, or maybe you just need to meet the limit to be able to enter the palace area (10k?). So if you wanna find out for sure, make a save, pass like 7 days and hang around Redhaven at noon to see if it works.
You use manufacturing more often by buying the materials discounted from Aimee's Goods and turning them into profit.Is it possible to guarantee a significant flow of merchandise every day, so you can use manufacturing more often? [...] Can't produce more than a batch of 50 rifles, say, every 2 to 3 weeks.
If you read all the books how is your manipulate only 31...?what is the best way to increase manipulate?
already do
- Read the
You must be registered to see the linksRule Your Enemy, Obey, Invite Yourself, and Dama's Handbook found on the "You must be registered to see the links" atYou must be registered to see the links(+9, 8-10, 10-13, 9-14).- Attend
You must be registered to see the linksatYou must be registered to see the links(+2-6).- By completing an RPG campaign (Arrange Event > RPG night); +1; no cap.
my manipulate now only 31,is that RPG campagin only one time? after i finish the campagin i cant do again
Did you factor in the chaos chance?But if you assign Mr Doyle, Anselm or Clea, you will pass your reputation check every day with no chance of failure at all (or very minimal). The base Bartender Roll is Extrovert+Charisma+Int. Anselm it´s the weakest Bartender, but with int 56, char 60 and 50 extroverted, plus the +35 special bonus +15 for being above 30, you get a total of 105. 9/10 of passing your daily test.
Have this been modified in any way? The workers, gold walkers and upgrades matter at all?
If you want some more things to think of here's what I found when was collectin some stats about code. May not be very accurate since I didn't really use this info so didn't double check it. Everything is about version 0.8.4.7. And I removed all commented sections before parsing code since they'll never be executed.So I was digging through some of the code and came across a one-off variable I'd love to know the origin of and what it was intended for -- "$duckperv". It's undefined but checked to see if it's true and if it is (it never is since it's undefined) an npc's Pervert and Nympho traits get raised. Not sure how long it's been there, but at least since 8.4.1. Triggered my curiosity in an unhealthy way. With over 400,000 lines of code I'm sure there's a few of these.
What are you talking about??Did you factor in the chaos chance?
If you only had the bartender, I assume chaos would be rather high and you'd never actually build any reputation.
It's up to you what you think but you can check TavEff passage and _spool variable.Neither Gold walkers, Performers or Gambling bring anything of value to the table. They earn no money, they not increase your chances of passing your reputation test, so you just don´t do it.
You cant eliminate red river pirates. They will respawn in few days.if I eliminate a faction (say, the red river pirates)