Gunner Rey
Well-Known Member
- Aug 15, 2018
- 1,124
- 1,015
- 260
A lot of the time you don't need to do a lot of damage to finish off a wounded foe, and with strength bonuses added in you do more damage with the regular old sword than you might think. It quite frankly is a waste of money to fire a coilgun at a guy with 10 hp left. Against the most common recurring foe, the Celior Forest Raiders who take Stokke Hills, there's usually no reason to fire more than one round from a coilgun from each on your team. That takes out the 'Punk' and 'Looter' who have rifles and the other two with a shotgun and crossbow can't even touch you if you have Durasteel armor. Chopping those guys up with good old-fashioned swords is easy and cheap, they can't even scratch you back. With power katanas they're filleted in one round.3- That won't solve the issue if your damage is nothing so you end up just being a punishing bag. You can add good armor and maybe make melee weapons not do s much damage because they require no ammo after all so we need to balance that out but they still need to do more damage and by that I mean better melee weapons in game.
Against the two on the top and left, with the 'Captain' and 'King' respectively, you might fire one more round from mercs with ammo packs, and maybe an extra one against the team with the 'King' as you want to make sure that coilgun never fires and don't want to take many rifle hits from the 'Punk' or 'Looter', but you can easily mop them up with melee weapons as well. The trick is to find the point where you pay the least in ammo but don't have to pay more in Stims because you took a hit you didn't have to.
Last edited: