Sick&Alone
Member
- Aug 30, 2020
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Takes over 60+ to destroy FEMINIST, but if her WP's hi, even 40-50 corrupt won't matter ("Ask" Questions response)
I didn't have Rebecca go to 10 defiance the first day, though I've had her ( in different runs) get six points in one shot a couple times, but she never escaped or tried to. You may well have been unlucky in that. Once I found out that I had zero chance with her at the beginning I left her alone and worked on Juno who was more receptive. What I mean by 'left alone' was not even clicking on her, not giving her the chance to get those random Defiance points and uppity attitude. However she was a fixture in my combat team so she not only got to 20 Respect as soon as possible, she started exceeding it fairly quickly. Olivia was the other mainstay but I swapped her around with the other two to get their Respect to 20 at least. Do you use the Swamp Tribesman to get easy and quick respect and Ranged Combat from crits? That's what they're for in my view.You must be a *LOT* luckier than I am!
Time's a luxury you don't have w Defiant or Hi WP girl! [Reb's Def # was over *10* 1st day! she stole a lot of food!]
She'll likely escape if I don't use FEAR or punish her; [took <5 failed "rolls"----Not 1 success!] (current: Charm-46/Manip-46)
I know you mentioned getting CHARM to 70, But since no books & you started @ 25, I assume you got Reb while MUCH much lower. [again, need specific #s; ] Takes a very long time to get Respect >30, but again, you didn't mention specifics. ("leave here alone" till when?
Should also be noted that affection/happiness factors into training, so more like FAIL there too, if charm fails.
[tried a run like yours----"Soldier"----but w LOW charm & LOW Manip scores. [takes quite a while to upgrade house, even w the $!]
"ignore defiance" is usually a bad policy---even IRL! Only 5% escape risk----but that's the same odds as lowering many Traits (which you hear people do all the time)
Yes, I no longer try to drop their willpower, in fact I try to keep it from getting too low by choosing 'Compliment Intelligence' regularly after I've gotten their Happiness and Affection high. That not only gives you WP, it also raises their 'Kindness.'make sure it's not a WP issue; How they respond to "Ask" Qs changes a *LOT* when WP's too low (1< ?)
In fact the response is exactly what you talked about (even @ low Corrupt #s!)
I would say safe side, WP=>10
No, they're all on contraception.can you get your slave pregant without them being your wife?
True, but not the whole truth either. After months of empirical research - took all of them off lube and kept on fucking them - I have come to the conclusion that contraception's not all that is involved there. At once when married and taken off lube they can - and will - become pregnant when their wombs are properly filled with cum. (The things we do for science.No, they're all on contraception.
Hard to say, not really sure. I think in long run melee is better, cause STR gives additional damage for melee weapons, but is also handicapped cause most situations you cant attack at first turn.Is range better than melee ?
Range is BIGGER than melee.Is range better than melee ?
It's better at doing damage, especially quickly, but it's more expensive. Firing five coilguns, or far worse, Plasma guns, is damned expensive after a while. I think the best tactic is a mixture; fire the big guns and take out anyone with a rifle or better, then close and finish them off with swords--and eventually powered katanas. That way you won't take much damage requiring tendstims, which are also kinda expensive (one tendstim is 1.5-2 shots with a coilgun) but you'll save money on ammo.Is range better than melee ?
I'll have to try that out, I've been exclusively range. Have you messed around with medicine? Does it seem worth the effort? How do followers with high medic scores translate into game play? I haven't really messed around with the game in a while.It's better at doing damage, especially quickly, but it's more expensive. Firing five coilguns, or far worse, Plasma guns, is damned expensive after a while. I think the best tactic is a mixture; fire the big guns and take out anyone with a rifle or better, then close and finish them off with swords--and eventually powered katanas. That way you won't take much damage requiring tendstims, which are also kinda expensive (one tendstim is 1.5-2 shots with a coilgun) but you'll save money on ammo.
I did play a character with a decent medicine score with the new changes and with my Quartermaster healing me too I eventually stopped needing much in the way of tendstims except when I got worked over pretty good in combat. I always 'Push it' when training, and outside of when I'm reading my books I'm always training, and it was convenient not to have to worry about healing myself. Convenient, but not critical.I'll have to try that out, I've been exclusively range. Have you messed around with medicine? Does it seem worth the effort? How do followers with high medic scores translate into game play? I haven't really messed around with the game in a while.
Having high medical on you MC helps heal you and your NPCs much faster when resting. I also use a mix of range and melee. I'm hoping that Grim, when he adds the ability to capture enemies, includes having to use blunt weapons for that option. This will add more reason to have high melee characters in your party. Not sure what high medicine followers add to healing party, though on a quartermaster it gives addition health recovery to MC when resting.I'll have to try that out, I've been exclusively range. Have you messed around with medicine? Does it seem worth the effort? How do followers with high medic scores translate into game play? I haven't really messed around with the game in a while.
Really depends on the weapons. (& sadly, *WAY* too much randomness!) As you say, Coil or Energy's very expensive. (should be!) In other runs (prev to 812) did best with Crafting Coil ammo (you can't craft Energy, & @ $500+, it's not really a $ practical weapon!)It's better at doing damage, especially quickly, but it's more expensive. Firing five coilguns, or far worse, Plasma guns, is damned expensive after a while. I think the best tactic is a mixture; fire the big guns and take out anyone with a rifle or better, then close and finish them off with swords--and eventually powered katanas. That way you won't take much damage requiring tendstims, which are also kinda expensive (one tendstim is 1.5-2 shots with a coilgun) but you'll save money on ammo.
Healing Implants really can't be understated, both not only for healing, but also less DAM in combat. (save stims 4 everybody else)I did play a character with a decent medicine score with the new changes and with my Quartermaster healing me too I eventually stopped needing much in the way of tendstims except when I got worked over pretty good in combat. I always 'Push it' when training, and outside of when I'm reading my books I'm always training, and it was convenient not to have to worry about healing myself. Convenient, but not critical.
Really depends on the weapons. (& sadly, *WAY* too much randomness!) As you say, Coil or Energy's very expensive. (should be!) In other runs (prev to 812) did best with Crafting Coil ammo (you can't craft Energy, & @ $500+, it's not really a $ practical weapon!)
if you have the stats (apart from luck/randomness, STATS R next best thing) Kat's are best (melee) I've seen them match Coil for dam, & on average (assuming *NOT* bad luck!) = or better Dam than MG! Make sure you use Combat Weave AR, as anything else kills Dex (more likely get hit!)
If you doing Melee, swords (13 dam) are just too dam weak again hi end weapons/enemies. Kats (26 dam) do significantly more dam.
Keep in mind, MG/Coil/etc all have recoil----ie, more likely to miss if your stats are too low.
Depends on enemies (AR) too. Swords/Kat cut through leather easy, but take more time CB AR (+);
If you have $ or can craft Coil: (assumes = stats!) COIL for heavily AR (CB+) enemies, Kat for everybody else.
Melee in general will save $ in long run (esp in newer ver where we have to pay for mercs Ammo!)
I've used Enya many times (she uses Kat) ----@ hi stats, takes out rifle enemies for a snack! (usually only MG people have CB+)
Stats (again, randomness aside!) R actually really important. Even w MG/Coil, 2 misses is enough to give an expert ("Heroic?") enemy more than they need. Very few enemies use Kats; But a # use MG or coil;
Like most things, comes down to $; Equipping a 5 person team w Coils (unless somebody drops one!) =$27,500. Does *NOT* include ammo!
Kats R not cheap compared to swordS, (knives, etc) but @ $1500/ea, you could equip a whole team for $7500! (& *YES*, no ammo needed!)
Finally, Traits: Watch out for "Brawler"; Train best for *MELEE* weapons; There's no similar trait for range weapons.
I had the same thought. Frankly I don't want to be killing any more slave girls. Maybe the one from the Arena who bit her master's cock off, but even then I'd rather there were different options. I also think having to use melee to capture is a good idea.Having high medical on you MC helps heal you and your NPCs much faster when resting. I also use a mix of range and melee. I'm hoping that Grim, when he adds the ability to capture enemies, includes having to use blunt weapons for that option. This will add more reason to have high melee characters in your party. Not sure what high medicine followers add to healing party, though on a quartermaster it gives addition health recovery to MC when resting.
You mean like slave girls some enemies are using to fight you? I did wish I could capture them. Tried killing the master first too, but nope. Slave girl still fights to the death despite that.I had the same thought. Frankly I don't want to be killing any more slave girls. Maybe the one from the Arena who bit her master's cock off, but even then I'd rather there were different options. I also think having to use melee to capture is a good idea.
I think that's coming though, he and Shincore are working on a random slave generator and then we'll be able to capture naughty little sluts and give them the whippings they deserve and not spread their body parts all over perdition. That makes me sad every time I have to do it.You mean like slave girls some enemies are using to fight you? I did wish I could capture them. Tried killing the master first too, but nope. Slave girl still fights to the death despite that.