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Gamer9999

Member
Aug 20, 2024
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Does anyone have any ideas about the "grove" in the backyard?. I find the gains rather minimal but have a certain nostalgia because "father" told the kids it was important. I currently have a gazebo with pool, a garden, a dojo and a stable. So that is the only spot I have left for another garden or maybe an annex.
I'm pretty decent for money per day(can never be too much as I will need it for the fight against Morti) and I also have Burakumin farm and the island farm. They still need some work (upgrades and staff) but maybe I don't really need another garden at home. But I'm also trying not to have the annex mostly to "force" me to keep the staff down :D I don't think it's necessary to have that much staff, but last time I did a full run I had all the mines, the forest, 3 or 4 workshops, a tavern and a huge bucket load of staff. I was mostly making money from production (selling weapons mostly). I'm now trying to have money through businesses and influence (and the staff combinations to make it more profitable)..
In my experience, it is difficult to keep cost low because I collect every unique NPC I can get my hands on. Profit form workshop production of rifles, low city control, and low prosperity is where the real money is. That being said, I tend to keep the grove arond early to mid game because It also helps with shy NPCs. That issue pretty much goes away when you are able to afford luxary household standards so after that the grove can go. If you are looking to increase passive income, I would ally with the underworld bandit faction. The passive income from that faction is pretty high when compared to the other investments you can make. Word of advice, if you decide to go that route, give them guns to gain influence with them. It is way more expencive to gain influence through donating money than it is through wepons.
 
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khumak

Forum Fanatic
Oct 2, 2017
4,052
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Does anyone have any ideas about the "grove" in the backyard?. I find the gains rather minimal but have a certain nostalgia because "father" told the kids it was important. I currently have a gazebo with pool, a garden, a dojo and a stable. So that is the only spot I have left for another garden or maybe an annex.
I'm pretty decent for money per day(can never be too much as I will need it for the fight against Morti) and I also have Burakumin farm and the island farm. They still need some work (upgrades and staff) but maybe I don't really need another garden at home. But I'm also trying not to have the annex mostly to "force" me to keep the staff down :D I don't think it's necessary to have that much staff, but last time I did a full run I had all the mines, the forest, 3 or 4 workshops, a tavern and a huge bucket load of staff. I was mostly making money from production (selling weapons mostly). I'm now trying to have money through businesses and influence (and the staff combinations to make it more profitable)..
There are definitely some house/yard upgrades that are better than others. I tend to keep the grove despite the fact that it is just objectively inferior to pretty much all of the other upgrades. I'm a tree hugger. I like the grove despite it being suboptimal.

I would say the most important thing to really get your game going early on is a workshop but it's prohibitively expensive. So I tend to wait til about the end of the 2nd week when I have enough influence to capture and sell the prowlers you find with Laika and Loden and also the ones you can capture in the Space Hulk area. That gets you around 160k or so which is enough by itself to buy an external lot and build but not fully upgrade a workshop. You can build it a bit cheaper in your yard but I have other things I consider higher priority for the yard in the early game like a stables, dojo, etc.

Late game from a min/max perspective I would say your best house layout is 1 tavern (external lot only), 1 stables, 1 annex, and 3 workshops (2 in the yard and 1 in an external lot). Once you really get your passive faction income rolling though there are diminishing returns from having more than 1 workshop. More is still better. But you're fine with just 1 workshop if you'd rather have a couple of gardens, or keep the grove, or keep a permanent dojo (I build one temporarily).

As far as ramping up donations to various factions though there's really no replacement for a workshop. You can eventually do it via the senate but it takes a lot longer than a workshop to build up to that.

Super early game I would say gardens are your best bang for the buck, especially on dying world since they save you so much money on food. Depending on how many people you pick up early on you might have 100ish people times 3 rations per person times $20 per ration in food costs. So $6000 a day on food might very well be your single largest expense until you get Zapin Field up and running.
 
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a3on

Member
Jun 4, 2019
143
55
96
How exactly do you go about completing Crusader tasks for the Church? As far as I can tell, there's no indicator on the Tasks page, or my own Journal, nor did any cut scenes play. Is this something that has a random chance to happen, and I need to wait?
they are logged in the newspaper at home.
 

squidney66

New Member
Sep 12, 2024
5
0
11
I married an NPC, made her First Wife, she has 81 beauty, 93 charisma, 90 dancing and does not have the shy trait. I have Emerald City open and have dined at the Golden Dragon. I talked to the owner. He told me the requisites for someone to dance there. The Golden Dragon doesn't show up in her choice of "actions" in the "npc menu." Any idea what I'm missing or am I looking in the wrong place?
 

MonsterClock1

Newbie
Apr 1, 2025
38
59
37
I married an NPC, made her First Wife, she has 81 beauty, 93 charisma, 90 dancing and does not have the shy trait. I have Emerald City open and have dined at the Golden Dragon. I talked to the owner. He told me the requisites for someone to dance there. The Golden Dragon doesn't show up in her choice of "actions" in the "npc menu." Any idea what I'm missing or am I looking in the wrong place?
Jobs & titles > Stores (next to house jobs)
 

DLP

Newbie
Aug 2, 2019
27
8
138
Super early game I would say gardens are your best bang for the buck, especially on dying world since they save you so much money on food. Depending on how many people you pick up early on you might have 100ish people times 3 rations per person times $20 per ration in food costs. So $6000 a day on food might very well be your single largest expense until you get Zapin Field up and running.
Honestly, I've found a good Hunter squad to be incredible at keeping the early game of Rise from the Ashes + Grimdark pretty trivial. If you hire Loren, and send Kyle out too, they tend to generate around 50 rations on their own, which falls a bit as areas deplete. It's still plenty, though, and trivializes the early game as long as you keep your house lean (which, realistically speaking, is optimal since very few jobs will out generate their own cost of living on Dying Worlds early on) until you can save up for a Workshop. That said, I don't think I've ever had more than 100 people, so maybe I play quite differently.
 
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