The 3rd Chapter is such a hadache...
-constant swaping of associates (should be able to automate their assigment [after "resting" > go to "boxing"])
-taxes+ ghosts(grind)
-usually negative morale from events.
-slow gain of items and perks, half are not usefull
-story and conversations take really too long (no save or return to past sentence/check history). Result of removing conversations from new Dates...
-robbery+ demons (mundane search)
-overseeing relationship (could use "team up" associates), still no rewards past 5/6lvl chatter (so no point I guess? but game don't misslead players...)
is it just better to run Office instead of Gold factory (reduce maintenance for sake of less Gold)?
-bug requiring double-clicking thru dialogue
I can forgive some parts, but these are the points I wholeheartedly agree on:
-I didn't mind the taxes part, but the ghosts are actually cancerous. Maybe I'm not playing how the developers planned, but it seems like each battle releases WAYYY too many ghosts. It also takes way too fucking long to get rid of ONE FUCKIN GHOST.
-The game actively gets harder as you unlock more items, since half of them a waste of space. IMO, Spiked Glove (+Boxing and +Barber efficiency) is the strongest asset and you are basically screwed if you don't get both an efficiency asset and room increase asset in your first three items. Any asset that affects Market Prediction (or whatever its fucking called) or creates another train slot or let's you see what the merchant is selling can go to hell.
I completed Act 3 without actively using the office once. I feel like if you have more execs than you actively rotate into slots, just stick the extra ones in the office. I've never felt like I had to use the offices since the only worthwhile trades are the last two, but they have god-awful rates. For example, IIRC, the Extra Shares requires like 240 tier 1 resources and the New Asset requires in total about 960. That means wihtout any asset office upgrade, you have to have either 1 executive in the office for 40 days, or four for 10. That is not very optimal unless (like I said) you have execs to burn.
The lack of dates or friendship conversations for the new characters makes them feel very flat. Having them be core to the third act is IMO not worth the trade off.
I never felt like the Frienships or Market Values were too impactful, since friendships only increase action rates by 1% pre level and you can't even really control which of your executives is gonna get the biggest share values.