balitz Method

Active Member
Jan 30, 2018
914
1,485
Imagine how much energy boys could save if they didn't feel the need to constantly qualify what they like
 

Porrifud

Newbie
Aug 4, 2018
30
35
Imagine how much energy boys could save if they didn't feel the need to constantly qualify what they like
This is the first time I've ever complained about a porn game and only because it's hard to find art like this. Don't try to tell me 99% of games on here have this kind of artstyle and animations. If you don't have preferences on porn games that's prefectly fine, but don't try to dictate what I should like...

I'm not saying the dev should change what they make. I only said that I was disappointed and asked if anyone who knows of a game with a similar artstyle and animation is willing to share it. If they don't have anything or want to share anything that's fine. But don't be a dick about it.
 

TimThrall

Member
Feb 19, 2019
147
142
This art is HOT! But i'm not gay... But art is HOT! but i'm not gay. Am i bi? SO MANY CONFLICTING EMOTIONS!!!
 

balitz Method

Active Member
Jan 30, 2018
914
1,485
This is the first time I've ever complained about a porn game and only because it's hard to find art like this. Don't try to tell me 99% of games on here have this kind of artstyle and animations. If you don't have preferences on porn games that's prefectly fine, but don't try to dictate what I should like...
That wasn't aimed at you in particular.

Yours is in an entirely different category of person who complains when one particular game in a genre that almost exclusively caters to their tastes doesn't. I like these lewd platformer/beat 'em ups and this is literally the only one I've ever seen that has a cute boy as the controllable character. 99% of these feature busty women and would be exactly what you're looking for.

The only thing holding back your enjoyment is your ability to seek them out. For people who wanted this scenario in particular it was outright tough luck.
 

Porrifud

Newbie
Aug 4, 2018
30
35
That wasn't aimed at you in particular.

Yours is in an entirely different category of person who complains when one particular game in a genre that almost exclusively caters to their tastes doesn't. I like these lewd platformer/beat 'em ups and this is literally the only one I've ever seen that has a cute boy as the controllable character. 99% of these feature busty women and would be exactly what you're looking for.

The only thing holding back your enjoyment is your ability to seek them out. For people who wanted this scenario in particular it was outright tough luck.
Trust me, overexaggerated busts don't do it for me either. I'm not looking for a specific scenario or game type. What I'm looking for is good animation. I've spent a lot of time searching pages and tags in this forum for some good animation and found nothing of this caliber, and it is gay. I don't think the pixelated games you sent above compare to an actual game like this one.
 

Thoodie

New Member
Game Developer
Jun 7, 2020
10
27
Strange. The bangs and the shape of the eyes are completely different in the two images at the top, then. As well as the shape of the chin.
I would swear it was a different character, if you didn't tell me they were the same.
Hello, I am not super consistent with my drawings, I sometimes just follow my flow and do whatever feels nice. It is indeed the same character! I've been drawing Max for years so I also learn new things along the way, it's more fun to me like this as well.
 

Thoodie

New Member
Game Developer
Jun 7, 2020
10
27
My very first time EVER to see a knotting in an animation of any of these games I have played 100s of. Proper ones or not. I have to say that this one was pretty proper as well. I was totally impressed. I know that nobody playing a video game really wants to sit around and wait the entire full length time that a canine usually takes to complete a knotting so it was cut short but other than that, it was very impressive. This should have a beastiality tag on there. I mean some people might know to scurry away if they see it but the reason I suggest it is because I know a lot of other people will be drawn to it. Trust me. There are lots of us out there. :love: Will have to check out your patreon site too! (y) (y)
Thank you for the positivity! I think a prime reason that you don't see it often is because bestiality is a risky and mostly avoided subject alltogether. I sadly am also already working on a replacement enemy for it, so I must warn you the Lynx will most likely be removed at one point. I will keep the animations online somewhere for those who want to see it.
I might think of other enemies that can knot the elf, without being bestiality. The main antagonist Fae has a demonic knotted penis, I did a big animation with audio for her already as well. I can't post links yet because my account is too new, but you can find it on my Twitter (compressed) and on Patreon.
 

Thoodie

New Member
Game Developer
Jun 7, 2020
10
27
Art is nice but game design wise it's very poor. Max controls like a tank, the attack takes as long as a trip to the other half of the world and back and from what I could tell you can't duck and attack, meaning that all the enemies that are short (of which there are many) are just impervious unless you use your magic attack.
Thanks for the feedback, Max is not really designed to be a fighter, the idea is that the "enemies" are actually enchanted by Fae the succubus from the main menu. But a lot of the story is not in yet. So jumping is your primary dodge ability. I've heard a decent amount of complaints about not being able to attack while ducking. We're looking into a "slide" ability so you can slide-kick once in a while. That might open up the gameplay a bit!
 

Thoodie

New Member
Game Developer
Jun 7, 2020
10
27
Oh, nice! I always thought it was a shame that there are so few lewd platformer games featuring male characters and then just within the past few days a couple get posted.

The animations look very nice but it is a bit slow and crouching doesn't let you perform a low attack so I'm not sure what the point of crouching is. Only being able to control the horizontal distance of your jumps after you're in the air adds to the 'slow' feeling. Platformers and beat 'em ups need to have a briskness to them else they get slightly frustrating.
Thanks for the positivity! We're looking into adding a Slide attack to open up the gameplay a bit. But Max wasn't really intended to be a fighting type. You can duck under the slimeballs and under the fairies, but I've seen people playtest it and not realize it before, maybe it doesn't seem right somehow? We'll try to improve on that on future levels.
 

Fr3nki

Member
Oct 12, 2017
208
85
Looking good , what is needed chance multi grabs(gangbang) and dom grabs perhaps when u get more corrupted ,some extra grab animations for each of enemies , good luck
 
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Ariyana

Member
May 13, 2018
142
217
Thanks for the positivity! We're looking into adding a Slide attack to open up the gameplay a bit. But Max wasn't really intended to be a fighting type. You can duck under the slimeballs and under the fairies, but I've seen people playtest it and not realize it before, maybe it doesn't seem right somehow? We'll try to improve on that on future levels.
I wouldn't worry overmuch about it. The first level is beatable in a few tries, once you get the hang of it. It feels a bit tough for a first level, but the general difficulty isn't too bad.

People have to adjust to using every tool at their disposal. Break out of a grab with high lust, so you can masterbate and reset your health. If you've got multiple enemies closing in and can't get past them all, use a special.
 
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balitz Method

Active Member
Jan 30, 2018
914
1,485
Thanks for the positivity! We're looking into adding a Slide attack to open up the gameplay a bit. But Max wasn't really intended to be a fighting type. You can duck under the slimeballs and under the fairies, but I've seen people playtest it and not realize it before, maybe it doesn't seem right somehow? We'll try to improve on that on future levels.
A few things like that could help. Usually the beat 'em up logic is that a slow character packs a punch and a quick character can dart in and out of trouble but if Max is both slow to maneuver -and- very limited in how he attacks then the rhythm feels off. Giving him a dash or a slide and making the timing for avoiding enemies a little stricter might give it a better flow.
 
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JStrom

Newbie
Dec 16, 2018
59
40
Nice. I do hope there will be either other outfit options at some point. Or at least be able to remove the shoes and stockings or make him fully naked instead. Always nice to have options, if possible.

For what is available in the demo, it is really quite nice, though. I do wish the punching didnt take forever and a day to allow you to punch again.
 

Litoningu

Member
Oct 1, 2018
177
274
I think this game is more of a 'race against time' rather than 'beat'm up' genre tho, the flow of current pact is fine for me at least.

For this type of game are just like classic Demon girl and most recent 'Running girl(s)' game by Kooonsoft, having too much mobility will make the game too easy. This kinda game roll around the decision you make each move so you make least mistake possible until reach the goal within time.

However I do agree that some sort of extra mobility is required and a bit faster attack recovery time would still be appreciate.

Where every corner of scene can unfortunately filled with enemies from both frontal and flank in later level and maybe both ground and air trap barring your way also a sudden ambush with very smart position predicting, while more variation of foes's maneuver can make the game nightmarish with too much limited asset you got it would make the game become quite frustrate when that happens.

As you mention sliding attack, that would be cool. If not too much, maybe you can add 'block' function to negate out some small projectile where crouching and sliding is not a good option, while later on, open up an opportunity to add larger or unblockable range attack in which require you manually dodge by jump across, slide under or just crouching down to add more challenge and complexity to the game.

The idea of sudden ambush spawn as you progress and flank from the back is pretty fresh idea for me in this kinda game, really like it, predicting the arrival of backdoor ambush however --still getting used to it since it's also depends on your movement, maybe some movement that lift and hold you up in the air temporally can ease that down, you can also design a level or enemy around that action later on where you need to slowly float across the trap and so on.

These just are ideas by the way, the call is all yours. But if you decide to do so, please don't make them too much frame perfect tho, porngame are not suppose to require that much of a skilled play after all :ROFLMAO:
 
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4.10 star(s) 37 Votes