I literally did not say that, nor do I feel superior. I have a shoddy memory from trauma I won't speak of, so I'm terrible at games that require me to remember information from ages ago if it isn't lore relevant, or memorize long, tedious sequences like in the case of door-maze puzzles. But I don't want the game to make things easier, because that would detract from the point of the puzzle. So what do I do instead? I write things down. If something seems important, I make sure it's recorded somewhere I can find it relatively easily. I make do as much as I can and I find workarounds if I know I can't reasonably improve at that moment.
I understand the struggle, at least to an extent, of being held back by limitations you did not ask for. All I was trying to say is that the game cannot account for everyone on the planet, as it already caters to a fairly niche audience. So if you want to enjoy the game, figure out how to do so in your own way. I'm not going to preach at you and say the game is perfect in any way, but I don't believe it's so badly made that those who struggle with mashing can't enjoy the game. That's why I emphasized learning to use every tool you have available so you don't HAVE to mash.
...Depends, honestly. In school, accommodations can be made per-person fairly easily. It may be a bit difficult for the teacher, but it's not anything too terribly difficult. In a game, that's significantly harder to pull off. Adding accessibility options isn't impossible, so I don't believe that changes can't be made to accommodate for those struggles, but I do think that it's a lot more time-consuming than people give it credit for, and you can't predict everything that might need to be accounted for in your audience, especially for indie games like this one. That might be the same reason that some teachers couldn't give extra time or accommodations for you and other students; not necessarily out of fairness in the sense of "no one else gets this help", but because that would take a lot more time and effort than they really have to spare, and making that time and effort would make it harder to conduct the class efficiently and effectively, which wouldn't be fair to any of the other students who are being essentially taxed for something that didn't really have anything to do with them. I do think that games should be as accessible to their audiences as possible without sacrificing what makes the game unique and without shattering the dev's vision, but I also know that it takes a lot of time to implement stuff like that and it's probably not fun to code all of that instead of putting your heart and soul into the game's...well, everything that makes it a game in the first place, not to mention the fact that accommodating to one person out of 20 is a lot easier than doing so for one person out of 20,000. So what I say regarding this issue is not to suggest that you're being whiny or just shouldn't play the game. I say this to remind you that this is a metaphorical teacher trying to give the class something enjoyable with what limited time and effort they have to spare. So try and make the most of it, even if it is harder to enjoy thanks to personal difficulties.