Sum Gi

Active Member
Nov 10, 2017
715
1,247
266
Was it really necessary to have 1/3rd of the screen taken up by constant booty shaking?

Yes. Yes it was.

In seriousness this would have been much better as an actual kings field-like with sex incorporated into gameplay instead of just game over cg.
 
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Johnxdom

Newbie
Nov 23, 2022
29
15
13
Hmm... after playing about 15 mins 3 questions appeared.
1) Why graphics so strange and poor?
2) Why this weight almost 5gb?
3) Why should i play this?
I would like to know how to pas the first stage , like i tried play 3 times but the magical stone didnt increase , they just stay at 250 sô that i cant upgrade shit , also without upgrade the first stage bos í some hơ quite tanky . Or maybe i have skill issue idk , please guide me a little , thanks alot
 
Oct 3, 2017
32
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131
I'm almost afraid to actually play the game, fully aware of how the last game went. After reading through the thread, it is almost poetic seeing that the developer learned goddamn nothing from the drawbacks of his first game.

He even managed to divebomb right into another genre that's even harder to make a mark in. Actually insane.
 
Feb 2, 2018
85
140
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Anyone else got a glitch where the mc become incapable of taking damage and the suicide button does nothing?

Music's cool though. Wonder where I could find them online.
 

i dond dog

Active Member
Aug 6, 2024
903
1,447
221
i have a bug. after i finish tutorial and start first stage. my hp stays 40 even tho im getting hit. how do i get scenes then if i cant die.
 

CGBird

New Member
Jul 29, 2022
1
0
10
This game is a pure, unbelievable failure because it could have been a success, which makes its failure all the more unbelievable.
The developer seems utterly clueless about what kind of game he wanted to make—he aimed for Dark Souls, so we got an action system that forbids jumping or sprinting, paired with a greatsword so slow to swing you could brew a cup of coffee in between swings. He also wanted to emulate Doom, so we got overwhelming waves of enemies and bullet hell-style barrages reminiscent of Touhou. Finally, he wanted to make a roguelike, so we got endless grinding through levels for crystals and terrifyingly high progression rates.
Well, it botched all three parts.
The massive hordes and bullet hell made Dark Souls' gameplay utterly unplayable—you'd just get swamped by dozens of enemies. The clunky movement system prevented quick dodging like in Doom, and the lack of jumping meant even the smallest bump would stop you dead in your tracks. Finally, the roguelike mechanics are an absolute disaster. Leveling up often doubles your health or attack power, turning previously impossible enemies into easy kills—there's no sensible scaling curve.
Ultimately, you're just a bullet sponge frantically clicking your mouse to beat another bullet sponge, sadly realizing they're all just paper cutouts.
The female protagonist pointlessly shakes her butt, taking up a third of the screen and shrinking the actual gameplay area to pitiful proportions. The tentacle girl's identical H-scene plays at least three times—I swear I believed until I beat the final boss that the tentacles she promised me would be a new system.
And the reward for beating the game? A restart. Surprised, motherfucker?
0/10. If you genuinely don't know how to make a doomlike, learn from Beyond Citadel.
 

Iroqu0is

Newbie
Apr 4, 2024
42
114
43
i like the game despite being barebones however having no graphic settings is just BS. i can BARELY see wtfs happening before me. like my brother in christ least let us decrease the HUD size a bit.
 
1.80 star(s) 8 Votes