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3.20 star(s) 23 Votes
Apr 6, 2024
173
472
149
I think it's time to leave this game and unsubscribe from this game and post because this is another abandoned game, there will be no continuation, the end of the game.
 
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redharvest1

Well-Known Member
Jun 7, 2019
1,578
6,258
701
I think it's time to leave this game and unsubscribe from this game and post because this is another abandoned game, there will be no continuation, the end of the game.
Adults don't need to be the center of attention by announcing their departure like some diva... just leave, trust me NO ONE gives a shit either way.
 

SamKassor

Newbie
Game Developer
Jun 15, 2024
53
852
169
Hello, I apologise for my silence, but I am completely swamped with work.

What I can say is that I have continued to make progress on Version: Ch.1 v7 of Melissa's adventures.

CosmoK left a lot of work unfinished, some of it functional, some not. I've decided to show you some of the R&D and behind-the-scenes work (on Daz, for example).

I tried to see if I could take on CosmoK's work, but I'm not a Daz expert like him, and Melissa is not my creation. She is CosmoK's, and it took him years of refinement and consistent adjustments to bring this creature to life. And then what's the point? All of this made sense with CosmoK...

All this made sense with CosmoK, and I was very comfortable and in my place helping him with the complexities of texture and UVWMAP unfolding, or welding vertices.

I tried to see if I could continue ‘alone’. Here are two pieces of work I did on my own, but what's the point? What I do has nothing to do with what CosmoK produces.

Here is an example of what I tried one day while thinking about it. (R&D Melissa attached)

The most important thing is that CosmoK still hasn't given any sign of life.

I'm working on Version: Ch.1 v7. It contains a lot of often rough renderings, unfinished pieces of many segments of the script (CosmoK worked on a whim and sometimes felt like preparing a particular rendering of a particular scene), so we have a patchwork.

Reorganising all this and refining it is not that simple, but it's still good work on his part. And I think that if something bad really did happen to him, you might as well see his work, because it's his work that made you stick with his Melissa adventures. And then, many of you have spoken to him privately, and CosmoK has also helped a lot of people in this community, so...

So I'm sorry for the delay, I have a pretty overwhelming workload in my life, but I'm trying to move forward with V7 when I can.

Please understand that it is with the utmost sincerity that I am communicating here about this abnormal development: the disappearance of a person, and me finding myself isolated.

Thank you for your understanding, real life is difficult.
 
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DevDov6

Newbie
Mar 2, 2024
51
104
119
Your effort is appreciated. We all wish CosmoK would return, for the sake of the product and because it means he's well. But you are trying your best under the circumstances. We, or at least I, look forward to what you eventually put together. Now hurry up! lol
 

SamKassor

Newbie
Game Developer
Jun 15, 2024
53
852
169
Hello, we have now reached the point where CosmoK has ceased communication.

Our last texture adjustments for Melissa and Nahui took place on December 2nd, 2024.

It marks a sad anniversary for this project. I have been able to make progress on what will become V1.07. Just over a hundred images have been added, and the text has been refined to improve the English translation.

I still have quite a bit of CosmoK's R&D work to integrate, which could form the basis of version 1.07. This project has not been abandoned, but unfortunately it will be at some point, as I am running out of resources. Ideally, I would like to release it online, where it will then remain frozen in time.

It will not be flawless, of course, as many important scenes from the storyline are missing, but eventually, the latest version will have to serve as the final state. It will be concluded with a final compilation. Also, given the time I have invested in supporting CosmoK's work, I might as well finish the job with professionalism and respect for his project. I hope to release V1.07 before New Year's Eve.

Once again, thank you for your patience, and thank you to all of you who have appreciated CosmoK and his work.
 
3.20 star(s) 23 Votes