These are good examples of your point, though it may
not be that someone doesn't care so much as they don't see it. That is, even with MrDots' renewed emphasis on copy text correctness, some very small dialogue mistakes still creep in or don't get caught (much less than in the past, though.)
Heck, there's even a typo on your Patreon page as I'm typing - it hits the best of them
:
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... Then again, you could also choose to swear of the insanity of these women altogether.
(cool game, btw!)
As you know, Daz3D doesn't help with collisions in any real sense and it's one of the things I miss most from Poser. At least for me, finding the "near misses" in my personal 3D hobby work can be frustrating because I think everything looks great from a number of angles and then after deciding on the final perspective, it turns out I've got a "miss" in a frame and only notice that way after I thought the render was done.
And, if I catch that "miss" (sometimes I don't until far later) it often means making more than a minor adjustment and involves revisiting something I had already built upon for later poses, multiple body parts and overall posture to make it look somewhat natural when fixed, or even to change the camera because what seemed like a good idea at first is really looking weak when the posing has been fixed. In terms of fixing that on a schedule, I am not sure if their pipeline allows for realistically going back before a deadline in all cases.
I'm guessing that MrDots and folks need more concentration on these little issues (which I've come to ignore as expected by now) much as they've done to improve the copy text quality, or to at least have someone to help them proof their scenes before committing to some final renders for each installment as a next quality assurance process to try.
Hey, I'd volunteer if they're open for it (seriously!) - I like to help with editing by my nature and wouldn't ask for compensation . . .