Thanks for your questions. To be honest, I don’t want to split the game into too many separate routes, so referring to FFM as a distinct path might not be entirely accurate. Of course, elements of it will be present within certain choices, but not right away I want to emphasize that. At this stage in the story, I feel it’s still too early for 'group' activities. But don’t worry, just because I’m taking my time integrating these elements doesn’t mean I plan to drag it out unnecessarily. There will be plenty of moments along the way that you’ll enjoy.
As for your third question, I’d like to go into more detail because I do see some confusion surrounding this. As you know, at the start of the game, the MC is struggling with certain feelings and looking for ways to make sense of them. He forms ideas based on what he encounters, but even he isn’t fully certain about what he truly wants yet. Since he’s never experienced anything like this before, he’s in a phase of exploration. However, as the story progresses and he tries different things, his thoughts and desires will become clearer and more defined. That said, this doesn’t mean that those who don’t want to see NTR content will be forced into it everything will remain fully avoidable depending on your choices.
And lastly, I’d like to add something. I’m not sure if everyone is aware, but I’m developing this game entirely on my own story, graphics, animations, everything. The reason I mention this is to give some context to what I said earlier about not wanting to split the game into too many distinct routes. My concern is that if the game branches out too much, it will be difficult to add enough content to each path in every update, which could leave you feeling unsatisfied.
To give a general idea of how progression will work imagine an event taking place. Up to a certain point, all paths will experience the same content, but then there will be a small divergence where different choices lead to different situations. However, after that, the paths will reconnect at another point, with minor differences reflecting previous decisions. This way, choices still matter, but the game remains cohesive rather than being spread too thin.
I hope this helps clarify things.
Thanks again for questions and support!