Enlight432
Active Member
- Jan 4, 2024
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You mean the cuckold path?yep...she is special.....lol so what do you think will happen when mc and nicole get into the br ?
Nicole tells him everything, doesn't hide anything
You mean the cuckold path?yep...she is special.....lol so what do you think will happen when mc and nicole get into the br ?
so what will that be ??? care to venture a guess !!You mean the cuckold path?
Nicole tells him everything, doesn't hide anything
We saw that Kylie doesn't treat everyone badlyFor Kylie that is true... and I think her boyfriend is on board with that. I do not know why she is so mean when she talks about the MC... must be something there....
Groping in the officeso what will that be ??? care to venture a guess !!
In the fast date, something happened that the MC and Nicole planned for, had talked about before, and both were ready for and had both agreed toShe did let the guy at the restaurant feel up her boobs... then told the MC. she did not know he was watching. could be the same here... she saw how he got off in bed when she told him.
"75,000 words"
I suppose because it's easier to brag about the large number of words than the sub 1k amount of renders - but in all honesty, NTR/NTS games rely heavily on the build up & plot than others. More words is usually better, just as long as the game doesn't get too verbose for the render count."75,000 words"
Thanks for posting the update news, do appreciate that. Such a laugh riot when devs cite text volume. If they boast "1400 renders!" no one starts to worry about "maybe there will be too many pictures for the dialogue!!"![]()
"75,000 words"
Thanks for posting the update news, do appreciate that. Such a laugh riot when devs cite text volume. If they boast "1400 renders!" no one starts to worry about "maybe there will be too many pictures for the dialogue!!"![]()
I always find it difficult to judge update size/length in a (non-kinetic) game when you're talking about wordcount. How much of the dialogue is duplicated or "optional" because you have multiple choices to make as you play? Does the wordcount include simple stuff like the character name to say who is talking, any text coding instructions (such as to display in italics, add pauses, show text in a different colour, as opposed to regular coding such as dissolves, menus, labels, etc.), and stuff like that? It can make a big difference in the wordcount two different people give for the same script.I suppose because it's easier to brag about the large number of words than the sub 1k amount of renders - but in all honesty, NTR/NTS games rely heavily on the build up & plot than others. More words is usually better, just as long as the game doesn't get too verbose for the render count.
Yah, this was exactly my point. Whereas usually it DOES work the other way around - given the render count, you can make a reasonable inference there'll be 2-3 times more dialogue lines than images. Granted it didn't help I just came from the BtW thread before posting that (a cautionary tale on wordcount as an indicator if there ever were one)I always find it difficult to judge update size/length in a (non-kinetic) game when you're talking about wordcount. How much of the dialogue is duplicated or "optional" because you have multiple choices to make as you play? Does the wordcount include simple stuff like the character name to say who is talking, any text coding instructions (such as to display in italics, add pauses, show text in a different colour, as opposed to regular coding such as dissolves, menus, labels, etc.), and stuff like that? It can make a big difference in the wordcount two different people give for the same script.
Well, both of us were making fun of the fact that devs use word counts as measure of an update size. It's kinda impossible to measure that unless the dev first writes a script in another program.I always find it difficult to judge update size/length in a (non-kinetic) game when you're talking about wordcount. How much of the dialogue is duplicated or "optional" because you have multiple choices to make as you play? Does the wordcount include simple stuff like the character name to say who is talking, any text coding instructions (such as to display in italics, add pauses, show text in a different colour, as opposed to regular coding such as dissolves, menus, labels, etc.), and stuff like that? It can make a big difference in the wordcount two different people give for the same script.
I agree with you that many developers use this trick to hide a low number of renders"75,000 words"
Thanks for posting the update news, do appreciate that. Such a laugh riot when devs cite text volume. If they boast "1400 renders!" no one starts to worry about "maybe there will be too many pictures for the dialogue!!"![]()
What scares me is that more than a month has passed since the last update came out and dev not even started rendering yet. Has it at least he made an scenes or not?I agree with you that many developers use this trick to hide a low number of renders
But the situation is different here
The developer hasn't even entered the rendering phase yet, so how would he know how many renders there will be
However, based on the proportion between the number of dialogues and renders in previous updates, the minimum number of renders will be 600, and this figure could increase up to a thousand renders
Considering that we allocate 3 months for this update and also take into account the high quality of the renders, I think it's a very good amount
The one you see above might just be a little glimpse of Nicole finally taking action to clear up some of her lingering questions. Let's just say... things are starting to get real.
What questionsclear up some of her lingering questions
Based on this post, he hasn't entered the rendering phase yetWhat scares me is that more than a month has passed since the last update came out and dev not even started rendering yet. Has it at least he made an scenes or not?
But he just recently said that he solved the problems with his PC and updates will be released as before every 1-2 months.Based on this post, he hasn't entered the rendering phase yet
If we want to guess based on the developer's own words, rendering should take 2 to 3 months, meaning the entire update should take 3 to 4 months -- likely between 600 and 1000 renders
And if I remember correctly, he recently upgraded his system and now has a powerful graphics card