We've been completely silent on our socials since May about what's been going on and today, we break that silence with hopefully some exciting and hopeful news about how we're tackling development moving forward for the project in a much more realistic way that avoids the major issues of the past that we've faced.
The short version is that we're done with major huge updates as our expected goals to release. They're simply too stressful for on-going development to keep up with and deliver upon. Like many games out there, we're approaching a new angle to deliver monthly bite-sized update/releases for the game instead. I'd like to think that the amount of content provided each month will still feel worth while for many, but we'd also understand if some choose to only check back on the game every 2-3 months or more after a bigger bulk of content has been put into the game over time.
The full post can be read on the following sites.
Substar:
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Itch:
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