Why?I have a feeling that we will be waiting a long time for this mod update.
I think that because looking at the latest activity in this forum modder who created this mod rarely appear here recently.Why?
well, thanks for the demos didn't post on the forums since 24th of october, and not on this thread since 15th of oct. ... maybe that's what they meant...Why?
naw he updated Murmur mod a couple weeks ago. so he's around the threadsI think that because looking at the latest activity in this forum modder who created this mod rarely appear here recently.
But of course it is only my guess and I may be wrong.
Thx, this works well with the old mod version now.Well in case anyone wants it. all i did was add jump to 22 but here's the edited file so you can play the update. You'll still need the rest of the mod or saves won't work. and make sure to rename the file to version21.rpy. You also need to replace the one that's currently in the mod, or it won't continue to 0.22 content.
Ha i know i made and played last night. lolThx, this works well with the old mod version now.
So there arent meaningfull choices on this patch?Well in case anyone wants it. all i did was add jump to 22 but here's the edited file so you can play the update. You'll still need the rest of the mod or saves won't work. and make sure to rename the file to version21.rpy. You also need to replace the one that's currently in the mod, or it won't continue to 0.22 content.
You're baiting me into hurrying up just to proof you wrong, aren't you?I have a feeling that we will be waiting a long time for this mod update.
NiiiceYou're baiting me into hurrying up just to proof you wrong, aren't you?
Well, it worked Update will be ready later tonight. Biggest part is proofreading, WT choices are pretty straightforward.
not that aren't already tagged by the dev if you're not already on their path.So there arent meaningfull choices on this patch?
I'm including those 'future version' jumps by default (at the very end, after Nefastus' patreon message, to make sure those aren't skipped), so the mod shouldn't ever break even if installed on any newer version of the game. Did the jump from v0.21 to v0.22 fail?honestly i should've checked the files myself before i posted here that the game updated. Other then updating 21 to jump to 22 in the mod. it doesn't really need it. the choices are clear as to what they will lead to.
it did for me. I rolled back from the save here screen. made a new save. Loaded from there and tried to continue and it still ended for me after the 21 content.I'm including those 'future version' jumps by default (at the very end, after Nefastus' patreon message, to make sure those aren't skipped), so the mod shouldn't ever break even if installed on any newer version of the game. Did the jump from v0.21 to v0.22 fail?
(Did a quick test from mod v0.21 to unmodded v0.22, which transitioned into v0.22 seamlessly after Nefastus' patreon plug. If this failed for anyone let me know and I'll take another look at it)
Having to click past the entire "End of version 21"-message before it continues was admittedly not the most intuitive anyway, so I'll find a better way of doing that. Thanks for double-checking.it did for me. I rolled back from the save here screen. made a new save. Loaded from there and tried to continue and it still ended for me after the 21 content.