Thanks, I completely missed the creative break part. That is one of the aspects holding me to become a subscriber to the devs of the few games I happen to like. I prefer to make a donation in the end IF the project is finished rather to give monthly a little amount of money just to see delays to no results at all depending on the dev. This isn't true for a few ones, of course, but the majority seems to fit this type.
I also have a question in my mind: I read quite often about these "creative breaks", what's there to break to?
When I was planning to develop a game by myself I contacted a friend of mine, magnificent artist, and a programmer, we all agreed the story had to be completed before even starting. So we did. Unfortunately the programmer had to move abroad for working reasons, my own activty went... Bad and the artist had to start working in his father's company and we didn't go over three demos (mostly for us and some our friends) with three different engines. The point is... If you do things as they're supposed to be done, there's no need to creative breaks, I think.
Just my two cents, as always.