Megatron71

Member
Jul 3, 2017
204
330
We've waited this long what's another day..... your meat can wait another day
Because it continues to cycle, "what's another day" turns into, "we've waited this long, what's another week" then, "what's another monther".... that attitude comes from enablers who give devs the ability to blow off self imposed deadlines, especially the clowns who say, "take as much time as you need", those guys can suck a bag of dicks...
 

Almighty

Engaged Member
Jan 27, 2017
2,723
3,256
Since it's a massive overhaul. I guess we going to have to start a new game. I also hope some events are repeatable now since this massive overhaul. Like the older sister grind that is the best teasing scene in the entire game matter fact of all games this year.
 

T017

Newbie
Nov 29, 2018
43
25
Posted this on Patreon

Hey everyone.
This is the programmer for Midnight Paradise, Maim Lain.
For those who don't know me, after Midnight Paradise was ported to RenPy I helped with the code in the past few updates, and when work started on 0.6 I became responsible for all the programming in the game.

Most of you were probably expecting an update to be released around now instead of this post, and unfortunately I'm here to let you know that Lewdlab and I need a little bit more time to work on the update. (pepehands)

All of the new 0.6 scenes, renders, and animations are finished, but there's a lot more happening in this update than just new scenes. It might seem weird that this update has taken so long to release compared to the past few updates, so this dev update is going to hopefully explain the scale of this update.

The first thing I'd like to let everyone know, since Lewdlab may not have communicated this very well, is that this update is not a normal update.
There are a lot of new scenes in the update, around double the amount of renders and animations than most past updates, but there's a lot more that's been done in this update besides just new scenes. This update isn't like the 0.4 or 0.5 updates where only new events were added to the game. And this update isn't even comparable to the 0.3 update, which was the update where the game engine switched to RenPy (but despite the engine switch and new UI, nothing about the game actually changed in that update).

The 0.6 update changes and improves everything, and all of the code in the game has been rewritten to allow these changes. I only have time to mention a few of them, so here are some big ones:


Navigation & rooms:

The new navigation system we've implemented was shown a couple dev updates ago. So there's no more clicking rectangles at the top of the screen to move places. You can now click and move around the house naturally.
But who cares about navigation if there's nowhere to actually go? Personally, previously Midnight Paradise sometimes felt like a doorknob clicking simulator, going from door to door around the house clicking the tiny doorknobs to try to trigger events.
That's why in this update we've added 14 new locations! You can now actually enter every room and location in the game. You'll see different things there depending on the time of day and other factors, which leads into the next new feature.

View attachment 482133
View attachment 482134
View attachment 482135


Character schedules:

Something else we've implemented is character schedules. Before it was only possible to interact with characters once per day. Joyce and Ruby in the kitchen, Isabel on the couch, Ms. Jane in her office, etc.
In this update we've given each character a schedule of places they will be based on the time of day, so you can now see and interact with characters all around the house at different times of the day.
For example, Joyce can be seen: doing yoga in her room (and clicked so you can do yoga with her), in the kitchen, working from home, or in her bed at night.

View attachment 482130
View attachment 482131 View attachment 482132


Scene gallery:

The scene & extras gallery has also been completely remade. The design and navigation has been improved, the gallery is now sorted by character, thumbnails are higher resolution, and scenes that are new in the latest update are now highlighted so you can easily find which scenes are new.

View attachment 482136

A ton of other improvements:
There's waay too many other things to mention that have been improved. If you ever felt like you were "stuck" trying to trigger events or progress the story, that's been fixed now. The flow of story progression has really been improved by removing many gratuitous event trigger requirements.
The map screen has been improved, it's now possible to repeat previous massage, yoga, and tutoring scenes, and there were even events in the game (that I didn't code, so I don't take the blame :p) that had extended scene versions that were always skipped and impossible to see due to bugs in old code that have now been fixed.
There's really too much to mention and cover in this post.
It's possibly my fault that the update is being delayed. I've been very ambitious with the improvements I've added to the game, so we need just a little bit more time to add a few more things will really make parts of the game better, and to also ensure that there aren't any bugs caused from rushing out a release.

Dr Sin chiming in: I'm sorry for the delay. Who would have thought? Hopefully we can leave these behind with the new year soon.
Anyways, just wanted to let you guys know that I've been trying to improve my part as well, and not just with the amount of new renders and animations. I did an effort to improve my writing, especially during lewd scenes. I tried to write better, longer and more descriptive stuff. Hopefully you'll notice at least a tiny bit of step up in quality.
Thank you for your understanding.
F* the haters, do what you got to do my man!
 
  • Like
Reactions: JR81 and thegrimm

truerty

Well-Known Member
Dec 30, 2018
1,399
2,482
Posted this on Patreon

Hey everyone.
This is the programmer for Midnight Paradise, Maim Lain.
For those who don't know me, after Midnight Paradise was ported to RenPy I helped with the code in the past few updates, and when work started on 0.6 I became responsible for all the programming in the game.

Most of you were probably expecting an update to be released around now instead of this post, and unfortunately I'm here to let you know that Lewdlab and I need a little bit more time to work on the update. (pepehands)

All of the new 0.6 scenes, renders, and animations are finished, but there's a lot more happening in this update than just new scenes. It might seem weird that this update has taken so long to release compared to the past few updates, so this dev update is going to hopefully explain the scale of this update.

The first thing I'd like to let everyone know, since Lewdlab may not have communicated this very well, is that this update is not a normal update.
There are a lot of new scenes in the update, around double the amount of renders and animations than most past updates, but there's a lot more that's been done in this update besides just new scenes. This update isn't like the 0.4 or 0.5 updates where only new events were added to the game. And this update isn't even comparable to the 0.3 update, which was the update where the game engine switched to RenPy (but despite the engine switch and new UI, nothing about the game actually changed in that update).

The 0.6 update changes and improves everything, and all of the code in the game has been rewritten to allow these changes. I only have time to mention a few of them, so here are some big ones:


Navigation & rooms:

The new navigation system we've implemented was shown a couple dev updates ago. So there's no more clicking rectangles at the top of the screen to move places. You can now click and move around the house naturally.
But who cares about navigation if there's nowhere to actually go? Personally, previously Midnight Paradise sometimes felt like a doorknob clicking simulator, going from door to door around the house clicking the tiny doorknobs to try to trigger events.
That's why in this update we've added 14 new locations! You can now actually enter every room and location in the game. You'll see different things there depending on the time of day and other factors, which leads into the next new feature.

View attachment 482133
View attachment 482134
View attachment 482135


Character schedules:

Something else we've implemented is character schedules. Before it was only possible to interact with characters once per day. Joyce and Ruby in the kitchen, Isabel on the couch, Ms. Jane in her office, etc.
In this update we've given each character a schedule of places they will be based on the time of day, so you can now see and interact with characters all around the house at different times of the day.
For example, Joyce can be seen: doing yoga in her room (and clicked so you can do yoga with her), in the kitchen, working from home, or in her bed at night.

View attachment 482130
View attachment 482131 View attachment 482132


Scene gallery:

The scene & extras gallery has also been completely remade. The design and navigation has been improved, the gallery is now sorted by character, thumbnails are higher resolution, and scenes that are new in the latest update are now highlighted so you can easily find which scenes are new.

View attachment 482136

A ton of other improvements:
There's waay too many other things to mention that have been improved. If you ever felt like you were "stuck" trying to trigger events or progress the story, that's been fixed now. The flow of story progression has really been improved by removing many gratuitous event trigger requirements.
The map screen has been improved, it's now possible to repeat previous massage, yoga, and tutoring scenes, and there were even events in the game (that I didn't code, so I don't take the blame :p) that had extended scene versions that were always skipped and impossible to see due to bugs in old code that have now been fixed.
There's really too much to mention and cover in this post.
It's possibly my fault that the update is being delayed. I've been very ambitious with the improvements I've added to the game, so we need just a little bit more time to add a few more things will really make parts of the game better, and to also ensure that there aren't any bugs caused from rushing out a release.

Dr Sin chiming in: I'm sorry for the delay. Who would have thought? Hopefully we can leave these behind with the new year soon.
Anyways, just wanted to let you guys know that I've been trying to improve my part as well, and not just with the amount of new renders and animations. I did an effort to improve my writing, especially during lewd scenes. I tried to write better, longer and more descriptive stuff. Hopefully you'll notice at least a tiny bit of step up in quality.
Thank you for your understanding.
Shit man! Those are much needed improvements for this game and you're doing great work. I'm happy to wait for it. Goodluck and godspeed son!

This month, every game i like is pushing out major updates. Can't wait to try em all :love:
 

ruhivayo

New Member
Mar 17, 2019
2
1
How to release a game on a schedule:

  1. Use version control (git, svn, etc.)
  2. Create a main branch containing a known-good version
  3. Separate your updates into multiple branches
  4. Merge into the main branch as you implement them (including testing!)
  5. You can now release at any time
This stuff should be obvious, especially if you're charging people by the month.
 
  • Like
Reactions: walterwhite01

lambdadw

Active Member
Feb 17, 2018
538
2,064
Hey everyone.
Hello. Tell me please, will you transfer all renders from past updates to webp?

Also, I have two things.
There were renders no involved in the game, when Connor enters the kitchen and sees women from the side, when they decide to have a drink. Character appears immediately on the other side of the table.
And I don’t remember exactly, but it seems that 1 some scene was nested twice. I mean, the same pictures in different folders inside the game archive.

In "Dreams of Desire" it was the same, in prequel episode 1 you left both PNG and JPEG image formats for same pics. And an extra scene with Tracy in a gold bikini was twice.

Thanks.
 

NaughtyDeveloper

Member
Game Developer
Jun 29, 2017
174
1,445
LEWDLAB YOU ARE SHIT

I only refering to this statement from him

View attachment 482116
so in lewdlab words he is shit then?
In that post he is saying that it will become or it will be a pretty messed up shitty situation if the update is not released till the upcoming weekend like it has become now.... He is not saying I will be a shit if the update is not released... God ...things People do when they miss their English classes.
 

goobdoob

Conversation Conqueror
Modder
Respected User
Dec 17, 2017
7,426
9,704
How to release a game on a schedule:

  1. Use version control (git, svn, etc.)
  2. Create a main branch containing a known-good version
  3. Separate your updates into multiple branches
  4. Merge into the main branch as you implement them (including testing!)
  5. You can now release at any time
This stuff should be obvious, especially if you're charging people by the month.
That's fine if you're OK releasing on a schedule, but don't care exactly what content you release. If you want to release certain content, this won't help you release it on time. But it will help you always have a known good version.
 

NaughtyDeveloper

Member
Game Developer
Jun 29, 2017
174
1,445
Posted this on Patreon

Hey everyone.
This is the programmer for Midnight Paradise, Maim Lain.
For those who don't know me, after Midnight Paradise was ported to RenPy I helped with the code in the past few updates, and when work started on 0.6 I became responsible for all the programming in the game.

Most of you were probably expecting an update to be released around now instead of this post, and unfortunately I'm here to let you know that Lewdlab and I need a little bit more time to work on the update. (pepehands)

All of the new 0.6 scenes, renders, and animations are finished, but there's a lot more happening in this update than just new scenes. It might seem weird that this update has taken so long to release compared to the past few updates, so this dev update is going to hopefully explain the scale of this update.

The first thing I'd like to let everyone know, since Lewdlab may not have communicated this very well, is that this update is not a normal update.
There are a lot of new scenes in the update, around double the amount of renders and animations than most past updates, but there's a lot more that's been done in this update besides just new scenes. This update isn't like the 0.4 or 0.5 updates where only new events were added to the game. And this update isn't even comparable to the 0.3 update, which was the update where the game engine switched to RenPy (but despite the engine switch and new UI, nothing about the game actually changed in that update).

The 0.6 update changes and improves everything, and all of the code in the game has been rewritten to allow these changes. I only have time to mention a few of them, so here are some big ones:


Navigation & rooms:

The new navigation system we've implemented was shown a couple dev updates ago. So there's no more clicking rectangles at the top of the screen to move places. You can now click and move around the house naturally.
But who cares about navigation if there's nowhere to actually go? Personally, previously Midnight Paradise sometimes felt like a doorknob clicking simulator, going from door to door around the house clicking the tiny doorknobs to try to trigger events.
That's why in this update we've added 14 new locations! You can now actually enter every room and location in the game. You'll see different things there depending on the time of day and other factors, which leads into the next new feature.

View attachment 482133
View attachment 482134
View attachment 482135


Character schedules:

Something else we've implemented is character schedules. Before it was only possible to interact with characters once per day. Joyce and Ruby in the kitchen, Isabel on the couch, Ms. Jane in her office, etc.
In this update we've given each character a schedule of places they will be based on the time of day, so you can now see and interact with characters all around the house at different times of the day.
For example, Joyce can be seen: doing yoga in her room (and clicked so you can do yoga with her), in the kitchen, working from home, or in her bed at night.

View attachment 482130
View attachment 482131 View attachment 482132


Scene gallery:

The scene & extras gallery has also been completely remade. The design and navigation has been improved, the gallery is now sorted by character, thumbnails are higher resolution, and scenes that are new in the latest update are now highlighted so you can easily find which scenes are new.

View attachment 482136

A ton of other improvements:
There's waay too many other things to mention that have been improved. If you ever felt like you were "stuck" trying to trigger events or progress the story, that's been fixed now. The flow of story progression has really been improved by removing many gratuitous event trigger requirements.
The map screen has been improved, it's now possible to repeat previous massage, yoga, and tutoring scenes, and there were even events in the game (that I didn't code, so I don't take the blame :p) that had extended scene versions that were always skipped and impossible to see due to bugs in old code that have now been fixed.
There's really too much to mention and cover in this post.
It's possibly my fault that the update is being delayed. I've been very ambitious with the improvements I've added to the game, so we need just a little bit more time to add a few more things will really make parts of the game better, and to also ensure that there aren't any bugs caused from rushing out a release.

Dr Sin chiming in: I'm sorry for the delay. Who would have thought? Hopefully we can leave these behind with the new year soon.
Anyways, just wanted to let you guys know that I've been trying to improve my part as well, and not just with the amount of new renders and animations. I did an effort to improve my writing, especially during lewd scenes. I tried to write better, longer and more descriptive stuff. Hopefully you'll notice at least a tiny bit of step up in quality.
Thank you for your understanding.
Seems like old saves might not work anymore...
 

BigBrotherrrr

Active Member
Aug 28, 2017
745
1,549
So. I guess it's as good time as any to recall this post from Jun 11, 2018 and ask what happened to the supposed writer of MP and the other project which should have probably been released already? And how exactly is this game "much bigger and more complex game than DoD"?
> This will be a team effort, as it will be a much bigger and more complex game than DoD. Hiring for the writer position will start in 1-2 weeks
It seems to me that instead of a writer, he hired some dudes who shout here after every big fail, "Yea, that's awesome! You the man! Keep up the good delays!"
You don't have permission to view the spoiler content. Log in or register now.
 
Dec 24, 2018
276
1,312
So. I guess it's as good time as any to recall this post from Jun 11, 2018 and ask what happened to the supposed writer of MP and the other project which should have probably been released already? And how exactly is this game "much bigger and more complex game than DoD"?
> This will be a team effort, as it will be a much bigger and more complex game than DoD. Hiring for the writer position will start in 1-2 weeks
It seems to me that instead of a writer, he hired some dudes who shout here after every big fail, "Yea, that's awesome! You the man! Keep up the good delays!"
You don't have permission to view the spoiler content. Log in or register now.
Devs talk a big game to convince people to pledge on patreon, in reality they are unprofessional and lazy. I seriously doubt any of these devs claiming to work on their games full time actually work on their games as much as they claim or act like they do.

I mean just think about it, at the end of the day all these games are just VNs, render some pictures, write some text, and plug it into ren'py. These games aren't really complex, and if you figure an update takes 3 months to come out then that'd be 480 hours of development time if they were working full time. 480 hours to make an update for an update that's not even an 1 hour long? Seems pretty ridiculous to me, I feel like if devs were actually working on their game for 480 hours the updates would be much, much, bigger.. It seems even more ridiculous when you consider lots of those devs claim to be spending their money on other staff members to help take the load off, or fancy expensive rigs to speed up rendering times, that supposed 480 hours spent working on the game for an update that ends up being 30 minutes just doesn't make sense to me.

I feel like the typical development cycle for an update is spend the first 8-10 weeks working on the game sparsely, work on it for an hour here, an hour there, whatever. Then the 3rd month comes up and they spend the next 2-4 weeks cramming everything in which is why Devs are never capable of giving accurate estimates for release dates. It's hard to estimate when an update will finish when you've hardly worked on it and you have to cram everything in at the last second. It's why I'll never pledge to any of these devs, I'm not gonna pay people not to work lol.
 

vcghbfbem

Member
Sep 13, 2016
249
76
Maimlain is great as programmer in renpy, this delay is ok if mean that in the future the code will be okay, I think that people don't understand the work behind, the only error of the author had been the choose to use unity at the beginning. I'm sure that in the future will begin to release in the right time, but I know that there are too much people that can only complain even if the author with the old game was perfectly punctual. In any case it's not the end of the month so who has pledged can wait and see if this last post is true or not, who not pledge cannot talk for me.
 

VBoat

Member
Jun 17, 2017
299
547
Well... None of the top Devs put out anything Halloween themed stuff .. n now Xmas is approaching. But we still waiting for a decent release from any game.

I know the real world is full on and exhausting. But come on Devs .. U are our only hope of escape.
 
  • Like
Reactions: BigBrotherrrr

cold_arctus

Devoted Member
Sep 25, 2018
8,949
10,854
480 hours to make an update for an update that's not even an 1 hour long? Seems pretty ridiculous to me, I feel like if devs were actually working on their game for 480 hours the updates would be much, much, bigger
A professional artist needs approximate 1,5 days to create a set of 7 images. Half a day to pose, half a day to render (or less - depends on rig) and another half a day for post-production (photoshop). Animation takes extra time. Coding and writing not included yet! And btw the work of an artist isn't flawless, sometimes the whole set needs to be redone, because there is a mistake in posing, lighting, shadow.. - this takes extra time again.

You could say: an artist with a higher professional level creates renders in high quality, but will spend more time on a single render as someone who hasn't reach this level yet.

How I know about that? I have seen what is going on behind the scene for making a game/update on different Discord servers as a Dev-Team member, Beta-Tester, Mod etc.
 
Last edited:
3.60 star(s) 347 Votes