I have considered adding a "skip day" or "skip to appointment" function but decided to wait a bit until more content is added.Hearing people mention how they encounter the "bug" of Victoria's cleaning scene conflicting with taking Madeline to work... IMHO, this could be put to use as a meaningful choice within the game. The dominant strategy resulting from this meaningful choice could be for the player to adjust the boxing training day to either Friday, or after taking Madeline to the office. Since there currently isn't a (hard) event on those afternoons it could work. "Randomizing" the times that Victoria cleans could also be useful for adding variety to the time between (hard) events.
As for all of the "downtime" that the player experiences during the week as of right now. Would it be possible to have the icon that is under the clock be set to speed up time to take the player to the (hard) event? It could be a command like "hover" to display the appointment time and "click" to speed up time. Yes, the risk to missing content would exist, but only (soft) events that could exist up until the appointment time. Any (soft) events after the (hard) event would still have the possibility to take place. This also could be used on the bed to "skip" the day.
Out of curiosity, will any of the locations that have completed their narrative purpose so far be used again? Moving the "boxing" lessons back to the gym? Having the old appartment being used for a "midnight rondevous"? The pool for sex scenes with the other girls from swiming club? Hell, we could even use Ruslan's office to pay for clues as to who the blackmailer is or the people that are after whatever secret is in Madelines house or workplace.
Looking forward to the end of the month!
The amount of time you are skipping should decrease as more content is added, and my hope is that (eventually) it will be a lot less than it is now. But if that turns out not to be the case, I'll add it later on.
I definitely don't want it to be "click skip 10 times, do one thing, repeat" (although, in early development, that's almost inevitable in a game like this).
(And yes, I intent to re-use some of the locations later.)