Cartageno
Devoted Member
- Dec 1, 2019
- 8,920
- 15,059
- 876
I would not agree. This may be the case over here at F95 and similar sites, but if you got a good game then you have a nice income from sites selling the actual game as finished. Of course the "during development" money is not to be sneezed at from a dev's point of view, but F95 (or any other site for that matter) is only a fraction of players who may buy this game one day - in a finished state from sites like itch.io or Steam. Certainly way more than the 1-5% suggested.My friend, this of course makes sense. But you know as well as I do, VNs are not your typical type of game. Probably like 1-5% of all players get these games on the very last update and play it as it was intended would you not agree?
Also, maybe more importantly, Faerin does not make VNs but games. While I don't want to say "one is better than the other", the way of development and of user experience during development versus user experience of the finished game are very different. In a VN, if you play one after around 30% of development time, odds are that you would get a very similar user experience to what you see when you have played around 30% (probably a bit less still, but roughly) of the finished game. In a game this just is not the case and it would be almost impossible to set up because of the higher degree of freedom a player has in these. (This is oversimplifying, there is a third category which has VN like progression but game elements, but let's ignore that here for ease of making my point).
And while I doubt your numbers you are certainly correct that the clientele of a VN is different from that of, say, some city builder in development. However, when not dealing with VNs, oddities like this will happen. And, as others have said, experienced players will adapt. Either they will set their expectations or they will wait for a while so they can get a better experience. On the plus side (if it is one, which will depend on the player) once the game is finished you are probably way "overpowered" due to skipping weeks, so any obstacle the game holds for a "real player" after release has become irrelevant because you have all the money and all the stats quite early.