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Others Partial WIP Mihashira War Chronicles [RJ01334100] [Acid Style]

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Artix0

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Jun 26, 2017
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the english patch is completed?
Not yet. We wait with bated breath.
1758471573892.gif

Is it possible to make femdom content with your current abilities?
It is possible! Similar to your previous question regarding adding new enemies - basically anything's possible, because we have access to the game engine - it's just a matter of how long it takes, and who has the desire to do it. Regarding femdom, I do want to make some Remix scenes where the girl is a bit more dominant in her approach to sex, but it won't go too far beyond the Mamushi scene I made. More just her wanting and leading the encounter, rather than ballclamps and ruined ejaculation etc.

Does the dev plan to add multiple sex positions during gameplay? Seems like a waste to have one position tied to a specific character.
He's not said anything around the topic, so I'd assume the future update content will follow the same pattern as the current in-game implementation: in each stage, each particular enemy type will have a sex position they favour (I think they use the same one regardless of sex partner?) - but that same enemy in a different stage may choose a different position. And then, in the Free Gallery, you can set up any animation in any level you like.
 

AngreMonkey

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Nov 13, 2017
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I like the free gallery mode. But I been wondering if it's possible to edit the sprites because it seems less self-explanatory unlike his other game, where each animation is an image. in this one they all seem to be bundled into one. Since during mission you can lose your armor and be in your undies but as far I'm aware no full nude unless your in the free gallery?
 

SingleForLife

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Oct 22, 2019
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I like the free gallery mode. But I been wondering if it's possible to edit the sprites because it seems less self-explanatory unlike his other game, where each animation is an image. in this one they all seem to be bundled into one. Since during mission you can lose your armor and be in your undies but as far I'm aware no full nude unless your in the free gallery?
You can edit the sprites just like you'd do for any other Acid Style game but this time every human character has a spritesheet for every single one of the 26 sex positions in addition to the normal walking/attacking spritesheets.
The outfits are actually broken up into seperate spritesheet: full, damaged, broken and nude while the sex spritesheets have both broken and nude to avoid even more bloat.
 
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Polyushko

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View attachment 5271199


It is possible! Similar to your previous question regarding adding new enemies - basically anything's possible, because we have access to the game engine - it's just a matter of how long it takes, and who has the desire to do it. Regarding femdom, I do want to make some Remix scenes where the girl is a bit more dominant in her approach to sex, but it won't go too far beyond the Mamushi scene I made. More just her wanting and leading the encounter, rather than ballclamps and ruined ejaculation etc.


He's not said anything around the topic, so I'd assume the future update content will follow the same pattern as the current in-game implementation: in each stage, each particular enemy type will have a sex position they favour (I think they use the same one regardless of sex partner?) - but that same enemy in a different stage may choose a different position. And then, in the Free Gallery, you can set up any animation in any level you like.
Hey buddy. There is any way I can contact you about this? I might be interested in helping out.
 

lostnumber

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Dec 25, 2017
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Anyone else getting absolutely rolled on the easy setting? I had to beat it on very easy, ticked up to easy, and get wrecked in a few hits. What am I missing?
 

Berurinn

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Aug 28, 2021
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Anyone else getting absolutely rolled on the easy setting? I had to beat it on very easy, ticked up to easy, and get wrecked in a few hits. What am I missing?
i hate to say it but i think skill issue? I thought there was some kind of bug with difficulty, replayed it again... So... I don't think so? You attacks stagger enemies constantly, you attack very fast, parry windows are very generous and default blocks still reduce damage by 99% AND let you counterattack (on samurai-gal).
I feel like the game is way too easy even on hard. Especially before they added grab attacks. You practically had to let yourself be hit. I even reduced my maxhp with cheatengine (which, iirc even led to the discovery of playable naked state).
 

BIG ROCKET

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Jul 16, 2024
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View attachment 5271199


It is possible! Similar to your previous question regarding adding new enemies - basically anything's possible, because we have access to the game engine - it's just a matter of how long it takes, and who has the desire to do it. Regarding femdom, I do want to make some Remix scenes where the girl is a bit more dominant in her approach to sex, but it won't go too far beyond the Mamushi scene I made. More just her wanting and leading the encounter, rather than ballclamps and ruined ejaculation etc.


He's not said anything around the topic, so I'd assume the future update content will follow the same pattern as the current in-game implementation: in each stage, each particular enemy type will have a sex position they favour (I think they use the same one regardless of sex partner?) - but that same enemy in a different stage may choose a different position. And then, in the Free Gallery, you can set up any animation in any level you like.
Dude, I also want to try to translate it myself, but I have no idea how to use the game engine.
I opened .stg4_1020 with Editor_v1020.exe, but I don't know how to find and modify the text.
Could you tell me how to do this?
 
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Jinpaku

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Mar 4, 2019
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um is the text suppose to have an F before everything and weird characters like a tiny 'a' and other keys that make no sense? dialogue also very spaced letters

here pictures, makes it hard to read anything

downloaded game then extracted from zip then extracted english mod into it then ran eng exe file

edit: solved using locale emulator to set to japanese, thx
 
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BIG ROCKET

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Jul 16, 2024
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um is the text suppose to have an F before everything and weird characters like a tiny 'a' and other keys that make no sense? dialogue also very spaced letters

here pictures, makes it hard to read anything

extracted game then english mod into it then ran eng exe file
Dude, How did you do that?
I'm not an English player and I want to translate into other languages, how can I find these texts and modify them?
 

SingleForLife

Member
Oct 22, 2019
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um is the text suppose to have an F before everything and weird characters like a tiny 'a' and other keys that make no sense? dialogue also very spaced letters

here pictures, makes it hard to read anything

extracted game then english mod into it then ran eng exe file
Dude, How did you do that?
I'm not an English player and I want to translate into other languages, how can I find these texts and modify them?
This happens when you start the game without setting your pc to japanese.
I recommend using locale emulator to run games like this in japanese.

BIG ROCKET you should ask Artix0 since he is the one who translates this game to english
 
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Artix0

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Is Acid Style still okay? I haven't received any new news from them.
Most likely! The on his Ci-en was from 16th June, and the one before that was 25th March. It's totally normal for Acid Style to have gaps of even up to 6 months on Ci-en whilst he's hard at work:

1759399405427.png

So I wouldn't be worried just yet ;)

You can edit the sprites just like you'd do for any other Acid Style game but this time every human character has a spritesheet for every single one of the 26 sex positions in addition to the normal walking/attacking spritesheets.
The outfits are actually broken up into seperate spritesheet: full, damaged, broken and nude while the sex spritesheets have both broken and nude to avoid even more bloat.
Well said! Hopefully that answered your question AngreMonkey , but if you need any more advice on sprite editing I'd be happy to help out.

Hey buddy. There is any way I can contact you about this? I might be interested in helping out.
Sure! Happy to chat in this thread, or you can always DM me.

he never patch in the enemy H-animation on contact/grab ?
He did. I think they were first added back in the v1.0.4 / 11th Feb patch:

1759399722426.png

You can check out the Changelog in the OP or Ci-en if you want to know more.

Anyone else getting absolutely rolled on the easy setting? I had to beat it on very easy, ticked up to easy, and get wrecked in a few hits. What am I missing?
Seconding Berurinn's point about it actually being (imo) too easy - so I think there might just be something you're missing. Have you been using each character's unique healing methods?
  • Hashitaka - spam parry
  • Kigis - spam 'whack stuff with staff'
  • Ikaru - spam dodge (must iframe through attacks or projectiles)
Those will restore both health and stamina/mana for each successful action.

Is there latest version of MTL with base game?
The latest translation patch, v0.4, is available here. I'll be releasing v0.5 this month which translates three more stages and another H scene.
 

Artix0

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Dude, I also want to try to translate it myself, but I have no idea how to use the game engine.
I opened .stg4_1020 with Editor_v1020.exe, but I don't know how to find and modify the text.
Could you tell me how to do this?
Sure! First you need to determine what text you're after. It may originate from either a Character (located in the Character Palette) or an Item (located in the Item Palette).

Let's take the example of a conversation, which usually originates from an Item. In the Item Palette we can see this scroll, and those often contain conversations:

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Opening up that Item, we can see it contains one Flow. Select the Flow, hit 'Edit' then 'Flow Settings' (bear in mind that these buttons will be in Japanese):

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Within the Flow Settings, you're looking for any line that begins with the Japanese word for 'Message':

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Click the message, click Edit, and you'll be greeted with the Message window where you can make your edits. Bear in mind that each line must be no longer than precisely 30 characters, in order to fit into the textbox scroll .bmp. You will have to create a manual line break after every 30 characters in order to do this.

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That's the process for translating one line. Repeat that for each line you find in that Item's Flow, and you'll have translated a conversation or part of one!

Follow this process for each and every Item and Character in the Stage Palette, and the Common Palette where required (though bear in mind that these will more likely require re-doing after each patch the dev releases) - and you'll then have translated a Stage.

For help using the engine, and with terminology such as Palette, Flow, etc. I'd recommend the Action Editor 4 help section over at . The owner of the site, TokenFoxxed , was also recently active over in the Action Editor 4 thread which is awesome!
 
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BIG ROCKET

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Sure! First you need to determine what text you're after. It may originate from either a Character (located in the Character Palette) or an Item (located in the Item Palette).

Let's take the example of a conversation, which usually originates from an Item. In the Item Palette we can see this scroll, and those often contain conversations:

You don't have permission to view the spoiler content. Log in or register now.

Opening up that Item, we can see it contains one Flow. Select the Flow, hit 'Edit' then 'Flow Settings' (bear in mind that these buttons will be in Japanese):

You don't have permission to view the spoiler content. Log in or register now.

Within the Flow Settings, you're looking for any line that begins with the Japanese word for 'Message':

You don't have permission to view the spoiler content. Log in or register now.

Click the message, click Edit, and you'll be greeted with the Message window where you can make your edits. Bear in mind that each line must be no longer than precisely 30 characters, in order to fit into the textbox scroll .bmp. You will have to create a manual line break after every 30 characters in order to do this.

You don't have permission to view the spoiler content. Log in or register now.

That's the process for translating one line. Repeat that for each line you find in that Item's Flow, and you'll have translated a conversation or part of one!

Follow this process for each and every Item and Character in the Stage Palette, and the Common Palette where required (though bear in mind that these will more likely require re-doing after each patch the dev releases) - and you'll then have translated a Stage.

For help using the engine, and with terminology such as Palette, Flow, etc. I'd recommend the Action Editor 4 help section over at . The owner of the site, TokenFoxxed , was also recently active over in the Action Editor 4 thread which is awesome!
Thanks, dude, you're a genius, this is very helpful.
 
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