watermelonappleheart
Newbie
- Jun 27, 2021
- 33
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Not yet. We wait with bated breath.the english patch is completed?
the english patch is completed?
Not yet. We wait with bated breath.
It is possible! Similar to your previous question regarding adding new enemies - basically anything's possible, because we have access to the game engine - it's just a matter of how long it takes, and who has the desire to do it. Regarding femdom, I do want to make some Remix scenes where the girl is a bit more dominant in her approach to sex, but it won't go too far beyond the Mamushi scene I made. More just her wanting and leading the encounter, rather than ballclamps and ruined ejaculation etc.Is it possible to make femdom content with your current abilities?
He's not said anything around the topic, so I'd assume the future update content will follow the same pattern as the current in-game implementation: in each stage, each particular enemy type will have a sex position they favour (I think they use the same one regardless of sex partner?) - but that same enemy in a different stage may choose a different position. And then, in the Free Gallery, you can set up any animation in any level you like.Does the dev plan to add multiple sex positions during gameplay? Seems like a waste to have one position tied to a specific character.
You can edit the sprites just like you'd do for any other Acid Style game but this time every human character has a spritesheet for every single one of the 26 sex positions in addition to the normal walking/attacking spritesheets.I like the free gallery mode. But I been wondering if it's possible to edit the sprites because it seems less self-explanatory unlike his other game, where each animation is an image. in this one they all seem to be bundled into one. Since during mission you can lose your armor and be in your undies but as far I'm aware no full nude unless your in the free gallery?
Hey buddy. There is any way I can contact you about this? I might be interested in helping out.View attachment 5271199
It is possible! Similar to your previous question regarding adding new enemies - basically anything's possible, because we have access to the game engine - it's just a matter of how long it takes, and who has the desire to do it. Regarding femdom, I do want to make some Remix scenes where the girl is a bit more dominant in her approach to sex, but it won't go too far beyond the Mamushi scene I made. More just her wanting and leading the encounter, rather than ballclamps and ruined ejaculation etc.
He's not said anything around the topic, so I'd assume the future update content will follow the same pattern as the current in-game implementation: in each stage, each particular enemy type will have a sex position they favour (I think they use the same one regardless of sex partner?) - but that same enemy in a different stage may choose a different position. And then, in the Free Gallery, you can set up any animation in any level you like.
i hate to say it but i think skill issue? I thought there was some kind of bug with difficulty, replayed it again... So... I don't think so? You attacks stagger enemies constantly, you attack very fast, parry windows are very generous and default blocks still reduce damage by 99% AND let you counterattack (on samurai-gal).Anyone else getting absolutely rolled on the easy setting? I had to beat it on very easy, ticked up to easy, and get wrecked in a few hits. What am I missing?
Dude, I also want to try to translate it myself, but I have no idea how to use the game engine.View attachment 5271199
It is possible! Similar to your previous question regarding adding new enemies - basically anything's possible, because we have access to the game engine - it's just a matter of how long it takes, and who has the desire to do it. Regarding femdom, I do want to make some Remix scenes where the girl is a bit more dominant in her approach to sex, but it won't go too far beyond the Mamushi scene I made. More just her wanting and leading the encounter, rather than ballclamps and ruined ejaculation etc.
He's not said anything around the topic, so I'd assume the future update content will follow the same pattern as the current in-game implementation: in each stage, each particular enemy type will have a sex position they favour (I think they use the same one regardless of sex partner?) - but that same enemy in a different stage may choose a different position. And then, in the Free Gallery, you can set up any animation in any level you like.
Dude, How did you do that?um is the text suppose to have an F before everything and weird characters like a tiny 'a' and other keys that make no sense? dialogue also very spaced letters
here pictures, makes it hard to read anything
extracted game then english mod into it then ran eng exe file
um is the text suppose to have an F before everything and weird characters like a tiny 'a' and other keys that make no sense? dialogue also very spaced letters
here pictures, makes it hard to read anything
extracted game then english mod into it then ran eng exe file
This happens when you start the game without setting your pc to japanese.Dude, How did you do that?
I'm not an English player and I want to translate into other languages, how can I find these texts and modify them?
Most likely! TheIs Acid Style still okay? I haven't received any new news from them.
Well said! Hopefully that answered your question AngreMonkey , but if you need any more advice on sprite editing I'd be happy to help out.You can edit the sprites just like you'd do for any other Acid Style game but this time every human character has a spritesheet for every single one of the 26 sex positions in addition to the normal walking/attacking spritesheets.
The outfits are actually broken up into seperate spritesheet: full, damaged, broken and nude while the sex spritesheets have both broken and nude to avoid even more bloat.
Sure! Happy to chat in this thread, or you can always DM me.Hey buddy. There is any way I can contact you about this? I might be interested in helping out.
He did. I think they were first added back in the v1.0.4 / 11th Feb patch:he never patch in the enemy H-animation on contact/grab ?
Seconding Berurinn's point about it actually being (imo) too easy - so I think there might just be something you're missing. Have you been using each character's unique healing methods?Anyone else getting absolutely rolled on the easy setting? I had to beat it on very easy, ticked up to easy, and get wrecked in a few hits. What am I missing?
The latest translation patch, v0.4, is available here. I'll be releasing v0.5 this month which translates three more stages and another H scene.Is there latest version of MTL with base game?
Sure! First you need to determine what text you're after. It may originate from either a Character (located in the Character Palette) or an Item (located in the Item Palette).Dude, I also want to try to translate it myself, but I have no idea how to use the game engine.
I opened .stg4_1020 with Editor_v1020.exe, but I don't know how to find and modify the text.
Could you tell me how to do this?
Thanks, dude, you're a genius, this is very helpful.Sure! First you need to determine what text you're after. It may originate from either a Character (located in the Character Palette) or an Item (located in the Item Palette).
Let's take the example of a conversation, which usually originates from an Item. In the Item Palette we can see this scroll, and those often contain conversations:
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Opening up that Item, we can see it contains one Flow. Select the Flow, hit 'Edit' then 'Flow Settings' (bear in mind that these buttons will be in Japanese):
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Within the Flow Settings, you're looking for any line that begins with the Japanese word for 'Message':
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Click the message, click Edit, and you'll be greeted with the Message window where you can make your edits. Bear in mind that each line must be no longer than precisely 30 characters, in order to fit into the textbox scroll .bmp. You will have to create a manual line break after every 30 characters in order to do this.
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That's the process for translating one line. Repeat that for each line you find in that Item's Flow, and you'll have translated a conversation or part of one!
Follow this process for each and every Item and Character in the Stage Palette, and the Common Palette where required (though bear in mind that these will more likely require re-doing after each patch the dev releases) - and you'll then have translated a Stage.
For help using the engine, and with terminology such as Palette, Flow, etc. I'd recommend the Action Editor 4 help section over atYou must be registered to see the links. The owner of the site, TokenFoxxed , was also recently active over in the Action Editor 4 thread which is awesome!