You know what?
I wouldn't mind the same event (shared CGIs too, maybe they require just a few adjustments) but with something entirely different happening.
I don't know, but the scene in the NTS path with Mila in jean shorts...well what if Mila had to do something similar in the loyal route but with her now favourite buttplug in?
She will like it a ot less than in the NTS for sure, but you know, she seems to become very obedient.
Yeah, I totally get what you mean — I actually
do reuse some sprites and CGs myself, but I still try to make alternate versions when I can.
That said, as a player, if I
really like a game, I’ll go through every route. And nothing kills the mood faster than grinding your way through a supposedly “new” arc, only to get hit with the exact same visuals you’ve already seen. Especially if that grind took a while — it just makes me wonder:
“Why did I even bother?” And when that happens, I don’t feel rewarded. I feel cheated.
So my approach is:
a) Split routes into stories that are as different as possible
b) Make each playthrough feel as unique as I realistically can
That’s also why I’m a bit conflicted about my current implementation of the NTS route. On a second playthrough (if you want to check out different routes), you’ll end up skipping a ton of scenes you’ve already seen. Yeah, some lines are different, and there are even some scene variations, but it’s not
the kind of experience I want to give the player.
And sure, that means a hardcore fan of one specific kink might miss a ton of content — but honestly? That’s their problem, not mine I’m not looking to recycle art too often. What I
do want is for each run to feel like a fresh experience, with new scenes, new visuals, and new emotional beats.