VN Ren'Py MILF Games [v0.3] [Scarlet Tales]

4.10 star(s) 13 Votes
Nov 3, 2024
139
530
Eh, I would say whoever designed them was really into pretty boy Japanese video game protagonists. Like the Cloud, Squall, and Noctis
Bro, you nailed it, you are absolutely right my girl is super into Japanese anime and a huge Final Fantasy fan. Plus, we’re still pretty new to daz3d, so that played a role too. But hey, we’re learning as we go. She worked on boys and I worked on girls.
 

User4862

Member
May 26, 2019
136
305
Bro, you nailed it, you are absolutely right my girl is super into Japanese anime and a huge Final Fantasy fan. Plus, we’re still pretty new to daz3d, so that played a role too. But hey, we’re learning as we go. She worked on boys and I worked on girls.
Wait..which of you has the good taste in music?
 

King Diamond

Newbie
Mar 12, 2018
16
22
Describe sound effect then.
Seriously? I gave you the exact dialogue so that you could search it in your script file or wherever that stuff is located.

Fine, one of us has to put some effort in I guess.

Geralt kicks the door in, that's the sound at that particular spot I mentioned.
Then, if you play a little further Geralt is about to cut your head off and there is a "shing" sound of his sword.
Then a few moments later Mike is trying to cover himself with a pillow, and while not as annoying as the previous two examples, those two sounds also can't be altered in any way.
And then a few moments later when Mike is jerking it to Spider-Man porn, that entire audio clip also cannot be reduced in volume either.
Throughout several of those scenes are also several "clunk" noises where Mike stands up or walks somewhere (despite being barefoot, he sounds like he has heels on).
Then you make us click on the drawer knob, and it makes a noise of a drawer opening.
Then his mom opens the door, and that makes a noise.
She sees his cock and it makes what I'm going to describe as a "yikes!" noise because it is just a single note.
Fucking twice in a row, with the second one being even louder.
Then a third one as he's covering his junk with a magazine.
Then 3 steps in a row as Mom walks to the computer.
Then ANOTHER "yikes" noise as she sees porn on his computer.

That's AT LEAST 15 sounds in the span of what, 3 minutes or less, that cannot be controlled by volume sliders at all. To make sure I'm not crazy, I just subjected myself to hearing them at high volume way too many times and moving one volume slider all the way down to zero at a time, to see if I could isolate it. None of the sliders affect them in any way, but the "Mute All" option does turn them off. I'm not sure how you couldn't have detected that during playtests unless you play with every volume slider at max already.

At that point in the game it seems as if you changed how it works, and multiple "footstep" noises and "yikes!" noises are repeated, but they ARE affected by the "Sound Volume" slider specifically. I quit playing at that point, however, so I don't know if they continue to be super loud or you fixed it after that.

Listen, I actually quite like your game, the models, even the sound effects if they were at a reasonable volume that I could control. I dislike not being able to rename the MC, but hopefully you follow through on changing that. And you seem fairly receptive to comments here, which is probably pretty tough with how people online can be. So I'm not trying to be a dick here, honestly, but I told you exactly where it was the first time, put in a little effort man! If I didn't like your game a decent amount I wouldn't have subjected myself to all those noises once I saw that you couldn't be bothered to even try to see what I was talking about, because if you had, you could not have missed it. So, I put in the effort and gave you a ton of data, now hopefully you do something with it, because I'd dearly love to play more of your game.
 
Nov 3, 2024
139
530
Seriously? I gave you the exact dialogue so that you could search it in your script file or wherever that stuff is located.

Fine, one of us has to put some effort in I guess.

Geralt kicks the door in, that's the sound at that particular spot I mentioned.
Then, if you play a little further Geralt is about to cut your head off and there is a "shing" sound of his sword.
Then a few moments later Mike is trying to cover himself with a pillow, and while not as annoying as the previous two examples, those two sounds also can't be altered in any way.
And then a few moments later when Mike is jerking it to Spider-Man porn, that entire audio clip also cannot be reduced in volume either.
Throughout several of those scenes are also several "clunk" noises where Mike stands up or walks somewhere (despite being barefoot, he sounds like he has heels on).
Then you make us click on the drawer knob, and it makes a noise of a drawer opening.
Then his mom opens the door, and that makes a noise.
She sees his cock and it makes what I'm going to describe as a "yikes!" noise because it is just a single note.
Fucking twice in a row, with the second one being even louder.
Then a third one as he's covering his junk with a magazine.
Then 3 steps in a row as Mom walks to the computer.
Then ANOTHER "yikes" noise as she sees porn on his computer.

That's AT LEAST 15 sounds in the span of what, 3 minutes or less, that cannot be controlled by volume sliders at all. To make sure I'm not crazy, I just subjected myself to hearing them at high volume way too many times and moving one volume slider all the way down to zero at a time, to see if I could isolate it. None of the sliders affect them in any way, but the "Mute All" option does turn them off. I'm not sure how you couldn't have detected that during playtests unless you play with every volume slider at max already.

At that point in the game it seems as if you changed how it works, and multiple "footstep" noises and "yikes!" noises are repeated, but they ARE affected by the "Sound Volume" slider specifically. I quit playing at that point, however, so I don't know if they continue to be super loud or you fixed it after that.

Listen, I actually quite like your game, the models, even the sound effects if they were at a reasonable volume that I could control. I dislike not being able to rename the MC, but hopefully you follow through on changing that. And you seem fairly receptive to comments here, which is probably pretty tough with how people online can be. So I'm not trying to be a dick here, honestly, but I told you exactly where it was the first time, put in a little effort man! If I didn't like your game a decent amount I wouldn't have subjected myself to all those noises once I saw that you couldn't be bothered to even try to see what I was talking about, because if you had, you could not have missed it. So, I put in the effort and gave you a ton of data, now hopefully you do something with it, because I'd dearly love to play more of your game.
Bro, I’m at the gym right now, but I think you’re talking about the Metal Gear Solid alert sound. Not sure if you’re familiar with the game, but yeah, that’s what it is. It was intentionally loud to add some drama, but I agree—it’s way louder than the other sounds. There’s actually a volume slider for it, but I’ll do you one better. I’ll make a quick patch to tone it down. Honestly, this is something I probably wouldn’t have noticed, and it’s an easy fix for the next official release, so I’ll take care of it. Consider it added to the to-do list for the next update!
 

King Diamond

Newbie
Mar 12, 2018
16
22
Bro, I’m at the gym right now, but I think you’re talking about the Metal Gear Solid alert sound. Not sure if you’re familiar with the game, but yeah, that’s what it is. It was intentionally loud to add some drama, but I agree—it’s way louder than the other sounds. There’s actually a volume slider for it, but I’ll do you one better. I’ll make a quick patch to tone it down. Honestly, this is something I probably wouldn’t have noticed, and it’s an easy fix for the next official release, so I’ll take care of it. Consider it added to the to-do list for the next update!
It is more than just that one sound though. It is all those sounds I listed, plus others before it that I didn't take the time to document.

Since it seems you aren't grasping it fully yet, I put even more time into this than I should have to. I decompiled the rpa files and followed the script until those scenes. I know exactly nothing about renpy, but I am pretty good about intuiting stuff. In your defense, I see nothing blatant that would cause it to act the way it is, but something is clearly doing it (spoilers, there is).

For example, the first noise, Geralt kicking the door in, is executed via this code:
Code:
play ambient4 "audio/day2/door4.mp3" volume 2.0
I can easily see that is supposed to be controlled by the ambient4 slider, with a default volume of 2.0 (whatever that equates to).

Similarly, the sword "shing" noise when you wake up is this code:
Code:
play ambient4 "audio/day2/sword.mp3" volume 27.0
I'm not sure why this one is 27.0, as that seems massively, earthshatteringly louder than 2.0, if the volume sliders actually affected them. But, they are both the same volume for me (the excessively loud variant).

The MGS sound is alert.mp3. Where she opens the door and it plays twice in a row the code is:
Code:
play ambient5 "audio/day1/alert.mp3" volume 2.0
play ambient5 "audio/day1/alert.mp3" volume 3.0
So, after spending way more time than I should have had to in order to track all this shit down for you, do you want to know why none of these sounds are controlled by the sliders, which you swear up and down multiple times to the point of dismissing anyone that mentions it work perfectly?

You don't have permission to view the spoiler content. Log in or register now.

Of course I had to comb through this crap line by line because I had no idea that you defined 5 new channels and randomly tossed various sounds into them without any consistency, but you'd think that the person that wrote the code might notice the settings and think, huh, I know I made 5 of those, why are there only 3 showing up?

Jesus Christ, I shouldn't have had to debug your code for you. You're welcome.
 
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Nimbus Commando

Active Member
Aug 7, 2024
517
1,148
Bro, you nailed it, you are absolutely right my girl is super into Japanese anime and a huge Final Fantasy fan. Plus, we’re still pretty new to daz3d, so that played a role too. But hey, we’re learning as we go. She worked on boys and I worked on girls.
So that's why the boys look like fucking femboys then.
 
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Sayajin2205

Active Member
Apr 21, 2022
543
2,255
How does the mc get taller in his final form tho one thing is to get jacked and polish your look to finally look like a man but how did he get taller:unsure:
 

Sayajin2205

Active Member
Apr 21, 2022
543
2,255
Dude it will not happen overnight in game, but gradually.
Too fast still lol you ain't growing 4-5 Inches unless you are super lucky to get the latest growth spurt or be on GH not to mention it doesn't matter either way tho I just found it funny that's why I said he is on GH because you previously said the mom is going to basically shape him up so yeah that's why I said she also put the boy on GH to make him her perfect man.
 

snakeplisskin

Well-Known Member
Mar 19, 2018
1,450
2,542
Too fast still lol you ain't growing 4-5 Inches unless you are super lucky to get the latest growth spurt or be on GH not to mention it doesn't matter either way tho I just found it funny that's why I said he is on GH because you previously said the mom is going to basically shape him up so yeah that's why I said she also put the boy on GH to make him her perfect man.
Why are you so obsessed with this? Such a weird thing to.be hung up on.
 

King Diamond

Newbie
Mar 12, 2018
16
22
Bro, I’m at the gym right now, but I think you’re talking about the Metal Gear Solid alert sound. Not sure if you’re familiar with the game, but yeah, that’s what it is. It was intentionally loud to add some drama, but I agree—it’s way louder than the other sounds. There’s actually a volume slider for it, but I’ll do you one better. I’ll make a quick patch to tone it down. Honestly, this is something I probably wouldn’t have noticed, and it’s an easy fix for the next official release, so I’ll take care of it. Consider it added to the to-do list for the next update!
Do you just skip any post that is more than a couple of lines?
 

King Diamond

Newbie
Mar 12, 2018
16
22
Bro, I saw your post—I got you! I’ll add options for adjusting the sounds, including sliders. That was my oversight. No need to come at me with the pitchforks just yet! :LOL::ROFLMAO:
"Wow. I guess I was wrong. I'll add those sliders next update. Thanks for the help."

Even less effort than your post above, and we all would have felt good.

Anyway, good luck with the game. Like I said, I like it, and even finished playing it with the volume off. Info dump at the end was a little long, but otherwise I look forward to more.
 
4.10 star(s) 13 Votes