You are free to disagree. But every time a game studio tries to do photo-realism. Even in mainstream AAA games. It looks best when it releases, and then as the game gets older, it ages like cheese on a sunny shelf. Like, look at Overwatch. People went nuts for that shit, not because it was Blizzard. But because Blizzard does a style similar to that soft cartoon stuff that DreamWorks animation, Pixar, and other studios create. Its that post Golden Age Disney style that has been adapted to computer graphics.
I admit. Maybe it is a misnomer to say one style is "better." But the fact is, people went crazy for Frozen fan art, they went nuts for Overwatch fan art, and I don't believe it has anything to do with the media itself. Rather, that style of character design is deeply psychologically satisfying to people, and because it isn't extremely exactingly detailed. People have a lot of elbow room to get creative with the pornographic parodies they make.
I'm just saying, this game's art assets are following with the same principal. And I think its worth mentioning, because 99% of other CG render games are all the same prepaid assets bought off of whatever storefronts their are. You can always see an uncanny amount of skin defects that are just too detailed and regular to look normal. And this photo real style so very often just feels stale and has a habit of being firmly entrenched in the gulf of uncanny valley.
So. I guess. "No you" to you too.