4e works fine AFAIK, My top guess is your version got corrupted in download...have you tried deleting and trying a fresh download/install
redownloaded from gofile, first attempt was mega. I have also plugged in the renderer fix and still the same result
Mon Nov 13 15:32:54 2023
Windows-10-10.0.19044
Ren'Py 8.1.3.23091805
Bootstrap to the start of init.init. took 0.07s
Early init. took 0.00s
Loader init. took 0.36s
Loading error handling. took 0.17s
Loading script. took 1.35s
Loading save slot metadata. took 0.04s
Loading persistent. took 0.00s
Set script version to: (8, 1, 3)
Running init code. took 0.30s
Loading analysis data. took 0.09s
Analyze and compile ATL. took 0.23s
Reloading save slot metadata. took 0.02s
Index archives took 0.00s
Dump and make backups. took 0.00s
Cleaning cache. took 0.00s
Making clean stores. took 0.00s
Initial gc. took 0.11s
DPI scale factor: 1.000000
nvdrs: Loaded, about to disable thread optimizations.
nvdrs: Disabled thread optimizations.
Creating interface object. took 1.07s
Cleaning stores took 0.00s
Init translation took 0.14s
Build styles took 0.01s
Load screen analysis took 0.00s
Analyze screens took 0.03s
Save screen analysis took 0.04s
Prepare screens took 0.24s
Save pyanalysis. took 0.00s
Save bytecode. took 0.10s
Running _start took 0.00s
Performance test:
Interface start. took 0.24s
Initializing gl renderer:
primary display bounds: (0, 0, 1920, 1080)
swap interval: 1 frames
Windowed mode.
Vendor: "b'NVIDIA Corporation'"
Renderer: b'NVIDIA GeForce GTX 1070 Ti/PCIe/SSE2'
Version: b'4.6.0 NVIDIA 546.01'
Display Info: None
Number of texture units: 32
Using shader environment.
Using FBO RTT.
Root FBO is: 0
FBO Maximum Texture Size: 2048
Using gl renderer.
Texture testing:
- Hardware max texture size: 32768
- 64px textures work.
- 128px textures work.
- 256px textures work.
- 512px textures work.
- 1024px textures work.
- 2048px textures work.
Screen sizes: virtual=(1920, 1080) physical=(1739, 978) drawable=(1739, 978)
Root FBO is: 0
FBO Maximum Texture Size: 2048