- Nov 30, 2019
- 668
- 10,558
Damn, this is So Cool!finally got the vids where i want them
same routine, 3 times in a row with 6 dancers, 5 dancers and 3 dancers.
all wearing different outfits each time.
watch/download them individually:
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Or I've combined them all here in the embedded:
Depends on the complexity of the scene and number of characters.Damn, this is So Cool!
The guy on the camera, such a talented guy... pass between all of them without being hit by a floating tit or ass,
Very Impresive
BTW, how long did it take you to render this?
(Man i'm really impressed )
love the hardwork u do can u tell me how to do it too?? if u are free if not I will just hit googli lolDepends on the complexity of the scene and number of characters.
for a simple scene (like above) with 3 characters, the 3 min vid takes @ 35-40min @ 4k
with 6 characters, about 1.25 hrs @ 4k.
It will generate 10-12k images @ 4k (60fps) and an audio track that would then need to be converted to H265 video, which takes another 15-20min.
It's not an incredible amount of time, and I still can use the PC for work and other stuff while rendering, the problem was that I kept having physics problems with the higher character counts (5 or 6) that was messing with the dampers on the breast physics causing oscillating boobs that never stop moving.
The author of the physics script said there's no way that should be happening so i was on my own, troubleshooting it.
I had to tweak a setting, re-render, create vid, verify and redo if necessary.
I found that tweaking the physics sampling rate after calibration would STOP the oscillating, but then it would increase the damper too much and you wouldn't really know that until fully rendered and then converted to video.
So, trial and error but I'm planning on more GROUP dances, we'll see how that turns out..
If you guys can comment on what type of outfits are preferred, that might actually help.
Fantasy, ornate, flowy, sexy, armor?
I have TOO many options and it takes me a while to narrow it down.
On the first page, there are the assets you need. When you have them, let me know by DM so I can send you some DUFs and make your life easierayo guys am new here can anyone of u make some thicc characters of linda, caroline and other females or tell me how to do it I wanna learn and implement them into the game if possible if u know TELL ME PLEASE
I love u man my liege my saviour here I comeOn the first page, there are the assets you need. When you have them, let me know by DM so I can send you some DUFs and make your life easier
Welcome to Mission
How about a version, where is more modest dress, skirt and blouse and the movement lift the skirt and open the blouse? Is it possible?Depends on the complexity of the scene and number of characters.
for a simple scene (like above) with 3 characters, the 3 min vid takes @ 35-40min @ 4k
with 6 characters, about 1.25 hrs @ 4k.
It will generate 10-12k images @ 4k (60fps) and an audio track that would then need to be converted to H265 video, which takes another 15-20min.
It's not an incredible amount of time, and I still can use the PC for work and other stuff while rendering, the problem was that I kept having physics problems with the higher character counts (5 or 6) that was messing with the dampers on the breast physics causing oscillating boobs that never stop moving.
The author of the physics script said there's no way that should be happening so i was on my own, troubleshooting it.
I had to tweak a setting, re-render, create vid, verify and redo if necessary.
I found that tweaking the physics sampling rate after calibration would STOP the oscillating, but then it would increase the damper too much and you wouldn't really know that until fully rendered and then converted to video.
So, trial and error but I'm planning on more GROUP dances, we'll see how that turns out..
If you guys can comment on what type of outfits are preferred, that might actually help.
Fantasy, ornate, flowy, sexy, armor?
I have TOO many options and it takes me a while to narrow it down.
Think I finally nail down Linda face ? from my eyes its 95% close enough, the 5% left being the margin of error. Idk, You all tell me guys, i had been at it for like months, all the Linda face attempt start blurring together as I stare at it for days and need fresh eyes to inspect it. The jawline and nose curve are dead accurate if I must say.
ALL THE PHOTO PREVIEW ALL USING OCTANE RENDER, IRAY RESULTS ARE NOT GOOD ENOUGH AND NOT SIMILAR TO THE GAME.
Linda duff file is below.
Its G3 sadly, and all the resource used were:
Dahlia Head G3
Rhea G3
Victoria 7 Head
If anyone can convert it to G8 it would be most welcome (please share here too, if so)
(Included iray render too below, its too different than the octane render, I know the lighting was drastically different but all the other light preset I cycle the results were worse)
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thats true, I was pulling my hairs out recreating Linda on G8. turns out my self converted Dahlia G3 lost much of its original shape that its entering to Uncanny Valley. Downgrading to G3 is just the way and based on all early cryptic message of Linda's face parameter in this thread its all Victoria7 and Dahlia while Rhea is ambiguous. I find Rhea both on G3 and G8 is on Uncanny Valley though. I tweak Rhea face but it looks weird, especially if its parameter over 40%. If Rhea combined with V7, Dahlia 3, the nose shape is turning weird and ugly. Oh well, if any of the people here can perfected it, it would be wonderful.View attachment 3555515
Congratulations!
But if you are so interested in keeping the image of the character faithful to its original, why migrate it to Gen8?
There is a Rhea for Gen8, but it seems that the hair was always a model for Poser even, so its use in more modern Gen versions is a bit complicated. So migrating to another version will always have costs to pay in the fidelity of the character to its original