MasterAmaster

Newbie
Game Developer
Apr 23, 2023
31
44
New update, nice!

The game still has issues but it is a great improvement over the first version.

- The notice to go to the lab when you have no unit is great! It still lets you explore the other menus and doesn't hold your hand, but it's a solid reminder for what to do first.
- In the Lab, the Breast and Type have active arrows and reset other settings despite their value not changing. It would be nice if arrows would get disabled at their min/max value.
- Creating the first unit feels complex. There are lots of stats to pay for and the player can afford all of it, it leads to questions about how to manage your money. Should you make 2 maxed-out Small-breast Blueberry? Or should you make 6 or 4 with lower stats? The player does not yet know what stats they need to pay for.
* I like how the Blueberry is the only available juice at the start. I think it would be more friendly if most stats were locked at first and would unlock after you are familiar with what they are used for. And a locked stat does not need to be at its minimum! Milk Production could be locked at 4 and unlocking it lets you reduce it to pay less!
- I like the removal of the Requests. There is not enough Trainer features to make it interesting.
- I like the removal of the 365 days to repay a debt. There's not enough content for the game to last that long yet.
- Once you have your units, the gameplay quickly becomes stale:
- - Milking units is not rewarding. You get 1 of 50 possible items requested in Contracts. If you get a matching contract you get 1 Client's worth of money for 2 days worth of milking, in the best case I noticed.
- - Serving Clients is not engaging. You choose which unit serves the client, but that decision only impacts which units are milked and which spend energy fucking. Energy management is rarely an issue since units can fuck 3 times per day at maximum and you get the full reward as soon as you cross the 50% threshold.
- * Serving Clients will naturally become more engaging when Experience is used for something, when you might want to spend more energy on a client to get more experience.
- * having different effects based on the chosen unit would make serving Clients more engaging. One unit could increase the reward, another could produce low quality Juice when fucking, another could recharge Milk when serving a client instead of every day.
- - Contracts are not rewarding once you start upgrading the lab. The initial contracts for Blueberry 1-2 star are satisfying but as soon as you you upgrade the lab and get more Juice types, the contracts start asking for more concurrent juices it requires more investments to have high and low qualities of enough juices to have a chance to complete a contract. At the same time the contracts become less rewarding per unit sold.
- - The only things you can do with money are buying upgrades, paying for STDs and creating new units. Creating a base unit takes ~7 Clients worth of money, creating a good unit takes ~30, creating the best unit takes ~70.
- * The player needs goals they can work towards. A good unit after grinding ~30 clients is too slow.
- STDs are not interresting, they just steal your money. Either you lose money at unit creation to prevent them, or you take the chance to have the unit taken hostage until you pay a ransom to roll a dice and maybe get the unit back. If you are too poor to pay the unit dies, effectively stealing the unit's cost from you. In other games STDs usually offer a choice: do you want to pay money to get rid of it, or do you accept a temporary reduced stat / disabled team member / inability to do certain actions. In some game the STD is not fixeable, but you have options for what to do while your unit is disabled. Here as they are now they just punish you for being poor and unlucky / not knowing the value of STD Resistance / not knowing how much reserves to keep, it is strictly punishing for new players learn this hidden cost.

Suggestions:
- Lock most of the attributes in the Lab initially, so the starting unit is appropriate to carry the player trough the learning process.
- Make a separate Upgrade menu for the Lab that uses Juice instead of money
* this creates natural goals for the player to work towards
* this gives new uses for Juice
* this streamline the progression of the player: you can only make 4-milk 1-star Blueberry Bunnies until you make your first Blueberry juice, You need a Peach unit to unlock Grapes and Apple, you need some 2-star Juice to unlock 3-star units...
- Use Experience for something. A simple feature would be a list of perks you can buy once each that increases the unit's stats.
- Disable STDs. They are not fun and there are other systems to improve/put in place before fixing STDs.


I think the post that prompted this reaction was trying to make a joke about the game title and failed hard.
Currently the game is free and has a Patreon and coffee icons in the start menu. It is not asking for patronship, gating content for non-Patron or even delaying public release. It is minimalist, it's accessible for people that would look for them and dismissable for people who are not. It is not a cause for calling you greedy, they are just wrong.
I feel like you are giving them too much credit by overreacting? Lets ignore the trolls.
Here are 2 work in progress animations as a farewell gift along with some rough concept arts and work-in-progress images. I see no point in continuing the project. I started to redesign the game (yet again). I wanted to turn it into an idle clicker type of game (as you can see in one of the pictures). But as I was making it, I started to get the feeling who would wanna play this shit and that this game is already dead (it is nothing like the thing I originally imagined it to become). So I stop wasting my time on this. I already wasted 2 and a half years, and I don't plan on wasting more.
 
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MasterAmaster

Newbie
Game Developer
Apr 23, 2023
31
44
To be clear, you have no record of milking your patrons. Sorry for the misunderstanding I should have worded that differently. So my comment was an attempt at poking fun at the title.
Good luck with the game.
I have already dicontinued my patreon and bmc pages, so no I'm not scamming or milking anybody out of their money! (I only had 1 patron.)
 
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MasterAmaster

Newbie
Game Developer
Apr 23, 2023
31
44
Don't give up!~ Take a break
Not gonna happen! You know, I lied when I said that this is a free game. It's not free, because it costs ME great amount of money to develop it (electricity, hardware degradation, etc). So in reality (in a way) I was the one who gave everyone money who has downloaded and played the game. Developing a game is an investment and this one turned out to be a bad one (or rather a horrible one). And as it seems to me, this whole thing is only a great money and energy sink to me. I couldn't even buy a candy bar from that amount I earned (0.75$ before taxes). But you can bet on that that I could have bought thousands of candy bars from that money I invested into this faliure. Not to mention how many games I could have played instead of getting a lot of headaches. But based on the things I wrote above, I hope you somwhat liked the last version. It was on the house! ;)
 

ViviX12

Engaged Member
Jan 5, 2019
2,326
3,176
welp, that one ended quick
indie game dev ain't gonna make big bucks quick, gotta go in with that in mind
it's definitely not gonna be your income for a while, and probably better with some income already, starting as a thing in the free time before it can repalce a job
unfortunate to see a project go out so fast, but if there's no future to developing this one, not much can be done, especially if the dev loses passion
 
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MasterAmaster

Newbie
Game Developer
Apr 23, 2023
31
44
welp, that one ended quick
indie game dev ain't gonna make big bucks quick, gotta go in with that in mind
it's definitely not gonna be your income for a while, and probably better with some income already, starting as a thing in the free time before it can repalce a job
unfortunate to see a project go out so fast, but if there's no future to developing this one, not much can be done, especially if the dev loses passion
This game was dead on arrival. Don't forget to read from the start if you wanna know its short "history". I didn't want to make a fortune on a small game like this, I just wanted a small sum that would have represented the game's "vitality" or the comprehend it better, the interest of the people in the game. Hey, let's imagine you in my place. Would you continue it? I guess you would not.
 

jackeasy

Member
Aug 23, 2017
460
621
Here are 2 work in progress animations as a farewell gift along with some rough concept arts and work-in-progress images. I see no point in continuing the project. I started to redesign the game (yet again). I wanted to turn it into an idle clicker type of game (as you can see in one of the pictures). But as I was making it, I started to get the feeling who would wanna play this shit and that this game is already dead (it is nothing like the thing I originally imagined it to become). So I stop wasting my time on this. I already wasted 2 and a half years, and I don't plan on wasting more.
Thank you for the parting gift. I hope the experience, as frustrating as it sounds, doesn't leave you feeling completely disappointed. I was looking forward to future characters and enjoyed the game in its current form. I hope that's some consolation for the time and effort you invested.
 

AlexFenec

Newbie
Nov 20, 2022
66
66
this whole thing is only a great money and energy sink to me
If you don't enjoy making it, stopping is the right decision.
If you want to pick the project back up as a hobby, or for other hobbyists reading this that might get discouraged by the story of this project, I suggest heading to the Dev section first to get feedback on your project before hitting the main page.
I hope you get to reuse the coding, project management and art skills you developed with this game. Having made a game by yourself is a testament to your skill. Many devs use real porn images/videos or AI art, but you drew your character yourself and figured out a way to recolor them. Many use plain Renpy or RPGmaker to handle the UI, you used Unity and made multiple menus and judging by how you easily reworked them between the two versions, you are capable with this engine. All the time you spent on this project is not lost, it is invested in yourself. If you want a programming job, turn the game into something SFW and put it on your CV, the tech companies I know care more about your skills than your scholarity. Then again, if that's not something you enjoy you might want to looks elsewhere.

In any case, I wish you luck for your next project.
 

Big Rooster

Engaged Member
Mar 16, 2018
3,859
28,001
Not gonna happen! You know, I lied when I said that this is a free game. It's not free, because it costs ME great amount of money to develop it (electricity, hardware degradation, etc). So in reality (in a way) I was the one who gave everyone money who has downloaded and played the game. Developing a game is an investment and this one turned out to be a bad one (or rather a horrible one). And as it seems to me, this whole thing is only a great money and energy sink to me. I couldn't even buy a candy bar from that amount I earned (0.75$ before taxes). But you can bet on that that I could have bought thousands of candy bars from that money I invested into this faliure. Not to mention how many games I could have played instead of getting a lot of headaches. But based on the things I wrote above, I hope you somwhat liked the last version. It was on the house! ;)
Yeah I get it...you paid for the assets, electricity, etc. I was a musician, spent thousands of hours practicing thousands of dollars spent on gear and instruments only to recoup barely a fraction for all of the expense. But do I regret it? No, never.
I would still be doing it but a stroke took out half of my body.
 
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Airell

Developer of Love and Corruption
Game Developer
Aug 18, 2017
1,471
2,424
Not gonna happen! You know, I lied when I said that this is a free game. It's not free, because it costs ME great amount of money to develop it (electricity, hardware degradation, etc). So in reality (in a way) I was the one who gave everyone money who has downloaded and played the game. Developing a game is an investment and this one turned out to be a bad one (or rather a horrible one). And as it seems to me, this whole thing is only a great money and energy sink to me. I couldn't even buy a candy bar from that amount I earned (0.75$ before taxes). But you can bet on that that I could have bought thousands of candy bars from that money I invested into this faliure. Not to mention how many games I could have played instead of getting a lot of headaches. But based on the things I wrote above, I hope you somwhat liked the last version. It was on the house! ;)
I'm sorry, pal. But you won't find immediate reward these days. The games market today is ultra-saturated, and growth for any game is extremely slow... We are no longer in 2015 where you could grow fast in a few months even with an average project.

You just need long-term persistence, and real work. Considering, of course, that your intention was to really dedicate yourself to the game and not just form a solid base to milk them.
 

Zemax

☠︎︎ The real world is where the monsters are ☠︎︎
Modder
Uploader
Aug 19, 2022
2,607
28,929
MILK 'EM ALL? oh i will
 
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