I'm not really sure why you're telling me all of this, I can distinguish between fiction and reality. That doesn't make me any or anyone else enjoy what they don't enjoy.
You wrote this:
Suggesting characters be kidnapped and forced to become livestock when the game isn't about any of that just makes you sound like a psycho.
This required me to tell you that a game isn't real and it doesn't convert to a fetish that you partly or fully seek in sexual relationship with real people.
Extreme kinks are just as likely to turn people away as they are to bring people in. If this game intended to appeal to those more extreme kinks then it probably would have said so. Just adding more kinks and fetishes doesn't automatically make your game more appealing, lots of people have particular fetishes blacklisted because they don't like them.
No, that's incorrect.
More tags, leads to people of different kind searching and finding the game, who also try it.
So this increase the amount of players and possible sponsors.
There's some more or less idiots, who see a tag and then just badmouth the game and leaves.
A game could contain male gay sex, but if it also contains straight sex, then I wouldn't leave it and most people don't, especially since you often can avoid these paths or skip the scene.
It's also like those idiots that badmouth AI CG and trash it.
The majority will play a game which have good AI CG, good sample CG, leads to more players even if a few players whine.
That's some people blacklist some tags, that's a minority.
90% of all 3D, or real-looking CG games are in general crap in my opinion, but I don't block that tag and most don't either, as you would then also block the 10% which would be good.
Telling someone who sells magazines to sell books instead isn't useful feedback. In the same way, telling someone they should add a bunch of kinks they aren't interested in, is also not useful feedback. I'm not telling you not to give feedback, I'm telling you to give more useful feedback.
You twist words badly, because I'm not telling the developer to drop some tags, I'm telling them to go further with them and combine different fetishes/tags. If store sells magazines and they don't bring in enough revenue, then either they close down or look into possibilities. If there was a crowd around interesting in purchasing books, then I would find out what kind of categories they're interested in and sell this too. If the magazine part simply didn't sell at all, then I would replace it with what sells.
This is the basics in development, you always have to evaluate different possibilities and be prepared to introduce more, to gain more attention and in turn bring in more revenue. You simply make priorities, based on what increase revenue.
It's not just about using the same environment art, it's about the writing. From their patreon:
Adding additional sexes would mean the character would have to live on a different campus and take different classes with different people. To keep the premise of their game the same, they would have to write a completely different story. This game is intended to be focused on futanari and lactation, those are the two primary kinks. Giving you the option to play as different sexes would mean changing a lot.
Yes and?
I replied clearly about this before.
You create possibilities from the start, not the end of the game and this allows for sequels to be more easily created.
They could easily then have removed the mentioned of a separate part for males on only have a futa and female campus.
The game is yes, obviously focused on futa and lactation, but this are only two tags which connect to other tags.
There's none one who's saying that these tags should be removed, but instead, that more tags should be included.
A lot of developers, don't always think enough for themselves and write simple stories which they want to be a game and some are really horrible at it. But it's fine to not have a perfect story, you can write it as you go, but this require you to take in feedback from outside.
A lot of developers really screw up with simple stories, which becomes very dull and lifeless.
The issue with this, is that when you're done with the story, then there's no more revenue and that ship have then sailed.
This is why you create a lot of possibilities, otherwise you'll need a completely new story and based on the former result, the next one would be expected to lack as well.
Not everyone likes games focused on bad ends. I don't mind if the game had bad ends or not but telling them to change the premise of the game to fit your kinks is mainly what I'm pushing back against. There are already games like the one you're talking about, things like
Human Farm -Practice Section-,
Human Dairy Farm,
Human Farm - Rehabilitation, and
Holstein Girls that already cater to the kinks you were suggesting, this game doesn't need to also be about the same things. There aren't any other games with a similar premise to this one that I'm aware of. I enjoy looking at a variety of experiences, not all of them need to be as hard core as each other.
What I give, is useful feedback.
If you just want to praise someones work, then that's fine.
But praising, is not feedback.
When you dive in to different fetishes, it doesn't have to be the most extreme braindead cg and story.
And just because you find a game with a tag which you like, it doesn't mean that the game in question is good, of quality or something which you can get off on. Tags means nothing, if the content is crap.
To make a few notes on those you mentioned.
Human Farm -Practice Section
This game is in general crap, massively large breasts which some or that the developer apparently believe that a large part finds attractive. Bloom War is another perfect example on how developers blindly screwed up what seemed to be good stock characters with gigantic breasts, they likely found themselves in a group where they followed the standard cool-mentality of not daring to discuss different fetishes, just the standard fetish of large breast, which some are under the illusion, they it works for the majority. It's the same when a lot of women discuss the size of dicks, few dares to talk about what they really are interested in and some developers, magically believe that the larger, the better and they can go to such extreme length, that their CG becomes a turn-off, which they don't understand, because the same cheerleaders also want to be in the cool gang.
Human Dairy Farm
Was a turn-off when released for me and still looks to be that way.
When a mother is involved, I in general get turned-off, I don't mind as long that I can skip those parts.
3D is incredible hard to get a good quality and hot CG's from, I felt nothing from the sample CGs.
Human Farm - Rehabilitation
Same developer as the first game and same goes for it.
In short, I didn't manage to get off from them.
Holstein Girls
Here's a game which just looks horrible.
CGs in the sample looks bad, especially the last one.
The game description is horrible, sample images are lacking, the game is screaming to me that I should never play it.
Now, I understand that these three games works for some people and I told you before when there's a lack of games of certain tags, then it can bring a lot of revenue by introducing these tags. People are interested in these tags, but the amount of games with them, tend to be horrible. So what I have said all the time, still applies.
Of course if you as a developer can't deliver quality, then yes, the game will not bring in revenue and likely be abandoned, so tags early, are important, as well of planned tags, so people don't ignore it based on old memory.
I'm not telling you that you can't like this stuff, I'm just telling you that asking for THIS game to be changed to suit your preferences makes you sound entitled. If the game indicated that it would involve kidnapping and extreme versions of the kinks listed then I wouldn't be bothered at all. If you were commenting on how one of the listed or upcoming kinks from their patreon was being implemented then I also wouldn't be bothered. All I'm saying is that you're asking someone to make a completely different game and that makes you sound like an ass and that's why people don't like it.
In general, it's you who don't like my feedback and possible a few others.
In the end, it's up to the developer, to decide what they introduce in the game and unfortunately for you, it looks like it'll go for a darker turn. The game in version 1, recommended the class, not to visit certain places at night, that often points to kidnapping, or rape scenes, if you played version 2, then you'll see that they clearly hint towards rape, they even give rape punishments. They most likely will not give a punishment by giving the students happy sex.
When you put a game here, you must write the current genres in the tag section, not future tags.
However, many developers forget to write planned genres in the genre spoiler or the uploader doesn't just know what the developer is planning. Sometimes, the developers don't mention tags, before they have got them inside a published build.
However, they can of course like the game blood sucker I believe it was called, go from one version 1 with a very dark tone, to a version 2 or 3, that felt like a happy-go story, which really didn't fit the start version at all, it all just started to feel lacking.
I have never sounded entitled, that's just your perception of things.
This is how good feedback looks like.
I could have gone for hold the developers hand version like a kindergarten teacher, but that takes time to write and that require very good prospects or I would have had to lie.
When I get feedback, I expect and prefer the same kind of feedback, preferably straight to the point, otherwise it would just cost time.
By your words, you would be the one sounding entitled, because you want the game to be changed or kept to your taste.
So, your words are jus thrown back at you.
This isn't the first time that I have play a porn game, I have played hundreds and I have seen a lot mistakes on the developers end. Also, I don't always tell developers to scale up, in some cases, I tell them to scale down or split up the game into several games.
I'm sure that a lot of others will also give similar feedback like me here or directly to the developer.
You must respect their ways of getting more revenue into the game, this is often done by getting attention of other crowds.
I don't know the experience of this developer, so I'm giving my feedback blindly and hoping that they pick it up.
You can write feedback to and explaining how long you would like the game to go on for, what you would like to see more of and different kind of paths. The developer might make a route for that too, there might be others who are interested in that too.
I'll drop out from this conversation, you're free to provide feedback too as the developer, might not have the story fully written and might not refuse to change it.
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Another feedback to the developer if they even bother to read here.
The school uniform, makes the girls look a bit pale, it could be good to at some point introduce a school uniform change (not just the cow print, which seems like it's going to be at the last year or late into the game).
Schools without school uniforms, can make characters more unique too and show forms better.
I believe that ordinary clothing, possible ones that shows more skin would be best, characters could change clothes at some points if you believe that it would make them more attractive, without changing the former clothing CGs.
Or that some characters wants to dress in the uniform, due to that faith thing, while some others don't, which could be a possible route into the faith.
I believe that this would make a large difference.