VN Ren'Py Milk University [v0.2] [MilkUDev]

5.00 star(s) 3 Votes

qwerfgh

Member
Oct 19, 2019
119
67
"This game would be better if it appealed perfectly to what I want"

I have played more than a few games and with very mixed fetishes.
If you blindly wants to produce vanilla, then you're in for a massive competition and must deliver, either you release the game right away with good story, hot images, or you at least makes very large updates.

I have put a lot of vanilla, who likely had good stories and even with hot images on ignore, because I have seen enough of it.
Sometimes I store these, but I never play them, because I with experience, now look for better things, even if it's top quality images and story.

The issue with vanilla is that once you have played a few, you'll expect more, you'll even expect more from new creators. Different fetishes and not lightweight versions of fetishes, can save many creators and buy them enough time to get a good deal of updates out, until players starts to abandon, the game. Otherwise, you'll face a massive competition and expectations, which can lead to bad reviews.

If there's a lot of fetishes and interesting story, them the image quality can somewhat be pardoned, especially at the start, long-term sponsors might want better quality. Also, if all characters are about the same, then you have already seen them several times over.

People have different fetishes and even if all the nerd talk of preferring the largest version of dicks or breasts, it rarely covers the reality of what kind of fetishes people have, likely not even the majority. Some developers can implement the fetishes of a huge dicks or breasts so horrible, that you wonder if they just made the game for fun (Bloom War is a game where apparently you're to be turned on by women, who barely can or even can't walk because of massive breasts).

So having different sizes, is better than a general set of size and could add humor or different scenarios, like experimenting to make a woman with small breasts and possible stature, to produce more milk, without super-enlarging breasts.

Also, even when you have a fetish for small or large breasts, a good image with the opposite of your fetish, can overcome your fetishes and become good jerk-off material.

Sometimes, a game can have your strongest fetish, but it's so vanilla, that you don't bother to play through the game, especially if the game takes many hours. I have games that I really want to play through, good A quality games, however the story or the porn didn't get me addicted enough.


Something, which I also guess often happen with indie development, is that people when in a group, they'll not be honest or neutral about fetishes. So a group of developers/creators wouldn't want to talk about their or whatever fetishes they consider strange, then the development goes very vanilla. I'm not into yaoi/male gay, but I accept it and could discuss this subject, If I were to make a game, that's then something of priority to introduce, because it can add flavor and bring a certain kind of players. These sort of more unique fetishes, can sometimes be easier to please, due to there not being enough games of this kind

A single developer can have the issue of discussing fetishes with others, even behind hidden nicknames, especially if a few knows who who the developer is. So requests/demands/feedbacks from outside of the circle, can do a lot, as it allows for discussion and acceptance.


If you watch a lot of content like of male- or femdom, then you'll also expect more from these fetishes, it goes for everything.
It can't be a cute little version with very basic content, there was a game which recently came here on F95, called somewhat like Elenors handmaid and the developer had made similar games before. That felt so dull, incredible pale vanilla, where you expected and hoped for the best (the game sort of hinted at a lot in the story), but was an extreme let down. Good story, but barely good jerk-off material, some hot images. It just didn't go deep at all feeling-wise, you could barely connect with the characters.

Once you have seen a few hot images, it's often all the same afterwards.
Sometimes you see a few hot images and jerk off, but you never revisit the game, which AI-images sometimes results in.

Vore is a perfect example, where a lot of games are pure crap, where one can not make sense of the lack of content, images and story, and somehow people still find it as jerk-off material. Or some games there they even manage to get players with pixel content, which some manage to jerk-off too.

And yes, my former comment includes some parts of what I like, I could have mentioned more.
However, mainly it was for the developer, to look over the game and consider different possibilities.
If you only have Yes-people or fans praising you, then you should start to look for feedback elsewhere.
So what you're doing, is limiting the developer, you're telling it to limit itself to what it currently have and not to take feedback.
I might scare away the developer from developing its game, but sometimes you must pressure people to consider a wider view, for the product to become better.
 

salyhero

Member
Jun 11, 2018
243
280
There is Milk in name of Game and Have characters with big boobs. So I guess there are some Breastfeeding or Lactation Scenes? Right?
 

qwerfgh

Member
Oct 19, 2019
119
67
There is Milk in name of Game and Have characters with big boobs. So I guess there are some Breastfeeding or Lactation Scenes? Right?

Yes, when MC sucked a Futa, then she produced milk and they'll all, female and futas will likely do so.
The game seems to have darker elements too, which now made me follow it.

The main flaw is that all boobs are large to very large and the artwork on many characters, feels very similar.
So hopefully there'll be more different kinds of characters with more difference or something which makes them more unique.

The game description should be changed or improved, it felt like it was going to be a simple vanilla game by reading it.
 

Spreener

Newbie
Mar 25, 2019
16
14
So what you're doing, is limiting the developer, you're telling it to limit itself to what it currently have and not to take feedback.
Telling someone to completely change the focus and scope of their game isn't useful feedback in the first place. The game is about a weird alternate reality school, not about sending people to be abused like livestock. Telling them to change it to fit your kinks makes you sound entitled and self-centered.

You can prefer darker kinks and find more vanilla ones uninteresting, that's fine. But if you want to give valuable feedback, consider how the kinks you like would fit the tone better. The game clearly isn't that dark and the premise is a bit goofy. Suggesting characters be kidnapped and forced to become livestock when the game isn't about any of that just makes you sound like a psycho.

Changing the mc would also significantly change how the story plays out and isn't a simple add like you made it sound in your first post. It would lead to one of two outcomes, the pace of the story would slow way down because they now have to write two completely different stories or all the writing would have to be changed to be super generic and boring because they can't be sure which sex you are. Would I prefer more choices? Sure. Is it worth the resources? In my opinion, no. I would rather just hear the story they want to tell rather than either of those options. Making games is a matter of resource management. If you spend time on one thing you're taking time away from something else and adding alternate different sexes is just a drain on resources for only a minor benefit or potentially a detriment to the story.

I also don't even think it's that vanilla actually. A lot of people are turned off by futa and lactation and I think that people who enjoy both of those kinks are a bit underserved. If it's not enough for you then cool, play something else, but not everyone wants to play super dark depressing stories where the mc is treated or treats others like scum and I'd rather this game not turn into one of those.
 
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qwerfgh

Member
Oct 19, 2019
119
67
Telling someone to completely change the focus and scope of their game isn't useful feedback in the first place. The game is about a weird alternate reality school, not about sending people to be abused like livestock. Telling them to change it to fit your kinks makes you sound entitled and self-centered.

You can prefer darker kinks and not find more vanilla ones uninteresting, that's fine. But if you want to give valuable feedback, consider how the kinks you like would fit the tone better. The game clearly isn't that dark and the premise is a bit goofy. Suggesting characters be kidnapped and forced to become livestock when the game isn't about any of that just makes you sound like a psycho.

Changing the mc would also significantly change how the story plays out and isn't a simple add like you made it sound in your first post. It would lead to one of two outcomes, the pace of the story would slow way down because they now have to write two completely different stories or all the writing would have to be changed to be super generic and boring because they can't be sure which sex you are. Would I prefer more choices? Sure. Is it worth the resources? In my opinion, no. I would rather just hear the story they want to tell rather than either of those options. Making games is a matter of resource management. If you spend time on one thing you're taking time away from something else and adding alternate different sexes is just a drain on resources for only a minor benefit or potentially a detriment to the story.

I also don't even think it's that vanilla actually. A lot of people are turned off by futa and lactation and I think that people who enjoy both of those kinks are a bit underserved. If it's not enough for you then cool, play something else, but not everyone wants to play super dark depressing stories where the mc is treated or treats others like scum and I'd rather this game not turn into one of those.

First off, sexual preferences in a game, doesn't always or fully translate to sexual preference in reality.
Would you like to experience a large dick which makes you bleed, ball-busting, someone who's always weak-minded/broken/crying/airheaded/aggressive/overly kind to everyone (which can be costly to those around with time or money)?
In porn/game/movies or stories of different kinds, we want to feel different personalities at different time, in limits, to get turned on, so we only get to see a specific part at a particular time or in game. If you role-play in reality, you likely wouldn't want to role-play permanently.
Like living in a cage, being treated like a dog or eating dog food, spanked or hurt.
You wouldn't like to hear the voices of the victim either, likely not wanting to see them crying either.

Second, this is a game, it isn't reality.
Third, personalities in a game or movie, aren't real.

By the game description and pictures, it's very vanilla and futa today in games, are quite vanilla, of course this game will have a lot of futa content.
Lactation is not vanilla and is often badly implemented or got a very dull story.

The game do now in 0.2, hint at a more dark story, from a chat between those girls.
This shows promise for me, as the characters could get more interesting choices for example survival and not just a happy-go until the end, which often results in a bad story, which many tend to drop or hold ctrl for.

Suggesting, requesting and providing feedback, is something that competent developers expect from people playing their game. I get way more happy, when I get useful feedback, compared to having a bunch of cheerleaders. If I get requests and suggestions, then I can possible improve things for the long term.

This is how reality work too, blind fanatics can limit you, by a lot. What you're saying in your defense, is more or less for all those who seek more, should pick another game and dump this one. A developer, will likely want more revenue from their game and would be inclined to gather points, which attracts more people. A lot of fetishes, will attract more people and you don't have to finish all points with a flip of a finger, this can make the game last longer and create more revenue.

I personally, got a lot of ideas and protentional possibilities in my area, but I can only implement a fraction or barely that.
However, I know what I can do for when I feel the need to implement it or have it in back of my head, when I want to expand into a path, this is very important when trying to find more things to sell in, when speaking to a customer.

Same goes for when you make a game, create possibilities, by seeing ahead what people might be interested in.
You then create possible paths were to start branches.
Then you choice what branch to focus on and you can ask people investing in your game, in regard to what they prefer and then get a more stable income, while keeping those with different fetishes.

And I made a very important note and it's that the art is a bit lacking for now, it'll require fetishes and a good story to bring it up. Good art is very hard to create, especially that can lasts or take time until the content segment is over, especially when you are to create unique characters, this takes time and using several fetishes in some ways, can balance this or remove that requirement of top art.



Changing things early, is way easier, compared to changing something later.
Different sex could be a good possibility, as they have different camps for it and this doesn't require a generic story and the developer, don't have to implement everything at once.

You can easily integrate an extra game, unless you do it in the same game, by using the same environment, it would be a quick expansion, compared to creating a whole new game with a complete new environment.

The game, doesn't have to be dark and depressing through the whole story and many games aren't, that have bad endings.
Bad choices or some choices, can simply lead to bad situations.

These bad situation can lead to bad end CG's or to a side story which progress to a bad end, which can with a choice be stopped or progressed, once you got the CG you can just reload at a certain point and make the other choice.
You can also use a warning, for when a certain scene is to be seen and give the choice to skip it.

If I didn't see potential, then I wouldn't have written a post at all here, as I rarely write feedback.
I'm fine with you wanted a vanilla version, so you should be fine with me wanting something else.
I have played for more games than I can count and there's a lot of games which I haven't finished yet, some which I want to finish, so in turn I do seek more.
I have even dropped some games with my main fetishes, because they were overall, lacking.
So if I can, I would like to try spreading my thoughts and hope that a developer picks it up, so I can get a game that I really enjoy to play.

In the end, it's the developer who decide what it will do for its game.
If I can influence it, then I might enjoy the game more and likely play it until the final version.
 
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Spreener

Newbie
Mar 25, 2019
16
14
...
Second, this is a game, it isn't reality.
Third, personalities in a game or movie, aren't real.
I'm not really sure why you're telling me all of this, I can distinguish between fiction and reality. That doesn't make me any or anyone else enjoy what they don't enjoy.


A lot of fetishes, will attract more people and you don't have to finish all points with a flip of a finger, this can make the game last longer and create more revenue.
Extreme kinks are just as likely to turn people away as they are to bring people in. If this game intended to appeal to those more extreme kinks then it probably would have said so. Just adding more kinks and fetishes doesn't automatically make your game more appealing, lots of people have particular fetishes blacklisted because they don't like them.


I personally, got a lot of ideas and protentional possibilities in my area, but I can only implement a fraction or barely that.
However, I know what I can do for when I feel the need to implement it or have it in back of my head, when I want to expand into a path, this is very important when trying to find more things to sell in, when speaking to a customer.
Telling someone who sells magazines to sell books instead isn't useful feedback. In the same way, telling someone they should add a bunch of kinks they aren't interested in, is also not useful feedback. I'm not telling you not to give feedback, I'm telling you to give more useful feedback.


Changing things early, is way easier, compared to changing something later.
Different sex could be a good possibility, as they have different camps for it and this doesn't require a generic story and the developer, don't have to implement everything at once.

You can easily integrate an extra game, unless you do it in the same game, by using the same environment, it would be a quick expansion, compared to creating a whole new game with a complete new environment.
It's not just about using the same environment art, it's about the writing. From their patreon:

The doors of the institutes are open not only to girls, but also to men and futanari. Separate campuses have been created for each group. The training program takes into account the needs of each group. It is good that now we can get not only milk, but also other useful biological reproductive materials! The best education for the best cowgirls!"
Adding additional sexes would mean the character would have to live on a different campus and take different classes with different people. To keep the premise of their game the same, they would have to write a completely different story. This game is intended to be focused on futanari and lactation, those are the two primary kinks. Giving you the option to play as different sexes would mean changing a lot.


The game, doesn't have to be dark and depressing through the whole story and many games aren't, that have bad endings.
Bad choices or some choices, can simply lead to bad situations.

These bad situation can lead to bad end CG's or to a side story which progress to a bad end, which can with a choice be stopped or progressed, once you got the CG you can just reload at a certain point and make the other choice.
You can also use a warning, for when a certain scene is to be seen and give the choice to skip it.
Not everyone likes games focused on bad ends. I don't mind if the game had bad ends or not but telling them to change the premise of the game to fit your kinks is mainly what I'm pushing back against. There are already games like the one you're talking about, things like Human Farm -Practice Section-, Human Dairy Farm, Human Farm - Rehabilitation, and Holstein Girls that already cater to the kinks you were suggesting, this game doesn't need to also be about the same things. There aren't any other games with a similar premise to this one that I'm aware of. I enjoy looking at a variety of experiences, not all of them need to be as hard core as each other.

I'm fine with you wanted a vanilla version, so you should be fine with me wanting something else.
I'm not telling you that you can't like this stuff, I'm just telling you that asking for THIS game to be changed to suit your preferences makes you sound entitled. If the game indicated that it would involve kidnapping and extreme versions of the kinks listed then I wouldn't be bothered at all. If you were commenting on how one of the listed or upcoming kinks from their patreon was being implemented then I also wouldn't be bothered. All I'm saying is that you're asking someone to make a completely different game and that makes you sound like an ass and that's why people don't like it.
 
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qwerfgh

Member
Oct 19, 2019
119
67
I'm not really sure why you're telling me all of this, I can distinguish between fiction and reality. That doesn't make me any or anyone else enjoy what they don't enjoy.
You wrote this:

Suggesting characters be kidnapped and forced to become livestock when the game isn't about any of that just makes you sound like a psycho.
This required me to tell you that a game isn't real and it doesn't convert to a fetish that you partly or fully seek in sexual relationship with real people.

Extreme kinks are just as likely to turn people away as they are to bring people in. If this game intended to appeal to those more extreme kinks then it probably would have said so. Just adding more kinks and fetishes doesn't automatically make your game more appealing, lots of people have particular fetishes blacklisted because they don't like them.
No, that's incorrect.
More tags, leads to people of different kind searching and finding the game, who also try it.
So this increase the amount of players and possible sponsors.

There's some more or less idiots, who see a tag and then just badmouth the game and leaves.
A game could contain male gay sex, but if it also contains straight sex, then I wouldn't leave it and most people don't, especially since you often can avoid these paths or skip the scene.

It's also like those idiots that badmouth AI CG and trash it.
The majority will play a game which have good AI CG, good sample CG, leads to more players even if a few players whine.

That's some people blacklist some tags, that's a minority.
90% of all 3D, or real-looking CG games are in general crap in my opinion, but I don't block that tag and most don't either, as you would then also block the 10% which would be good.



Telling someone who sells magazines to sell books instead isn't useful feedback. In the same way, telling someone they should add a bunch of kinks they aren't interested in, is also not useful feedback. I'm not telling you not to give feedback, I'm telling you to give more useful feedback.
You twist words badly, because I'm not telling the developer to drop some tags, I'm telling them to go further with them and combine different fetishes/tags. If store sells magazines and they don't bring in enough revenue, then either they close down or look into possibilities. If there was a crowd around interesting in purchasing books, then I would find out what kind of categories they're interested in and sell this too. If the magazine part simply didn't sell at all, then I would replace it with what sells.

This is the basics in development, you always have to evaluate different possibilities and be prepared to introduce more, to gain more attention and in turn bring in more revenue. You simply make priorities, based on what increase revenue.



It's not just about using the same environment art, it's about the writing. From their patreon:

Adding additional sexes would mean the character would have to live on a different campus and take different classes with different people. To keep the premise of their game the same, they would have to write a completely different story. This game is intended to be focused on futanari and lactation, those are the two primary kinks. Giving you the option to play as different sexes would mean changing a lot.
Yes and?
I replied clearly about this before.
You create possibilities from the start, not the end of the game and this allows for sequels to be more easily created.
They could easily then have removed the mentioned of a separate part for males on only have a futa and female campus.

The game is yes, obviously focused on futa and lactation, but this are only two tags which connect to other tags.
There's none one who's saying that these tags should be removed, but instead, that more tags should be included.


A lot of developers, don't always think enough for themselves and write simple stories which they want to be a game and some are really horrible at it. But it's fine to not have a perfect story, you can write it as you go, but this require you to take in feedback from outside.

A lot of developers really screw up with simple stories, which becomes very dull and lifeless.
The issue with this, is that when you're done with the story, then there's no more revenue and that ship have then sailed.
This is why you create a lot of possibilities, otherwise you'll need a completely new story and based on the former result, the next one would be expected to lack as well.



Not everyone likes games focused on bad ends. I don't mind if the game had bad ends or not but telling them to change the premise of the game to fit your kinks is mainly what I'm pushing back against. There are already games like the one you're talking about, things like Human Farm -Practice Section-, Human Dairy Farm, Human Farm - Rehabilitation, and Holstein Girls that already cater to the kinks you were suggesting, this game doesn't need to also be about the same things. There aren't any other games with a similar premise to this one that I'm aware of. I enjoy looking at a variety of experiences, not all of them need to be as hard core as each other.
What I give, is useful feedback.
If you just want to praise someones work, then that's fine.
But praising, is not feedback.

When you dive in to different fetishes, it doesn't have to be the most extreme braindead cg and story.
And just because you find a game with a tag which you like, it doesn't mean that the game in question is good, of quality or something which you can get off on. Tags means nothing, if the content is crap.

To make a few notes on those you mentioned.
Human Farm -Practice Section
This game is in general crap, massively large breasts which some or that the developer apparently believe that a large part finds attractive. Bloom War is another perfect example on how developers blindly screwed up what seemed to be good stock characters with gigantic breasts, they likely found themselves in a group where they followed the standard cool-mentality of not daring to discuss different fetishes, just the standard fetish of large breast, which some are under the illusion, they it works for the majority. It's the same when a lot of women discuss the size of dicks, few dares to talk about what they really are interested in and some developers, magically believe that the larger, the better and they can go to such extreme length, that their CG becomes a turn-off, which they don't understand, because the same cheerleaders also want to be in the cool gang.


Human Dairy Farm
Was a turn-off when released for me and still looks to be that way.
When a mother is involved, I in general get turned-off, I don't mind as long that I can skip those parts.
3D is incredible hard to get a good quality and hot CG's from, I felt nothing from the sample CGs.

Human Farm - Rehabilitation
Same developer as the first game and same goes for it.
In short, I didn't manage to get off from them.

Holstein Girls
Here's a game which just looks horrible.
CGs in the sample looks bad, especially the last one.
The game description is horrible, sample images are lacking, the game is screaming to me that I should never play it.

Now, I understand that these three games works for some people and I told you before when there's a lack of games of certain tags, then it can bring a lot of revenue by introducing these tags. People are interested in these tags, but the amount of games with them, tend to be horrible. So what I have said all the time, still applies.

Of course if you as a developer can't deliver quality, then yes, the game will not bring in revenue and likely be abandoned, so tags early, are important, as well of planned tags, so people don't ignore it based on old memory.


I'm not telling you that you can't like this stuff, I'm just telling you that asking for THIS game to be changed to suit your preferences makes you sound entitled. If the game indicated that it would involve kidnapping and extreme versions of the kinks listed then I wouldn't be bothered at all. If you were commenting on how one of the listed or upcoming kinks from their patreon was being implemented then I also wouldn't be bothered. All I'm saying is that you're asking someone to make a completely different game and that makes you sound like an ass and that's why people don't like it.
In general, it's you who don't like my feedback and possible a few others.
In the end, it's up to the developer, to decide what they introduce in the game and unfortunately for you, it looks like it'll go for a darker turn. The game in version 1, recommended the class, not to visit certain places at night, that often points to kidnapping, or rape scenes, if you played version 2, then you'll see that they clearly hint towards rape, they even give rape punishments. They most likely will not give a punishment by giving the students happy sex.

When you put a game here, you must write the current genres in the tag section, not future tags.
However, many developers forget to write planned genres in the genre spoiler or the uploader doesn't just know what the developer is planning. Sometimes, the developers don't mention tags, before they have got them inside a published build.

However, they can of course like the game blood sucker I believe it was called, go from one version 1 with a very dark tone, to a version 2 or 3, that felt like a happy-go story, which really didn't fit the start version at all, it all just started to feel lacking.

I have never sounded entitled, that's just your perception of things.
This is how good feedback looks like.
I could have gone for hold the developers hand version like a kindergarten teacher, but that takes time to write and that require very good prospects or I would have had to lie.

When I get feedback, I expect and prefer the same kind of feedback, preferably straight to the point, otherwise it would just cost time.

By your words, you would be the one sounding entitled, because you want the game to be changed or kept to your taste.
So, your words are jus thrown back at you.

This isn't the first time that I have play a porn game, I have played hundreds and I have seen a lot mistakes on the developers end. Also, I don't always tell developers to scale up, in some cases, I tell them to scale down or split up the game into several games.


I'm sure that a lot of others will also give similar feedback like me here or directly to the developer.
You must respect their ways of getting more revenue into the game, this is often done by getting attention of other crowds.
I don't know the experience of this developer, so I'm giving my feedback blindly and hoping that they pick it up.

You can write feedback to and explaining how long you would like the game to go on for, what you would like to see more of and different kind of paths. The developer might make a route for that too, there might be others who are interested in that too.

I'll drop out from this conversation, you're free to provide feedback too as the developer, might not have the story fully written and might not refuse to change it.


---
Another feedback to the developer if they even bother to read here.
The school uniform, makes the girls look a bit pale, it could be good to at some point introduce a school uniform change (not just the cow print, which seems like it's going to be at the last year or late into the game).
Schools without school uniforms, can make characters more unique too and show forms better.
I believe that ordinary clothing, possible ones that shows more skin would be best, characters could change clothes at some points if you believe that it would make them more attractive, without changing the former clothing CGs.

Or that some characters wants to dress in the uniform, due to that faith thing, while some others don't, which could be a possible route into the faith.

I believe that this would make a large difference.
 

defnotalt

Member
Jul 13, 2021
243
895
Damn is this a text wall warzone?

Feels like a rather idiotic discussion, basically TL;DR someone said that suggestions about adding new kinks are kind of pointless and pushing your own preferences, and I mostly agree.

You are free of suggesting what you want, but it's very unlikely that they change because of other people's suggestions. Developers/artists of R-18 games generally work with the kinks they themselves prefer, because it's very unlikely you'll produce good content of something you dislike, and that mindset works for every creative profession. And if they add more kinks, it's very likely they already had it planned beforehand.

The "but you have to expand your game with more kinks to attract a wider audience" is only theoretical and as someone else said, additional kinks (specially extreme ones) are just as likely to make people not play them at all. We can see this happening on a daily basis with NTR content. A lot of people who dislike NTR will go through the lengths of not playing a game even if it only has a single optional NTR scene. While NTR and some others (futa,gay,lesbian) are especially divisive, this happens with all non-vanilla fetishes. It's not as easy as "just include more kinks and more people will play it", more people might indeed find it because of tag searching, but that doesn't necessarily translate to them actually being interested in the game. And you arguing that those are just idiots is nothing but your own bias and anecdotal evidence at best.
 

qwerfgh

Member
Oct 19, 2019
119
67
Damn is this a text wall warzone?

Feels like a rather idiotic discussion, basically TL;DR someone said that suggestions about adding new kinks are kind of pointless and pushing your own preferences, and I mostly agree.

You are free of suggesting what you want, but it's very unlikely that they change because of other people's suggestions. Developers/artists of R-18 games generally work with the kinks they themselves prefer, because it's very unlikely you'll produce good content of something you dislike, and that mindset works for every creative profession. And if they add more kinks, it's very likely they already had it planned beforehand.

The "but you have to expand your game with more kinks to attract a wider audience" is only theoretical and as someone else said, additional kinks (specially extreme ones) are just as likely to make people not play them at all. We can see this happening on a daily basis with NTR content. A lot of people who dislike NTR will go through the lengths of not playing a game even if it only has a single optional NTR scene. While NTR and some others (futa,gay,lesbian) are especially divisive, this happens with all non-vanilla fetishes. It's not as easy as "just include more kinks and more people will play it", more people might indeed find it because of tag searching, but that doesn't necessarily translate to them actually being interested in the game. And you arguing that those are just idiots is nothing but your own bias and anecdotal evidence at best.
Good, let me suggest things that I want.
All I did was to suggest more paths and kinks with feedback, which resulted in that a user complained over it and wanted it to be super-vanilla focused on only two tags. The issue was that the other user, did the same thing, but insisted that I was wrong to do so and pushed their own preference instead, lastly I was told that there was other games that I could play instead.

If someone wants a certain kink or path/route, then I accept that, it's just to suggest it.

A lot of developer don't have everything planned out in details, they have pointers and also oversee what they should add in the game, often by asking patrons by polls. When you develop a game, it's different from writing a story and when creating a game, often you have to change the story, to fit the game or improve the story, to better blend in. When we write suggestions and feedback, both developer and patrons can find interest in these ideas and that can influence the outcome. There's a lot of developers that do this, of course, some other developers don't accept any major or even smaller changes.
A large company might not accept any change, due to that they got a budget and plan to stick to, however not all that develop games here are large or even small companies, many hare indie developers or small teams working on their free-time.
These small developers, have in general pointers, not the entire story written in stone.


Regarding adding tags.
What I said in short is that when developers seek more revenue, they would do good to add more tags as it can bring in more users and some kinks, also extreme ones who aren't as common in games, these users can accept lower standards, as the tag in question can lack lack games containing it. Some people seeking specific tags, can play other games than the specific tags, but might not bother with the game, unless their preferred tag shows up.

Yes, some people get scared of certain tags, but they're not the majority.
Most people accept that a game can have a lot of bad tags, as long that the content is good, a lot of games, especially with active ongoing development that publish releases, have the possibility to skip extreme scenes.

By your words, you're saying that the majority will skip/ignore a game if a bad tag is in it, due to you put my words in opposition.

You'll reply with that you didn't say this, however, you point to the opposite with the evidence of that some skip/ignore a game when wrong tag appear. I have seen these too, but it isn't 50 people users saying that'll ignore, it's one or two users who complain.

By simple logics, I'm saying that the majority don't.
Saying that some can skip the game is of no point, because you'll gain a larger base than you lost.

What I believe that most do is to first skim through the tags, then likely look at the sample images (unless the header-image is enough) and then reads the description. If a game have several tags you like, impressive sample images, possible reading reviews, then you'll in general look into the game.

A lot of developers can handle adding new kinks and even extreme ones, it's just to add a bad end.
They don't have to change the entire story from white to completely dark.
Now some developer will of course not add some fetishes, an example is Way of Corruption, which I asked for a lesbian path for the MC and a main character, but the developer wasn't interested in that. But they took interest in other ideas and that could be new content later.

In this game, milk university, it looks like the game is going for a very dark theme, without my feedback and it looks planned, which became obvious in version 0.2 as it arrived about a day or few after.

I'm not trying to bash you, but I have been getting complains on asking for more kinks and I simply doesn't like that.
All who want, should be able to suggest and request without complains from other users.
 
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Spreener

Newbie
Mar 25, 2019
16
14
I'm not trying to bash you, but I have been getting complains on asking for more kinks and I simply doesn't like that.
All who want, should be able to suggest and request without complains from other users.
I think you're just being too clumsy with how you're 'suggesting' things because of your limited understanding of English. The way you're suggesting things doesn't sound respectful, it sounds like you're saying the game is bad because it doesn't have the things you want in it. Saying "It would be better if..." then suggesting things that don't seem to fit the tone makes it sound like you're asking for a completely different game which is why several people quoted you. It's not that people aren't allowed to ask for inclusions in the game, it's just the way you're going about it rubs people the wrong way. You're entire argument comes across like you're saying the art isn't good enough to survive without adding the fetishes you like.

I still think you're underestimating the number of people who blacklist or never even look at a game with a tag they don't like. It's anecdotal either way so there's no reason to keep arguing about it but like defnotalt said, it's theoretical if adding extreme tags would help or not. I think the number of people that enter threads complaining about kinks or asking if kinks are avoidable is a reflection of the much larger group of people who probably dismiss the game entirely before they even get to that point. People prefer when the game is focused on their kink in its entirety, if you add a bunch of stuff just to get tags you risk turning more people away than you would even gain and splitting the focus of the game too much. That can be okay in a sandboxy game but doesn't make as much sense in a more narrative focused game like this one.

You also keep putting a lot of words in my mouth, I never said I would prefer the game to be vanilla. I haven't asked for any changes at all. I just don't want the creator to make the game dark to satisfy people like you if they aren't already interested in doing so. I also haven't been praising the game or acting like a sycophant like you keep suggesting. You also entirely missed my point when I linked those other games, I was only pointing out that there were a lot of other games that were darker in tone. This one may stand out more for not going down that route since this game has a more unique premise.

I wasn't even going to reply since you said you were going to drop out of the conversation but here you are still arguing with people. For someone who said they prefer when feedback is straight to the point you sure do ramble on a lot about nothing.
 

qwerfgh

Member
Oct 19, 2019
119
67
Yes, I replied.
I did so because another user got involved and then I replied to him.
But I'll now reply to you too Spreener.

My English is good, better than most on this forum.
Most of my educations and learning materials is in English, same with my documentations.
I rarely check or double-check everything I post here in this forum, because this forum doesn't have that value, I don't need to spend the time on professional writing

I dedicate some time to argument here, because I want to see a good product, that I can enjoy for a long time.
If I can enjoy it for a long time, then I believe that many others, will also enjoy it.

When you point to me as in sounding like a psychopath, then you're painting me very negatively and in turn I must argue back against you. I'm not blind, I could play that game too, and hint that you're being something sick. But instead, I went down hard on you to shut you up, when you shut someone up, it require more text.
But in turn, we didn't start calling each other things, just because you didn't like what I said.

Spreener, you in short, flipped out over nothing.
Things like these, shouldn't rub you in the wrong way and there was far better ways to solve this, like just posting your own feedback like I suggested you to do. If you didn't mean what you said, then you expressed yourself badly.

You might not bother to try to see far ahead, but when you start calling people things and they don't shut it down, then those words can stick and I got a feeling that you would re-use that word every time you have an issue with me, which by the looks, can happen more than I want. Others can pick up on that too, which creates a bad environment. If you didn't intend for this, then you must take in consideration what you write before you posting it.

So this fault, lies in you.



You say that you weren't praising the game, however you defended it heavily and told me that you wanted it to remain with only a focus on futa and lactating or to leave it up to the developer. This to me, is praising the game in it's current form. You more or less act like a fan, a very fanatical one, which you'll be declining that you did, but if you didn't, you would be so against me.

You're more or less praising the game by defending it in such an extent, that other feedback is forbidden, some other fans do so as well with other games and it's a very bad thing to do, because you limit the developer. Let people express their opinions and make feedback, you can do so as well.

Are only people who agree on your genres, allow to give feedback?
Or should none give feedback at all?
Was the feedback to harsh? This is how feedback works and feedback being a bit negative, sometimes works better.
Should the feedback only have praised the developer and not mentioned the shortcoming which the one giving feedback noticed.

Or should the one giving feedback, lie or leave out important parts, to not hurt the feelings of a developer?

When you say that there's other games and ask me to not give feedback on this game, that isn't how things works.
You're not related to me, I give feedback based on what I want and possible related areas, if the developer asks for more mixed feedback, then I can go further into other areas outside of my own genres. This is why I told you to give your own feedback, if you aren't good on giving feedback, then you shouldn't complain on others.

You act like a fanboy, which in itself is not an issue.
But when you blindly defends something or feels like someone is poking you in your eye, without ever knowing or mentioning you, then you shouldn't defend the developer or attack the one giving feedback.

The right action, would have been to submit your own feedback and say that you would prefer X genres in this kind of path without mentioning me. I wouldn't have gone after you for that, even if I believed that you would help the developer to scrap the game later. I can write many A4 pages of feedback, which I do to help developers to succeed and in general to fit my own genres as well. Why would I write feedback in a game I got no interest in playing and genres which I got no interest in (which I sometimes give feedback on if I like the game overall)?

Some feedback might not fit in the current game, but some developers create sequels, so it might be added in a new game.
I don't have time to learn or to create a game, so someone must do that for me, so I can give a lot of feedback which is useful very late in the game.

My points are valid and a touch of negative feedback often works better.
Now I didn't go in and made a bad review of the game, I made negative feedback and everyone who wants to progress, must be able to handle negative feedback. If the feedback is only positive, you'll likely screw up or get the necessary feedback too late.

I gave this feedback right away, to get a warning out to the developer through either itself reading or that patrons reads it.

The game description looked very lacking, the art wasn't good enough in my view, characters weren't unique enough, sex scene wasn't that hot. However, this is the first version, so one shouldn't expect perfection from the start, but it was warning signs. I offered good solution for it, in my view.

When I say vanilla and I believed this was clear before, it doesn't mean straight sex without barely any genres.
It means it means, standard and in this area with futa and lactation, it more or less means vanilla, because you don't go outside the standards. You got two genres where you put your focus, but that will quickly turn dull for me and many others.

Again, I do play more genres than the ones I mentioned, so I don't mind many genres in a game or a game with genres outside of my kinks.

If you're only going to have 1-2 main genres, then you got a very tough road ahead, with a lot of competition.
This require more tweaks with a combination with certain genres which goes well with each other in certain environments, with a good story, which is important if the CG is lacking. Also an important note, a game can have a very lot of tags/genres without being a sandbox and be of high quality and that include very different sets of genres. Sandbox games however, can really screw themselves over by being very restricting as they can be repeating.

In version 0.2 the game gave hints of a darker tone and one sex scene was done better.
The one being introduced last in version 0.2, that will be seen in the next version will likely be not good enough and lacking, because the developer is now escalating to quickly. If you don't escalate, you should soon end the game or plan for a new line of content. However, when you do escalate, you must understand that players will always be expecting more than before.
In the hinted sex scene, you as the MC is going to rape your friends or you tell on one of your friends and she'll be raped by the teacher. This can create a dull game quickly as you'll have similar scenes more or less repeating, even if you introduce new characters, which is often where more fat on asses and breasts are added.

You do also have the option of making a very short game.

Why I'm I dragging on about this?
Because I look further ahead, I try to play out the game in my head from the first version, trying to expect the end and possible paths. When I post feedback like this, it might get to the developer and changes can be made.
If you make something not good enough and someone tells you about it, then you as a developer, might adjust things.
Not all developers have detailed plans on how the game should be done from the first to the last day.

If I were to give feedback late, then I would more or less say this in more gentle words:
"You screwed up from the start and lost a lot of potential players, who will not look at your game again, because you didn't deliver to their expectation. You're better of creating a whole new game and more clearly make game description and path description along with planned genres".

When would you prefer to get feedback?
The early negative feedback or the late one where you're told that it's too late.
Changing a game late, is a nightmare and many who tries are endlessly remaking their games, likely because it's very boring and uninteresting to do everything twice or several times over.

I saw these issues and sent a warning, I hopped to play this game for longer than 3-5 versions.
My initial post was a very shorts version of feedback, compared to what I can post, but the game is also a bit limited due to the environment.

Now I mentioned some fetishes not only because I want them, but also because they would fit in. They would be easy to implement them in the current environment. Sure the developer might have needed to rewrite parts, but that's how it works when developing games and the story is lacking.

These genres will fit the game, even if it isn't the sandbox version from my view.

NTR is a great fetish that can be introduced easily in many games, the MC might fall for a girl, but a teacher that we can see the style from version two as they're all Futas, might dominate and take her over. It do however look like from version 0.2, that the MC is on the path to become a future teacher, but that might make the game dull due to two dominant set of collection of characters, both the MC and the teachers, so a separate path for that would likely be good. Of I course I don't know what the developer have really planned, it feels a bit rushed.

That Futas would in general fall into somewhat of a rage-sex crazed beast on seeing women, could be a bad thing for the story, which was introduced in 0.2. This is because it will limit femdom from women on futa content and it can limit side-stories, which could expand the game.

This game is limited with the genres it should go for, so you must focus genres in the direction that's possible, much was set in stone with 0.2. Before in 0.1, it sounded like a very short game of a love story where women gets kindly milked or that they for no reason lactate and are magically collected in a certain school for no other reason, which sounded strange for me and game description said nothing to prove otherwise. It sounded so strange, that's why I wrote feedback.


I follow/watch a lot of game and many of them have a very long development.
I stopped playing most, even if I still follow the games, due that I started to lose interest.
In some cases I warn/give feedback that their game is going to become dull, or I do it in the nice version of praising the developer and suggest changes/improvements (the latter isn't always effective). A game which is going to have a long development, must escalate and change. I have sometimes failed to convince some developers and the games escalated for a scene and then they steered back to the original track. The scene might look good in itself, buy you have seen repeated versions of it and wants something else because you have seen enough.

Playing a fully completed game in a short period, that's one thing and you can possible forgive the dull parts as you're very invested in a story during a short period. It's a complete other reality, when you're to follow and play a developing game for years.

It isn't enough to just add more fat on ass and breasts, this will more likely decrease players quickly.
Someone with sizes of breast or ass of someone who weight 200 kg (body could be thin elsewhere), is not in a high demand like many developers seem to think. This size change that often occur, is probably due to that a developer didn't manage to make the character unique or couldn't deliver with quality or the individuality of attracting characters. When you go into more of a comic segment instead of a porn game, then you'll start to lose players. This game, got the potential to get this bad content, which makes the game bad in my views. Sure, you can have some of these larger women as some players fall into this category, but the majority doesn't and this often gets overused.
It's sort of, the easy way out.

Play Bloom Wars and you'll understand.

Now, this isn't the first time that I get complains from giving feedback.
But if anyone got complains, then the proper way would be give proper feedback themselves of what they want, a developer would prefer that.


"I was only pointing out that there were a lot of other games that were darker in tone. This one may stand out more for not going down that route since this game has a more unique premise."

You more or less said, that I could play those games instead because they were darker and not to give feedback on this one.

The issue you have, is that fans, who get obsessed or fanatical, exist for other games too.
So there's always someone who have an issue with someone else, like you have with me.
So when I give feedback to another game, I'll might run into the same situation again and should I then stay silent?
If there's a fan like you for every game, then there would be no need for feedback even if the developer wants feedback, which about all developers do.

Lastly in regard to the adding of extreme genres.
Yes, it's a grey number as you don't know who ignored certain content or just ignores the game.
But the same goes in the other direction too, in a much larger number that people in general don't ignore the game or tags.
There're more playing the game with extreme tags, compared to the ones ignoring it.

The majority often doesn't speak, however they are more likely in general looking for games in the way I mentioned in former posts.

If you have a patron who demand one thing of you and it pays a lot, then it's one thing, otherwise I would say go ahead any day with adding more extreme genres, just make side route, which can be short until you get the hang of it.
If a developer is unsure, they can post a CG and possible paths and ask different forums with a pool, best to do so is where the base users aren't as you're attracting new players (Patron creates sort of closed circles), you can also ask who would be willing to become a patron for the developer to introduce this content.

The minority of possible players ignores genres, not the majority and this will always be the case, most won't ignore genres.

However if a game is badly made or just looks bad, then that game will be ignored.
I ignore games of every genre, if they don't live up to my standards and many don't, which is especially true in many of the extreme genres that I like.

So sometimes, the game isn't just good enough.
The issue games with more extreme kinks have, is often quality, some looks like crap or can just have a bad story, or very grindy.

This goes for more common genres too, however extreme genres are less in numbers and that makes them get ignored to a high degree if the game isn't good enough, due to that there being less in total amount of games.

This was a very long post and it took me some time to write it today, but I believe it was necessary, to not experience this again.

I don't want to be to harsh on anyone but instead of hiding behind silly arguments, do post your own feedback, if a developer reads several similar feedback, then they might consider making that a priority instead of in this case, my feedback.
Sometimes you can friendly discuss different feedbacks and come to new conclusion or scenarios, which helps the developer.

But never attack other users over their feedback, that goes for everyone.

And lastly.

Yes, I prefer feedback that goes directly to the points, is clear, useful and honest.
I have done that here initially, but for some strange reason, several of you guys require very long versions to get the points and it's to shut you off from making very bad and meaningless comments. Would it be acceptable for me to seek you guys up in game threads you were to give feedback and want to certain directions in, just smear you? Do you want me to start calling you things and spread the smear?

Now all of you haven't been trying to smear me, but when you all gang together, then you also get lumped together.
 

Spreener

Newbie
Mar 25, 2019
16
14
Now, this isn't the first time that I get complains from giving feedback.
This here is what I have actually been talking about this entire time. It's not the things you're saying or asking for, it's how you deliver it. I did not say you were self-centered, entitled, or a psychopath. I was merely telling you that saying "Your game is bad, add this dark stuff instead" comes off as really out of place and off putting when it's seemingly out of nowhere and makes you sound bad. I admit I got caught up in all of the side argument stuff but all I've been trying to tell you this entire time is that you should try to be more respectful when you ask for changes because people don't like it when you start with an insult and then move to "I want these significant changes that don't fit the apparent tone."

Rather than saying something like, "It would be better if..." say something like "I would like this game better if..." or "I think this game would do better if..." To you it may sound like a subtle difference but it completely changes the tone of what you're asking for. The first one comes off as harsh and implies the game is bad in its current state (irrelevant if you think it is or not, that's not the point) and the second one comes off as a desire that you hope will get fulfilled. Asking for something isn't a problem, telling someone they need to change something comes off poorly and sounds mean spirited.

This entire time I have not been talking about the game, I've been talking about you. I want you to understand why people complain when you give others feedback, as you yourself have said. I think that I've probably been too harsh to you and I can see why you feel like you're being attacked, that was never really my intention. That's why I said that what you've said makes you sound a certain way, not that you were a certain way. So I'm sorry that it came off that way, I didn't actually mean to piss you off as much as it seems I have. I don't really think someone calling you a psychopath really requires you to defend yourself in the first place. Why does what I say matter? I don't know you.

On a positive note, I think it's amazing people can pick up English over the internet and I have a lot of respect for people who are able to learn how to speak other languages. The fact that you're not a native speaker is pretty obvious though. I would recommend paying extra attention to your plurals, prepositions, and tenses as your inconsistency with them combined with your odd line breaks can make your text a bit difficult to follow. Even when I brought up your understanding of English the first time though, this was never meant to be an insult.

We're clearly talking past each other so I won't reply to argue with you again. If you take anything away from this, it's that if you try a little bit harder to sound respectful when giving your feedback less people will post walls of text at you. Cheers.
 
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Johan_0000

Active Member
Apr 14, 2023
717
554
WHat the heeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeell.se


I myself sometimes write some big chuk of text But I could use the ones on top to fuel a thesis lol.

Feels like a rather idiotic discussion, basically TL;DR someone said that suggestions about adding new kinks are kind of pointless and pushing your own preferences, and I mostly agree.

You are free of suggesting what you want, but it's very unlikely that they change because of other people's suggestions. Developers/artists of R-18 games generally work with the kinks they themselves prefer, because it's very unlikely you'll produce good content of something you dislike, and that mindset works for every creative profession. And if they add more kinks, it's very likely they already had it planned beforehand.
I don't rly agree with you on your 1st point though. I myself have sometimes suggested to dev/s adding things to their work. Sometimes they do most of the times they don't lol.
However he's in his right to suggest whatever he wants. Like you said, in the end the dev/s willl most probably just ignore it bc it is what he's into.
Though, there are some ppl like myself who are indefferent to kinks we may prefer some over others. I don't rly hate any kink but I have to admit that some don't do it for me. However, if I had to work on smt I don't rly think I'd give a sh1t abt it bc I'd want my work to attract and please the most ppl it can.
As long as I retain complete control on how the story evolves.
Take weird world for exemple he, himself said (in a live) that some of the sh1t he does (based on his pools) doesn't necesarily do it for him, but he doesn't mind it bc it's all just drawings and it's optional/avoidable.
I mean it's not like my guy requested some hard sh1t like bestiality or scato lol. Let him live guys.

Look at it this way, he obviously sees potential in the game and just gave some advice for the dev to step up his game. It's not like he said dev should completely stop vanilla content, he just proposed the dev to try and more spices in there. Afterall, you have to admit that vanilla is mostly fun as a one time thing, or IRL with smn you love bc you have those butterflies flying in your stomach, woozing your head. But do you think I feel that way when I play an AVN lol? ofc not.
If he's planning on doing a short game that'd be ok but if he's not, having strictly and only vanilla content for each character would honestly become boring at some point.



Now I just want to say from the preview we had of the future scenes it seems dev/s, alrdy have some light domplay content coming so down't worry mate.
Didn't read anything he said btw, I just assumed from your summary lol





THX
 

qwerfgh

Member
Oct 19, 2019
119
67
I believe that this goes for most, but when work mode is off, then grammatic and such things doesn't matter as much, due to that the free-time is limited. Depending on what I reply against or write, I can write better English, especially if it's work related. Sometimes if I write a manual or longer text, I write it in Word. Sometimes, if it's important, I'll check and rewrite the text three times. A lot of notes can be sloppy too, but this is because I don't have the time.

In a porn forum discussing games, the quality of the text isn't as important, like that of saving time.
Other than that, most of my educations have been in English, but technical English.

Also, I have made a lot of kind feedback too and got ravished for it, it often happens when people turn their interests or preferences into sort of a religion.

You might at first, get a kind response of telling you off as unwanted.
If you reply or challenge the opposite side further, you can get hammered and this often happens when you stumble on people who see their fetishes or views as a religion. It's more common with new games, some people can really defend their preferences there.

If you're lucky, the "god" (developer), is active in the thread and this result in less negative discussions.


Thanks Johan_0000!

And just to be clear to everyone.
My life consist of work (very shortly back from work, even if I have been looking for new games nearly every day here (against my own best interest), I must always at least check a few pages), porn and some gaming.
I can stop talking due to work and sometimes, I stop giving feedback to developer or just completely disappear, it can also result in me dropping a game for a few or many versions, if not completely.

I'm single and I don't go on a rampage with any partner of any kind.


Experiencing these fetishes in a game, is likely very different from experiencing them in real life and that could include some unique personalities. When you go from soft to hard or more extreme versions, you wouldn't in general want to experience that too much in real life, in some cases, you don't want to experience it at all. There's likely some who would challenge me on that and I accept that some do.

There's also reason why sex-shops exists and they can have a lot of different toys, along with a wide range of tools.
So we shouldn't bad mouth people too much, due to that the best friend or neighbor could be one with extreme fetishes and who practice them.

If a girlfriend would ask me to keep a cage on, like happens in some femdom games, then that relationship could go straight to the toilet, if it was a demand.

When it comes to a VN, a game or imagination, things are different.
I accept other fetishes, as well of vanilla and don't mind some extreme versions being implemented in games, in worst case, they there could be an option not to see them. I can stomach much, as long that you can skip through.
 
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thefattestcat

Newbie
Jul 3, 2024
53
56
I have played more than a few games and with very mixed fetishes.
If you blindly wants to produce vanilla, then you're in for a massive competition and must deliver, either you release the game right away with good story, hot images, or you at least makes very large updates.

I have put a lot of vanilla, who likely had good stories and even with hot images on ignore, because I have seen enough of it.
Sometimes I store these, but I never play them, because I with experience, now look for better things, even if it's top quality images and story.

The issue with vanilla is that once you have played a few, you'll expect more, you'll even expect more from new creators. Different fetishes and not lightweight versions of fetishes, can save many creators and buy them enough time to get a good deal of updates out, until players starts to abandon, the game. Otherwise, you'll face a massive competition and expectations, which can lead to bad reviews.

If there's a lot of fetishes and interesting story, them the image quality can somewhat be pardoned, especially at the start, long-term sponsors might want better quality. Also, if all characters are about the same, then you have already seen them several times over.

People have different fetishes and even if all the nerd talk of preferring the largest version of dicks or breasts, it rarely covers the reality of what kind of fetishes people have, likely not even the majority. Some developers can implement the fetishes of a huge dicks or breasts so horrible, that you wonder if they just made the game for fun (Bloom War is a game where apparently you're to be turned on by women, who barely can or even can't walk because of massive breasts).

So having different sizes, is better than a general set of size and could add humor or different scenarios, like experimenting to make a woman with small breasts and possible stature, to produce more milk, without super-enlarging breasts.

Also, even when you have a fetish for small or large breasts, a good image with the opposite of your fetish, can overcome your fetishes and become good jerk-off material.

Sometimes, a game can have your strongest fetish, but it's so vanilla, that you don't bother to play through the game, especially if the game takes many hours. I have games that I really want to play through, good A quality games, however the story or the porn didn't get me addicted enough.


Something, which I also guess often happen with indie development, is that people when in a group, they'll not be honest or neutral about fetishes. So a group of developers/creators wouldn't want to talk about their or whatever fetishes they consider strange, then the development goes very vanilla. I'm not into yaoi/male gay, but I accept it and could discuss this subject, If I were to make a game, that's then something of priority to introduce, because it can add flavor and bring a certain kind of players. These sort of more unique fetishes, can sometimes be easier to please, due to there not being enough games of this kind

A single developer can have the issue of discussing fetishes with others, even behind hidden nicknames, especially if a few knows who who the developer is. So requests/demands/feedbacks from outside of the circle, can do a lot, as it allows for discussion and acceptance.


If you watch a lot of content like of male- or femdom, then you'll also expect more from these fetishes, it goes for everything.
It can't be a cute little version with very basic content, there was a game which recently came here on F95, called somewhat like Elenors handmaid and the developer had made similar games before. That felt so dull, incredible pale vanilla, where you expected and hoped for the best (the game sort of hinted at a lot in the story), but was an extreme let down. Good story, but barely good jerk-off material, some hot images. It just didn't go deep at all feeling-wise, you could barely connect with the characters.

Once you have seen a few hot images, it's often all the same afterwards.
Sometimes you see a few hot images and jerk off, but you never revisit the game, which AI-images sometimes results in.

Vore is a perfect example, where a lot of games are pure crap, where one can not make sense of the lack of content, images and story, and somehow people still find it as jerk-off material. Or some games there they even manage to get players with pixel content, which some manage to jerk-off too.

And yes, my former comment includes some parts of what I like, I could have mentioned more.
However, mainly it was for the developer, to look over the game and consider different possibilities.
If you only have Yes-people or fans praising you, then you should start to look for feedback elsewhere.
So what you're doing, is limiting the developer, you're telling it to limit itself to what it currently have and not to take feedback.
I might scare away the developer from developing its game, but sometimes you must pressure people to consider a wider view, for the product to become better.
reddit tier. fr bro do you think anyone reads this?
 
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qwerfgh

Member
Oct 19, 2019
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reddit tier. fr bro do you think anyone reads this?
I can give a lot of good feedback in different forms.
In this case, I have been defending myself over and over again, due to I made suggestions, that didn't fit a few users and I heard many excuses and new reason for why I was wrong to give my feedback, which could possible change the game. This required long posts, to tell people off and I had to repeat myself several times to silence some people. This happens when some people gets obsessed with games and it have happen in other game threads too.

It's easier for you to read from the start, it makes no sense to only read the last post.

Yes a lot of people reads text-walls, many are capable to.
Many creators do too, especially when you write feedback.

If you only write short messages, then you have endless and meaningless conversations.
A long post can save time and avoid a headache which can last for a very long time.
 
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