The Art was great. The story not so much.
Sadly the dev acted like he was affected by ADHD with all the games he started and never probaly finished.
When he made the decision to rush endings with Milky Touch and start all over again with Neon Touch he justified it by saying "Go big or go home!" Apparently Milky Touch never met his expectations in terms of revenue. Thats why he wanted to start Neon Touch and go big with it.
It turned out: He went home.
I believe that his attempts to start projects other than "Milky Touch" - and ultimately, MT's closure and "Neon Touch" start - were dictated by MT not being profitable enough to break even. If your game brings you losses and not profit you just can't afford to continue the development. In my opinion it wasn't "ADHD", it was a search for a project that would be more popular with the public.
Keeping the costs down is probably the reason behind some of the "Milky Touch" development details - like the gradual loss of detailed backgrounds in the sex scenes, or that experiment with two black and white pictures by another artist.