Thank you, sir!the reason for all the lag is because the game manages a lot of states, you can even see the difference in save sizes, this game has a max history size of 40, that means you can click on the back arrow to undo your actions 40 times, and each of these 40 times that you can return are saved in your save, which is saved on the memory of the browser.
if you max that history and then download your save, you'll see that the downloaded file is almost 1 MB, most twine games saves don't even get to 100 kb, if the dev either disabled the history or limited the history to 5 or 10 the game would run very faster
Built the game reducing it to 5, it did decrease the lag by quite a bit. There's still a millisecond of lag, but it's much better. (Still, if I were the dev, I would look into optimizing all those if/elses. That's gonna be a nightmare.) If any one wants it, here. Set max states to 5. No need to do anything else other than extract.
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lol, beaten by a second.