Lot of promising elements here, I hope it comes together well over time. Obviously very early right now.
I'm curious as to whether it's planned to include some of the RPG combat type mechanics, or whether it's going to remain mostly just an adventure game with points of interest and dialogue trees. The main character has something like 203 HP which I thought was a slightly odd number and probably not a default, which made me think it was going to come into play at some level, but maybe not.
I've already made a public post on Patreon about my plans for the game, not really interested in making more than puzzle solving and stuff like that
(since it's too much work and I'd rather focus on the porn since MaM it's that... a porn game xD).
- QOL things like being able to check girl status remotely (if that is going to matter) would be nice.
I actually thought of that, I'm planning on how to implement an item to be able to do so. (Still will take a while though).
- A time of day logo on screen or in the menu might be good, although you can kind of tell by just visual indicators it's nice to get confirmation.
That's another thing I'd like to add, but since what I have right now works well enough, I don't really feel the need to implement it yet.
- The rest interface labels are slightly confusing when it's night - when I click "rest all day" does it mean I'm going rest for 24 hours until tomorrow this time, or does it mean I'm going to rest for the remainder of whatever the current day is and wake up in the morning? The answer is the second, but you could avoid confusion by tweaking the labels or changing what options are displayed depending on your time of day.
Might change the text to "Rest the rest of the day", it's not really that much of a deal anyways.
- The world map and the some rooms could be shrunk to reduce traversal time. The one zone in particular that made me feel this way was the starting town but it was a pervasive feeling and I've seen these kinds of issues in a lot of RPG maker derived games. A lot of real 16 bit RPGs were extremely physically compact in part because of technical limitations. Obviously in modern systems with RPG maker these limits don't exist, and it's tempting to go much bigger to get more plausible and visually impressive spaces, but usually it winds up making things worse and slower to navigate (even if the overall game is still excellent, like Defenstration). Shrinking the map is probably not a high priority, but otoh optimizing the play space is probably going to get more painful if it's deferred to a later time when you have 5x as many areas with all this scripting work already done. Totally your call, but I'm in favour of smaller = better (that's what I keep telling my girlfriend anyway).
- The room layouts in some areas are prone to having the character getting snagged when using mouse based movement. That is, you tell them to go somewhere and the RPG Maker default character waypoint system makes you run into a wall instead. For, aherm, one handed games as you often find on this website, I think optimizing for mouse traversal makes sense. Any room that is like a little nook hidden away outside of a direct path line from the entrance is going to be a problem, but it can happen for all sorts of reasons; as you're playtesting your game I'd recommend just noting down where it happens and rethinking if the layout could be tweaked a bit without causing any serious damage. You can't make everything work perfectly here, but areas you want to come and go from a lot (rooms with beds, for example) should probably be considered in this context.
Anyway, cool game and I'll check back in later when there's been a few more updates to see how it's going.
Actually, already made the maps smaller and easier to navigate
(believe me, they were WAY much worse...), and I have some plans to for open areas and I need that
currently empty space to add more NPCs and stuff to interact with
(for now it's just item descriptions and interactions with the objects).
As for the mouse movement, that's something I haven't even thought about xD since it's not really a problem and overall it can be solved by placing the free hand on the keyboard
.