Translation of V1.10 posted in OP.
It introduces more mechanics to mining mode that have potential for some interesting gameplay.
*Green Sigils stop incrementing step counter and make you unable to open chests or leave the floor.
*Purple Sigils put you in a hypnotized state that make you stop taking HP damage and instead make you accumulate damage until hypnosis is lifted. When hypnosis is lifted you will receive the accumulated HP damage you and the step counter will go down.
*And finally Black Sigils put you in an outfit that doubles HP damage and Halves HP recovery until lifted by stepping on a Black Sigil again. Not all Black Sigils are revealed by default and you can randomly walk into one.)
While these mechanics have potential the game remains a little too easy. Damage values are too weak, making you unable to game over unless you do it on purpose and you can leave the floor easily enough to reset the step counter. (I really feel there could've been some potential in it if it tried leaning harder on being a Roguelite.)
Overall a step in the right direction. Shame it's only 1 step.