Thanks. I’ll pass then and wAit for the next update.ZERO new (real) content![]()
From Devs Patreon:Says there are 11 new animations in the changelog, so dev updated the old ones?
Are they drastically improved, or is it better to wait for the next update?
From devs Patreon:I couldn't see the difference between version 0.17.3 & 0.17.0. Both versions ends at the same point.
That's related to your Nvidia drivers. It could affect other programs tooI noticed a "No DC" at the top left of the screen. it seems to stay there. Anyone know what that is? I don't think I've seen it before.
How long does it take you to read book? (assuming you are not a speed reader). Do you criticize an author because it took a while to read their book/ novel. This is exactly the same as writing a book, some are all action and some are slow, a lot of people here are here for the sex as soon as possible, we all know this, but I have to say I am really liking this story, and the pace it is running, There is no need for a "wham bam" storyline in this VN.This is a classic case of someone acting like a 'busy fool', no disrespect is meant by that term it is used in business often. It is totally understandable that the Dev wishes to put forward the best possible version of the story but the problem is this is costing him huge amounts of energy, and the story is not moving at any recognisable pace. This forum is full of games that suffer the same problem and almost all are abandoned. It would be interesting to hear what the reasons are for Devs giving up, and see if moving a story on even at the cost of some content could save things.
What I see in the "visual novel" industry, is the same that happens in the videogame industry. If you notice, 90% or more of videogames are realeased in an "unfinished status", and devs ask for more money to complete them, but they never end up completing them for real. Why is this happening? I think it's a marketing strategy, a way to achieve "the best result with the minimum effort". You (dev) release an uncomplete game in which you spent a reasonable amount of effort to make, but not too much. Then you boost the hype with promises (like: "it will be amazing!", "A game like no others!" etc...). Then you wait for the money from gamers/supporters who really want these promises to be implemented. Since there is a specific window of time during which players are willing to spend money (from a psychologic perspective which you can find in marketing strategies), you just have to release minimum updates during this window of time until it's over. After that period, the players will not spend anymore money for your product, regardless if it's good or bad. So why should you keep up spending a lot of time and effort not to earn money? It's better to move on to a new project and restart the marketing strategy so you can get some more bucks. Only people with a real passion for what they do, keep on doing it even without making any money out of it.This is a classic case of someone acting like a 'busy fool', no disrespect is meant by that term it is used in business often. It is totally understandable that the Dev wishes to put forward the best possible version of the story but the problem is this is costing him huge amounts of energy, and the story is not moving at any recognisable pace. This forum is full of games that suffer the same problem and almost all are abandoned. It would be interesting to hear what the reasons are for Devs giving up, and see if moving a story on even at the cost of some content could save things.