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VN Ren'Py Mission Metamorphosis Development Thread

Do you want a demo version of chapter 1 ahead of the full release?

  • Yes I want a demo version to test the game out and meet the characters.

    Votes: 5 33.3%
  • No. I want the first release to be fully complete and polished.

    Votes: 10 66.7%

  • Total voters
    15
  • Poll closed .

IamUnderman

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May 11, 2020
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After seeing the voting results I would say "do not believe anything you read in a post". "Cunning" is tied for first place. The ones who voted for this will not be afraid to lie to get what they want. The second place voting is for "confident". These players are also confident they can pull this off ;).

But seriously, you should make the game YOU want to make. That will turn out for the best. You have to want to make this game very badly, and do that the way YOU want to, or it will likely fail. Trying to make a game to please every player never ends well. Do not make too many paths, and make those you want to see yourself.

At this point, I will compare this to Karlsson's Gambit which I consider one of the most intelligent games out there. Even if it mainly focuses on femdom which I have NO interest in. You CAN play a Male Dom path IF you are the smartest person in the room. I believe that an approach like that, would work well in this game. If the MC is working with British Intelligence, he is obviously no idiot, or they would ignore him entirely. That already sets him on the path of being somewhat calculating (first hand experience). If Emily is the super spy you describe, she is also going to want to deal with someone intelligent. Anyone as accomplished as her is going to see through your deception immediately if you go down that path.

These are just my feelings about making this story idea believable to the player.

My final comment is some of the renders you give as examples are VERY dark and it is nearly impossible to see what is going on.
A little more work with lighting would help a lot.
Also psychologically assessing the players who have voted is very funny. Good bit.
 
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IamUnderman

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I still see that a lot of people are requesting more info on the approaches. What information do people wish for exactly that is not contained within my detailed breakdown HERE?
 

IamUnderman

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Maybe not the best picture for promos then because I have no idea who's that supposed to be if you hadn't explained it.
Maybe not. I want something to help get the mood and atmosphere across but maybe a different one would have been better. There is another image from the same sequence I considered but I like it too much; I promised myself I wouldn't post any of my absolute favourites so not to spoil them. The feedback is fair.
 
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Merlin-Magic

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I would not worry about one render. Now that I understand what it was about it is fine. If it had been in that actual story, it would never have been a problem. Being out of context did not help. That one render is not going to make me loose interest in this game. So far I am VERY interested in the entire concept of this game. I will continue to follow this thread and hope that everything is working well for you :) .
 
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researchertalloran

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Apr 26, 2023
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Excited for female chastity <3

I plan on proportions being realistic. No horsecocks or gigantic F-Cup tits.
...F-cup tits are both realistic (they're actually very common) and a lot smaller than one might think; it's just that most women tend to wear bras that are too large in the band size and too small in the cup size.

(also, a lot of anime height/weight/measurements/bra size figures tend to have unrealistically small bra sizes for the bustier girls, which probably contributes to this perception)
 

IamUnderman

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May 11, 2020
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Mission Metamorphosis Development Update #1 (27/08/2025)

Welcome to the first of the monthly updates I plan for this project. I will start by getting the 'big' stuff out of the way in regards to progress and plans before I start my own personal ramble:

Chapter 1 Progress:


  • Planning 65%
  • Rendering 25% (275 renders total)
  • Programming 5%
  • Writing 5%
  • Polish 0%
Overall Estimated Progress: 20% of Chapter complete

Chapter 1 Development Roadmap:

  • September 25th: Development Update #2
  • October 30th: Development Update #3
  • November 27th: Pre-Demo Showcase/Development Update #4
  • November 30th: Version 0.01 (Demo) Release.
  • Mid-December: Opening up project for financial support via crowdfunding.
  • December 18th: Dev Update #5/Special Christmas Render Pack for supporters
  • Continued Dev Updates on the last thursday of each month until Chapter 1's release.
  • Late Spring/Early Summer: Chapter 1 Full Release.
Thoughts

Well here is where it all starts folks. I deeply appreciate the early support and eyes this project has recieved and I am happy that it has been well taken. I understand the skepticism that many have expressed regarding the scope of this project, but rest assured I am doing everything I can to do things properly. I hope to earn your trust and respect over time with my results.

My current aim is to release a demo which will cover the first 30% or so of Chapter 1 by the end of November. This is to get the game in people's hands and to allow them to actually see my characters, mechanics, story and approach to sexual content firsthand. After that, assuming it is recieved as well as I am hoping, I aim to begin seeking support via crowdfunding/donations. Which seems fair to do once I have delivered a true proof of concept to audiences. Probably on a platform like SubscribeStar. These monthly dev updates will become payed and will become one of the major incentives for backers, including a monthly render showcase of 4-6 renders a pop. You guys get to enjoy this for free right now as a thank you for your early interest.

In the past week since I announced this project I completed 50 renders which I think is an exceptionally good pace. It is likely not one I will achieve every week, but since the start of August I have completed 153 renders. This averages to 38.25 a week which I think is very solid as the upper end of consistent pace.

For this next month my main goal is to complete all the renders for the stretch of gameplay that the demo will cover so that I can work on that with confidence. I will also begin upgrading the super basic prototype build I have into something that is closer to the demo build. My estimates regarding the demo are very conservative as I am aware of everything that could slow it down and I feel that the end of November is more than achievable. If eveything goes well and I am able to rustle this build up with all the polish I require you may see it earlier in November or even October! Whilst I work on the demo I will continue rendering new images for deeper and deeper into the game so that once the demo is released I am a good way towards finishing the chapter on pace for the first half of 2026.

Something else I would like to announce is the planned structure of the Chapters in regards to the globetrotting elements of this game. Each Chapter will be themed around visiting another country. Just to give you a little teasing taste of where we will be going:

Chapter 1: Italy
Chapter 2: Mexico
Chapter 3: Decided
Chapter 4: Not Finalised
Chapter 5: Not Finalised
Chapter 6: Decided


So yes. Chapter 1 will primarily take place in the bright sunshine of the Italian riviera!

Render Showcase

In the initial renders I posted along with the announcement I only included one of the main character and some people expressed that they wanted to see more of him to help make their mind up on him. I have also decided to treat you with a couple of shots of Emily doing what she loves and a slightly sexier shot of Emily than anybody has seen yet.

I hope you enjoyed my first comprehensive update on the project. Now I have to get back to work.

Ciao!

MC Confident.png
Base Light.png
Decision.png
Knife Up.png
Catfall 0.png
Sauna 1.png
 
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IamUnderman

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May 11, 2020
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Having another very productive day. On track to produce 11-12 renders today and I think they are some of the highest quality I have made yet. Yesterday I made 8 which I was also very happy with, so a good streak in total.

I have now completed about 80% of the content that will be included in the demo, at least in terms of renders, and I am hoping to significantly undercut my end of November estimate for it. Hoping to now release the demo in early November or even potentially October.

I have also made some decent inroads with content that goes deeper into the chapter after the demo cutoff point.

Exciting stuff!
 
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IamUnderman

Member
May 11, 2020
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682
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Mission Metamorphosis Development Update #2 (25/09/2025)

Chapter 1 Progress:


  • Planning 70%
  • Rendering 37% (430 renders total)
  • Programming 5%
  • Writing 5%
  • Polish 3%
Overall Estimated Progress: 24% of Chapter complete

Updated Roadmap
  • October 30th: Development Update #3
  • Early November: Version 0.01 (Demo) Release
  • Mid/Late November: Opening up project for financial support via crowdfunding.
  • November 27th: Pre-Demo Showcase/Development Update #4
  • December 18th: Dev Update #5/Special Christmas Render Pack for supporters

Thoughts

So from a pure productivity perspective this month was... Phenomenal. I have produced 155 renders in less than a month, many of which I am very proud of. Considering that there were some events and comittments this month that I was sure would slow me down this was a huge confidence boost for the project. To give you an idea of just how far ahead of schedule we are; my most conservative predictions had me hitting about 420 completed renders... at the end of October. This means that we are well over 5 weeks ahead of my most pessimistic predictions and ahead of even my most optimistic predictions which had me hitting around 400 by this post. Wild. I now feel very happy with my capacity to be productive on this project even during challenging and unideal stretches. This month has been so far ahead of expectations that I feel there is a chance the entire chapter may release far ahead of my initial goals. I have always been aiming for a June release, however if I keep blowing past targets and producing 30+ renders a week I may be able to release chapter 1 in the spring.

I have also made major headway in producing UI elements for the game and creating a broader visual identity for the project. You have already seen the icons for the approaches, now take a look at some of the new UI elements and icons that have joined them:

e69f731c-c64b-471d-825b-734ba79e7422.png 1d7985da-ad60-4ee5-818b-3fcc5726c315.png 11f4c89e-45e3-4bce-b3f4-f2eb9d813780.png 60bd1da8-86bf-48f5-b82d-67c5d6866230.png 5c9310c0-9c2a-4db3-bb41-7544f4f50e78.png

The stretch of content that will be covered in the demo is now 97% complete from a rendering and planning perspective. With just a tiny bit of connective tissue and about 10 renders in the final scene of the section left to do. For all intents and purposes I am now ready to focus soley on the writing and scripting of the demo with the visuals and plan ready. Very significant progress has been made with scenes following the demo cutoff too.

October will be a month where I expect a dip in render productivity as I finally turn my primary attention to the writing and coding of the demo. I frankly have very little idea of how long that process will take, may take the whole month and change or a couple of weeks. I am very confident in my writing ability and speed so the potential bottleneck is in scripting for Ren'py. I have decided to aim for early November as I feel that is entirely possible, but if the demo ends up dropping a bit later or even a bit ealier don't be surprised.

Render Showcase

Here are some of my favourite renders of the month without spoiling the real highlights. As this is the last guaranteed dev log before the demo drops they are all from that part of the game. Enjoy!

Ciao.

Toilet Panties 2.png

Examination.png
About to leave 3.png
Shower 4.png
 
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Buletti

Engaged Member
Nov 7, 2023
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Mission Metamorphosis Development Update #2 (25/09/2025)

Chapter 1 Progress:


  • Planning 70%
  • Rendering 37% (430 renders total)
  • Programming 5%
  • Writing 5%
  • Polish 3%
Overall Estimated Progress: 24% of Chapter complete

Updated Roadmap
  • October 30th: Development Update #3
  • Early November: Version 0.01 (Demo) Release
  • Mid/Late November: Opening up project for financial support via crowdfunding.
  • November 27th: Pre-Demo Showcase/Development Update #4
  • December 18th: Dev Update #5/Special Christmas Render Pack for supporters

Thoughts

So from a pure productivity perspective this month was... Phenomenal. I have produced 155 renders in less than a month, many of which I am very proud of. Considering that there were some events and comittments this month that I was sure would slow me down this was a huge confidence boost for the project. To give you an idea of just how far ahead of schedule we are; my most conservative predictions had me hitting about 420 completed renders... at the end of October. This means that we are well over 5 weeks ahead of my most pessimistic predictions and ahead of even my most optimistic predictions which had me hitting around 400 by this post. Wild. I now feel very happy with my capacity to be productive on this project even during challenging and unideal stretches. This month has been so far ahead of expectations that I feel there is a chance the entire chapter may release far ahead of my initial goals. I have always been aiming for a June release, however if I keep blowing past targets and producing 30+ renders a week I may be able to release chapter 1 in the spring.

I have also made major headway in producing UI elements for the game and creating a broader visual identity for the project. You have already seen the icons for the approaches, now take a look at some of the new UI elements and icons that have joined them:

View attachment 5283952 View attachment 5283957 View attachment 5283959 View attachment 5283961 View attachment 5283967

The stretch of content that will be covered in the demo is now 97% complete from a rendering and planning perspective. With just a tiny bit of connective tissue and about 10 renders in the final scene of the section left to do. For all intents and purposes I am now ready to focus soley on the writing and scripting of the demo with the visuals and plan ready. Very significant progress has been made with scenes following the demo cutoff too.

October will be a month where I expect a dip in render productivity as I finally turn my primary attention to the writing and coding of the demo. I frankly have very little idea of how long that process will take, may take the whole month and change or a couple of weeks. I am very confident in my writing ability and speed so the potential bottleneck is in scripting for Ren'py. I have decided to aim for early November as I feel that is entirely possible, but if the demo ends up dropping a bit later or even a bit ealier don't be surprised.

Render Showcase

Here are some of my favourite renders of the month without spoiling the real highlights. As this is the last guaranteed dev log before the demo drops they are all from that part of the game. Enjoy!

Ciao.

View attachment 5283999

View attachment 5284010
View attachment 5284011
View attachment 5284000
Congrats man! Stuff is looking good so far.

It's great that you feel so pumped about everything and I very much hope that you can store that energy. Because a lot of people will talk lot of stupid things. Don't let them bring you down from this.

Cheers to you. Looking forward to what is to come.
 

IamUnderman

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May 11, 2020
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Congrats man! Stuff is looking good so far.

It's great that you feel so pumped about everything and I very much hope that you can store that energy. Because a lot of people will talk lot of stupid things. Don't let them bring you down from this.

Cheers to you. Looking forward to what is to come.
Thank you for being so supportive of the project. Kind words like this mean a great deal.
 

Merlin-Magic

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Jan 28, 2024
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I have been to busy to come to F95 for a while. I guess my timing was perfect. I had to read "ahead of my initial goals" twice to believe my eyes. I NEVER see that happen :ROFLMAO: . I am very happy for you. Everything is looking good so far, so I will give my congratulations also (y).
 
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IamUnderman

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15 renders today. An all time record for me I think. It feels like I just keep getting more and more efficient.

In fact it has reached such a intense escalation of speed that I am making a new poll to see if people want me to release a demo of the game or if they just want me to focus on powering through to get the full chapter out as soon as possible. As I see it a demo is less valuable when the full complete polished version would only be out a few months after. I am posting this right before I make the shift from general rendering and planning into putting the demo together. If I focus purely on the wider update maybe the whole thing comes out very slightly faster.

Let me know what you think.
 
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IamUnderman

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I think having a demo now would help create more hype for the final product.
Yeah there are certainly pros and cons to both. Hype is a thing that cuts both ways. Being able to touch base with the wider community faster and getting feedback would be very useful. At the same time I worry that if the first impression of the game is at a reduced level of depth and quality it may put people off who would otherwise be interested.
 
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Buletti

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Nov 7, 2023
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Looks like me and some other guy feel the same about a demo :)

For hype you can feed renders to the people.
 
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IamUnderman

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Looks like me and some other guy feel the same about a demo :)

For hype you can feed renders to the people.
I will give the poll a few days or so to develop before making a decision. Rest assured I will keep productive in the meantime.
 
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