I wonder if all the people asking for more (willingly) subby content have done
Abbie's second event because I'd say that more than qualifies, wow. I also finally witnessed the
real reason for the bad bra event, good stuff. That's the kind of sluttiness I really want to see, going out of the way to enjoy some unromantic, but still enjoyable sex. I think the only things I haven't seen yet are any additional scenes with Lola and the Human Statues group study, but I think I might be good for now and just wait for the next major content update.
Found a small bug/glitch! The cracked wall tile in the school bathroom is passable, allowing Missy on top of the walls... where she can effectively do nothing but run around like a madwoman. And the cracked tile above the plant can be accessed from the walls, though it's still effectively pointless.
Admittedly, I'd rather not turn this into a thread of too many people saying what
should be in the game, considering what you've already got is pretty quality and I'd rather not see that momentum lost... but if I had to say one more thing of what I'd personally like to see, it'd be more diversity when it comes to how the girls and women look. The varied hair and different faces are nice, but everyone's that "Anime Unspecified White and/or Asian," and they've all got the same or similar pornstar bodies. It'd be great to see some dark-skinned girls, especially ones that are more explicitly "black" like with curlier hair, or just more different races/ethnicities populating the town.
Bodies could also use more variety. I understand if you don't want like, fat chicks or something, but a pleasantly plump girl or two, maybe a beefy muscular chick, or anything else really would be lovely to see. I was hoping in Ch.2, if you flirted with the one chick in front of the bar to get her phone, you might actually get a scene with her and she'd be on the muscular side, since she
is carrying seemingly-heavy barrels. The guards could also be more muscular if there's any possibility of a scene with one, and maybe a wealthier older woman (that Missy might encounter working at the strip club, for example) could have a stereotypical "MILF" look with voluptuous curves and some generous squish to her body.
Granted, with the graphics you're working with (Honey Select 1, I think, for the models/CG, and RPGM VXAce for all the overworld stuff), that might be a lot easier said than done. Still, might be something to consider for anything in the future, maybe for another game with a different engine(s) after this has been completed.
-Insert a system Morning, afternoon and night (I feel that it is necessary if you are going to put the bar system)
-Enter the day of the week system, that is, Monday, Tuesday, Wednesday, etc. (This point I feel is really necessary because the current system of classes is a bit tedious since it gets boring, due to the fact that you can have 3 to 5 times the same class after sleep.)
Hmm. Not sure I agree about the game necessarily
needing a time system. I personally prefer the way the game is now, where your after-school time is seemingly-endless and starting the next day is only necessary for continuing story. I will say that having days off from school would be nice, but I've also seen days off in other games with time systems end up obnoxiously. Can't remember any specific game, but I feel like I've played other games and the following scenario has definitely happened more than once:
"Aw, damn. I just advanced this character's story to a certain point, but the next scene with her requires it to be at school, and I've just got to Friday afternoon." So you can't progress that particular part of the game until Monday, but you also don't want to waste the two in-game days off. So you try and get as much as you can on the weekend doing other quests or content, but then when school finally does come back around I feel like I completely forget that character's quest is even a thing. (Just from personal experience, of course.)
-Improve the design of some parts of the city such as the school (I feel that there are parts where the design is unnecessarily large or does not contain the parts that you show in the images, such as the house of the protagonist, the fact that the patio is very simple I feel that it removes the need that we have to go through it)
I think a lot of the map design is very purposefully-designed. Some of the more "unnecessary" elements like wide open areas or things you can't access are there for a greater sense of realism, and I also imagine a lot of it is made with future content in mind. The garden around Missy's house is a bit tedious, yes, but it's also probably there for a reason, like being the location of a sexy thing in the future.
-Meter a system of karma (You manage a system of slutiness and although I don't do much at the moment I feel that you lack the system of good actions since the fact that you help the bad girls or not does not really affect anything currently
I've definitely got out of some bad situations by keeping my school reputation up or having a positive relation with the bad girls. You might need to raise those some more for the effects to happen.