4.60 star(s) 27 Votes

Che2525

New Member
Dec 19, 2018
6
4
Hello,
If you read carefully the changelog, you will be able to see where to get hints during your playthrough.
Do we know when the 0.9 version will be made public ? :D
 

oceanbobo4

Member
Feb 12, 2021
189
311
This is one of my favorite games.


I have a few small suggestions.


Sometimes the walking around is too much, especially when you have to walk the same walk many times.


The long walk up the walkway to the school from the teleportation sign, and then the long walk after the left turn, always having to avoid the grass, to the side door by the playground . . . is such a long and repetitive walk that I dread it every time.


This one long and repetitive walk makes me hesitate to replay the game.


Would it be easy to add a teleportation to the playground directly???? Or to the end of the walkway near the side door before we meet that girl who takes us to the bench???


Also, the school events are too repetitive. Not enough new things to do. Once you've seen a scene three times, the fourth time is . . . too much, and the fifth time is . . . far too much.


I believe these would be reasonable improvements to a game still in development.
 

FDMuser

Member
Mar 16, 2021
194
182
This is one of my favorite games.


I have a few small suggestions.


Sometimes the walking around is too much, especially when you have to walk the same walk many times.


The long walk up the walkway to the school from the teleportation sign, and then the long walk after the left turn, always having to avoid the grass, to the side door by the playground . . . is such a long and repetitive walk that I dread it every time.


This one long and repetitive walk makes me hesitate to replay the game.


Would it be easy to add a teleportation to the playground directly???? Or to the end of the walkway near the side door before we meet that girl who takes us to the bench???


Also, the school events are too repetitive. Not enough new things to do. Once you've seen a scene three times, the fourth time is . . . too much, and the fifth time is . . . far too much.


I believe these would be reasonable improvements to a game still in development.
It would be possible to add a "cheat path" to the school yard (call it a shortcut through an alley or something like that), or at least allow Missy to walk on the grass. At least until the final version of the game comes out. Another question is whether this will harm the quests that are tied to the fact that Missy runs into someone on her way from school (to school).
Unfortunately, it is unlikely that anything can be done about this now without risking creating a bunch of bugs and inconsistencies in the plot IMHO.
But I completely share your pain about this, the developer apparently wanted to give us a big world but in the end gave us a topographic hemorrhoid.
 

Trinian

Naughty Schoolgirl
Game Developer
Jan 16, 2021
1,109
2,094
I'm aware that this is a problem. I realise that anything that I feel the need to create a dev-mode shortcut to is something that probably annoys the player as well. I'm looking into ways that I can fix it without causing any continuity problems. I'm also looking at possibly having the door out of the West Corridor (to the yard) teleport you directly to the school gates at the end of the day. Currently, the only event that would need to be taken into consideration is the ambush in Down with the Bad Girls. I may even be able to do this in time for the 0.9 public release next week.
 

FDMuser

Member
Mar 16, 2021
194
182
I'm aware that this is a problem. I realise that anything that I feel the need to create a dev-mode shortcut to is something that probably annoys the player as well. I'm looking into ways that I can fix it without causing any continuity problems. I'm also looking at possibly having the door out of the West Corridor (to the yard) teleport you directly to the school gates at the end of the day. Currently, the only event that would need to be taken into consideration is the ambush in Down with the Bad Girls. I may even be able to do this in time for the 0.9 public release next week.
This is great, the main thing is that this does not cause problems with the quests and their sequence.
For example, you can make an alley next to Missy's house (a shortcut to the school yard) and on the day of the quest there will be repair work there.
Or if you choose a door in Missy's room that will go out to the school yard, you can write 9 and 0.75 on the door, and on the day of the quest there will be a brick wall with a note behind the door - today I myself need this portal, so just use the usual road. Writing - your favorite house elf Dappy.
Well, or Dappy will decide that Missy's butt has started to grow and it's time for her to stretch her buns a little instead of being lazy and using a shortcut.
To be honest, I don't like some illogicality with some of the art. For example, when I refuse to spank my tied-up school bully (her name was Jessie, I don't remember exactly, sorry) I am very surprised when in the next art her bottom is all red and streaked from the whip.
I understand that you simply did not show me the episode with Jessie's spanking, but I hope that you can make a couple of arts with unspanked Jessie for those who chose not to spank her. Well, please. What's so hard for you or something....
In any case, thank you for developing an interesting game. I look forward to the update.
 
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4.60 star(s) 27 Votes