Hello. Writer for the game here. I'm familiar with in media res and made the intro with it in mind, though I'm sympathetic to your point that I didn't make the intro with "player interaction" in mind. I'm surprised though that you mentioned The Illiad of all things as an example, which is filled with endless digressions and expositions of generally unimportant information that's probably only of interest to an academic, eg endless exposition of Character A-Z's lineage. Ultimately, I'm leaving it to the dev to decide on what's best for the game, and I'm obviously biased, but I think the intro serves its purpose well from a plot perspective. I think the problem is that some look at this game as mainly a RPG, whereas the game is mainly a visual novel. The height of interaction is choosing between Option A or B, and sometimes C. I may be wrong, but many people in the comments seem to want instant gratification with lots of sex scenes and constant interactions of some sort, which is a common framework for porn games, but that's something for the dev to address. I personally like the game as it is, but there is a considerable amount of people that dislike the intro, so that's a sign that something is probably amiss. I'm just wondering if it's a case of the intro being bad or people just wanting to play a different sort of game altogether.
I think the basic problem here is Core Engagement. What is the essential fantasy that the game is trying to create and what is it about the game that makes it *engaging*. By which I mean "possesing of an enjoyable emotion or draw that keeps intirest". A comedy game's core engagement is being funny. A horror game's core engagement is being frightening.
It's not just interaction, although it's not like it can't use that too.
If the game is a game ABOUT court politics, where the contest of wills between the Princesses is tangential or of lesser importance. Then the politics here are very boring. It needs more Drama capital D. More excitement. All of the scenes are boring and formal events and meetings, with the exception of the scene with the king which is mostly meh exposition.
But, that is A. not what the game is advertised as and B. not what really seems to be animating the game.
What the game seems to be about is a contest of Wills. One Princess in one corner. One Princess in the other. You don't need to put sex in the first five minutes to entertain people. You just need to start on the two meeting and butting heads, then go into more of the backstory and stakes after.
There is a sexual component to it, but the engagement runs deeper into the interpersonal drama. It's not that you need more sex in that time. It's that you need conflict and energy that stems from the core engagement.
So in a game where the Core Engagement is a contest of wills between two key charachters, why the
actual fuck does one of these two barely get any lines in the first half-hour? Just start with them meeting.
Consider if you'd done this: It's a stormy night, a princess is in a carriage looking pensively. She has a note in her hands from her cousin saying he has a gift for her. She sneers.
She arrives at the prison and what does she see. An elf princess standing defiant in front of her. You start with the princesses curiousity. Them feeling each other out. No need to get too heavy into the lore for now. Just she's a captured princess. The two verbally joust. The Princess is fascinated now. She tells her guard to bring her along.
THEN we get a scene of the Princess talking to some adviser filling in the details. The conflict has already begun. You get to spend more time with the 2 Princesses.